I apologize if this is the wrong place to put this suggestion but since it was on the progression of the main quest I thought it would be a good place for it.
While it may be a bit early to sepculate on the complete progression of the main quest, it seems like in either of your decessions good or evil you will be forced to take hits against predominately evil cities or predominately good cities (respectively). However this seems like it may prove a problem to people who may have started of good and started off dubious or KOS to a lot of evil races and wants to choose to be evil now. In this case we would be hated by both by good and evil cities and have few options available. If the main quest is supposed to polarize the sides of good and evil would it be possible to set up two seperate good and evil factions that rival each other in the same way that say Dragon and Giant factions rival? This way if someone who was good up to this point decides to switch to being evil during their main quest, they may still start KOS to a lot of evil races when they first switch but can start proving themselves to the evil side. This would make sense in a roleplay sense as an evil faction may be willing accept someone who was once good but would not trust them or deal with them until they have done many tasks to assure their loyalty.
Maybe you could start raising the faction by collecting newport citizen heads, killing specific NPCS that progress in difficulty and level or by doing evil quests that give you faction to all the evil races. Also to keep people from flip-floping sides maybe make it so that you have to go through a specific evil quest giver that will only talk to you if you have chosen to ally with evil (like a specific evil flag on you character). Also you could cap the different things you could do for faction in a similiar way manner as how newport bounties work (can only do gnoll ears for so long, etc.) to keep higher level players from totally wiping Newport all the time.
Just an idea I wanted through out there since I think it would be kind of cool to have my character who has been good up to this point (and may have upset quite a few evil NPCs on the way) switch to evil but at the same not be forced to live the rest of my evil life as a hermit since no one will talk to me wtih anything beside their fists (or sharp swords ) .
PS another benefit of a system like this is that you will likley see two major cities instead of Newport being the one. You can have Newport be the good city and maybe Grobb the evil one. It would make the newport vendors less a coveted items as you would see more traffic in the main evil city and a lot of the other more out of the way evil cities.
While it may be a bit early to sepculate on the complete progression of the main quest, it seems like in either of your decessions good or evil you will be forced to take hits against predominately evil cities or predominately good cities (respectively). However this seems like it may prove a problem to people who may have started of good and started off dubious or KOS to a lot of evil races and wants to choose to be evil now. In this case we would be hated by both by good and evil cities and have few options available. If the main quest is supposed to polarize the sides of good and evil would it be possible to set up two seperate good and evil factions that rival each other in the same way that say Dragon and Giant factions rival? This way if someone who was good up to this point decides to switch to being evil during their main quest, they may still start KOS to a lot of evil races when they first switch but can start proving themselves to the evil side. This would make sense in a roleplay sense as an evil faction may be willing accept someone who was once good but would not trust them or deal with them until they have done many tasks to assure their loyalty.
Maybe you could start raising the faction by collecting newport citizen heads, killing specific NPCS that progress in difficulty and level or by doing evil quests that give you faction to all the evil races. Also to keep people from flip-floping sides maybe make it so that you have to go through a specific evil quest giver that will only talk to you if you have chosen to ally with evil (like a specific evil flag on you character). Also you could cap the different things you could do for faction in a similiar way manner as how newport bounties work (can only do gnoll ears for so long, etc.) to keep higher level players from totally wiping Newport all the time.
Just an idea I wanted through out there since I think it would be kind of cool to have my character who has been good up to this point (and may have upset quite a few evil NPCs on the way) switch to evil but at the same not be forced to live the rest of my evil life as a hermit since no one will talk to me wtih anything beside their fists (or sharp swords ) .
PS another benefit of a system like this is that you will likley see two major cities instead of Newport being the one. You can have Newport be the good city and maybe Grobb the evil one. It would make the newport vendors less a coveted items as you would see more traffic in the main evil city and a lot of the other more out of the way evil cities.