Magician Pet Heals

Mages are masters of the elements. On the award winning series Captain Planet the elements are Earth, Wind, Water, Fire, and Heart.

Heart and Healing have three letters in common and the icon for heal spells is a little heart....

I rest my case.

This is pretty much the most compelling argument I've ever read.
 
Stratos, based on your mage's equipment/AAs we can safely assume that your experience is limited. The problems with mage pet heals aren't while leveling to 65.
 
I play a 65 Magi and ive never seen a problem soloing nor keeping ur pet healed. Either A) Get better gear with Pet Str/Health. B) Pick a different class. C) Get Healing Incre. Maybe u cant play the class well? Idk but, comparing Mage's to Beast's shouldnt really be done. Different Class's with different abilities. Thats like Comparing Bards dots to Necro's dot's. That being said, I can't bielive u made a Chart LOL. Board meeting a 3!

You're making fun that I made a suggestion thread (that currently most people SEEM to agree with my points) & supported my arguments with real data expressed in an easy, comprehensible way? Wow...

I'm sorry but I know it's hard to get anything changed when things have been established for a reasonable length of time, so I feel justified in throwing everything but the kitchen sink at this!
 
i don't really have a huge opinion on mage pet heals (i hate soloing and in any other situation it's someone else's job to keep her up frankly) but i would like to ask: is it intentional that the Mend Pet AA is not affected by tomes? i haven't had a healing inc item in forever so it may not be affected by that either but mostly i care about the tomes thing. THANKS
 
Nah pretty much what im getting at is that ive never seen a problem with keeping my pet alive. Nor have i ever heard other people that have or still do play a Magi have a problem. Not dissing the thread. Im Happy people wanna make suggestions.
 
box a cleric with your mage, teach them beastlords a lesson! There problem solved.

...Beastlords box yourselves with a rogue...there problem extended. :dance:

peace
 
Nah pretty much what im getting at is that ive never seen a problem with keeping my pet alive. Nor have i ever heard other people that have or still do play a Magi have a problem. Not dissing the thread. Im Happy people wanna make suggestions.

its not necessarily keeping the pet alive always, its also the healing after the fight. Even if you win and your pet is at 50% hp and your heal does ~15% of its hp, it's gonna take you 3 heals to make to back up to full, which will take over a minute just because of the CD, while a beastlord could do it in half the time.
 
its not necessarily keeping the pet alive always, its also the healing after the fight. Even if you win and your pet is at 50% hp and your heal does ~15% of its hp, it's gonna take you 3 heals to make to back up to full, which will take over a minute just because of the CD, while a beastlord could do it in half the time.

This is another good point. I'm going to agree that the Beastlord soloing seems way easier than the mage as well as recovering after the fight. Granted my beastlord is only 59 at the moment, but my mage is 65. I seem to have a way easier time healing my BL pet though as I have multiple healing spells to use. My BL pet is...well...a beast. :)

Good job on everyone providing some good data in this thread. Konya in particular. Nice work.
 
Yet, i say again these are the pro's n con's of playin different class's. I understand that they heal better and refesh on heal is shorter but, its 2 different class's. Not knockn on you and ur thread posts but, play and enjoy the game/class. Its for free!
 
Pretty much you do know if they lower the recast time its going to have a significantly increased mana cost to offset this to keep mages from just using pet heals and never nuking while soloing like it was before.
 
knocking 5 seconds off of a 20 second recast is not going to mean the mage chain heals the pet... it still would not be a viable strategy but would at least cut down a little bit on down time during soloing.
 
I don't see a problem with reducing the recast time on mage pet heals. But I do see some assumptions that just are not realistic.

I don't see a 65 Beastlord using more than one heal on his pet. The non-pet heal is not that great and uses a lot of manna. 145 manna for a 428 heal. And that brings up the other issue, beastlords don't have near as much manna as a magician. Jilguror has some decent gear but still only has 3.6k manna.

And while the beastlord does have some tools, those also take up spell slots. Chloroblast for self heals, a magic based slow, a disease based slow, pet summoning, pet heal. That is five spell spots right there. Then I have to make some tough decisions as to what spells to use such as my dots, dispell, cripple. Again, another pet heal is probably not the answer.

The BST pet is used much different than a mage pet when soloing. I can't imagine a beastlord sitting back the entire fight to just slow and heal. There is just not enough dps and manna to make that efficient.

Regarding the healing AA's. I think Elemental Mastery more than makes up for the healing AA's in my opinion.

Lastly regarding Magician soloing. I am certainly no expert, but I have soloed a magician to 65 and the key is that the Magician can put out a lot of DPS at will, limited only by their manna pool. That reduces the damage to the pet more significantly than the heals a beastlord can put out. The beastlord's dps is limited to primarily a static melee amount.

To recap, I think the mage heal recast can be reduced. But the comparison between beastlords and magicians was skewed significantly and does not take other factors into consideration
 
Even if Til's elemental recomp. was instant recast, I don't see why anyone would chain cast it. With the time and mana spent healing, you could be dishing out major dps w/ two rains and maybe get a heal in once in a while. Keeping the pet alive is nice, but honestly it lasts for anything you'd try to solo anyways. Doing dps + heals is much better than doing just heals atm. The real problem is healing the pet up after a fight. Perhaps an alternative would be to give pets hp regen similar to npc's that are out of battle (only while the pet is out of combat)?
 
I don't see a problem with reducing the recast time on mage pet heals. But I do see some assumptions that just are not realistic.

I don't see a 65 Beastlord using more than one heal on his pet. The non-pet heal is not that great and uses a lot of manna. 145 manna for a 428 heal. And that brings up the other issue, beastlords don't have near as much manna as a magician. Jilguror has some decent gear but still only has 3.6k manna.

428 Base. Targetable. Nuff said.

And while the beastlord does have some tools, those also take up spell slots. Chloroblast for self heals, a magic based slow, a disease based slow, pet summoning, pet heal. That is five spell spots right there. Then I have to make some tough decisions as to what spells to use such as my dots, dispell, cripple. Again, another pet heal is probably not the answer.

If you think spellslots are cramped now, try playing a mage and maximizing things. None of the choices you mentioned should be a tough decision, unless you have absolutely no idea where you are going to go, or what you are going to do. Also, you should easily be able to cut that 5 to 3.

The BST pet is used much different than a mage pet when soloing. I can't imagine a beastlord sitting back the entire fight to just slow and heal. There is just not enough dps and manna to make that efficient.

Yes they are. However in most situations where things do not summon, I've found it more efficient to just root and blast. Rather than heal the pet during and afterward. Weighing parking my ass on the ground v healing and trance downtime.

Regarding the healing AA's. I think Elemental Mastery more than makes up for the healing AA's in my opinion.

Not really.


Lastly regarding Magician soloing. I am certainly no expert, but I have soloed a magician to 65 and the key is that the Magician can put out a lot of DPS at will, limited only by their manna pool. That reduces the damage to the pet more significantly than the heals a beastlord can put out. The beastlord's dps is limited to primarily a static melee amount.

Actually it's limited by a hell of alot more than mana pool. That you are unaware of that is odd.
If you put out even close to max dps for example, regardless generally of tier, you will pull aggro off of your pet. He can kind of take a hit, you can't. You will generally always be raining on a single target, as keeping aggro on 2 is generally even poorer than 1. Which means that other bumrushes you. You lack a root before 61, and the petheals are pretty ridiculously far apart, making leveling close to the next level you get one at, difficult at best. Your dd is mostly useless, due to the intense amount of aggro, poor efficiency, etc, that it will put out. Also that pet will often be either long dead, take you 2 minutes to heal after combat is over, or the mob will be beating on the actual mages ass, by then.

I'm not sure what makes you think mage dps is unlimited, but its hilariously and obviously wrong. You will cap. The most you're going to be able to put out at once is 3 rains, and at that point they'll be slightly overlapping, but its handy for manastorm time. If all of these crit would be your max, which is ridiculously unlikely, as rain critrate is even lower than that of a dd, which is lower than say wizards.

Meanwhile, your "static melee amount" goes on literally as long as you are alive. Allowing you to put out damage far after the time the mage has ran out of mana.



To recap, I think the mage heal recast can be reduced. But the comparison between beastlords and magicians was skewed significantly and does not take other factors into consideration

Neither did yours.
 
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If you think spellslots are cramped now, try playing a mage and maximizing things. None of the choices you mentioned should be a tough decision, unless you have absolutely no idea where you are going to go, or what you are going to do. Also, you should easily be able to cut that 5 to 3.

He did leave out cotb/sav, so its still 5. Since mages are so cramped for spellslots you can understand why beastlords dont/cant/wont mem the 2nd heal.
 
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Actually it's limited by a hell of alot more than mana pool. That you are unaware of that is odd.
If you put out even close to max dps for example, regardless generally of tier, you will pull aggro off of your pet. He can kind of take a hit, you can't. You will generally always be raining on a single target, as keeping aggro on 2 is generally even poorer than 1. Which means that other bumrushes you. You lack a root before 61, and the petheals are pretty ridiculously far apart, making leveling close to the next level you get one at, difficult at best. Your dd is mostly useless, due to the intense amount of aggro, poor efficiency, etc, that it will put out. Also that pet will often be either long dead, take you 2 minutes to heal after combat is over, or the mob will be beating on the actual mages ass, by then.

You are reminding me why I stopped playing my mage.

Of course there are issues and yes I did rain on myself many times when I pulled aggro. But the point is that the mage has a much greater ability to increase the dps to burn a target down. Having a SOW on and keeping root up is recommended.

428 Base. Targetable. Nuff said.
It really does not work well. The manna you are using for that you will probably need to cast that spell on yourself.

Also, you should easily be able to cut that 5 to 3.
only the pet summon can really be cut. But I was reading how the Beastlord has all this other stuff we can cast on the mob like slows and cripple. I don't think some were really realistically thinking spells a Beastlord will have up and then conclude that they are goign to have a second pet heal up. It really is much like a Magician. There are a lot of tools you would like to have up, but you really don't have the room and are going to have to make some choices. And yes, I did leave COTB out, and the recast time means that it has to stay up, and Savagery does not last very long at all.

Meanwhile, your "static melee amount" goes on literally as long as you are alive.
And that is indeed the point. The point being that the Beastlord will likely have a much longer fight. And, hopefully the pet is taking some of the damage because that heal is much more effecient. We really have no way to burn down a target. Even our sweet DOT's can't be over-used due to high manna cost.

Neither did yours.
Um, okaaay. Sounds like you are taking this personal. I did not intend to attack anyone or compete with them.
 
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