Suggestion: Increase the healing power of Magicians.
Aim:I'm going to try to take a look at a comparison of the pet-healing abilities of the Beastlord & Magician classes in order to support my suggestion of increasing the healing power of Magicians.
Please note that my knowledge of the Necromancer class & it's heals is not too hot, so please add your own information if you feel it is relevant to the balancing of pet-healing. I also feel that their heals aren't so easily comparable to the other 2 classes as they have more variety in the function of their healing spells.
*Edit: Necro comparison added by Zaknafean in the 3rd reply*
****Edit: A great comparison chart of Beastlord vs Magician heals can be found > here < with many thanks to Trysell
Some visual aids (graphs) of the Healing efficiency of Beastlords vs Mages (including some proposed suggestions) are shown on the 2nd page of this thread.
Case 1: Top-line Pet Heals
Beastlord spell
Name: Sha's Mending (64)
Target: Pet
Function: Increase Hitpoints by 1475 // Decrease Disease Counter by 12
Cast time: 3.0 seconds
Recast time: 10.0 seconds
Magician spell
Name: Til's Elemental Recomposition (64)
Target: Pet
Function: Increase Hitpoints by 1215 // Decrease Disease Counter by 10
Cast time: 3.0 seconds
Recast time: 20.0 seconds
Case 2: Other healing abilities
Beastlord spells
Name: Vigor of Zehkes (49)
Target: Pet
Function: Increase Hitpoints by 910 // Decrease Disease Counter by 10
Cast time: 3.0 seconds
Recast time: 15.0 seconds
Name: Chloroblast (62)
Target: Any
Function: Increase Hitpoints by 428
Cast time: 1.5 seconds
Recast time: None
Magician - none
Case 3: Healing Increments
This is a topic where I'm not really aware of all the items around that have Healing Increment for these classes.
My assumption (which is probably wrong) is that Beastlords may get put on a few more Clr/Dru/Shm items that have Healing Increment, but I do not know. Please post your thoughts.
**Edit: Link provided by Malleus for the Wiki's Healing Increment Items page > here <
***Edit: Zefar reasoned that Beastlords get Healing AAs which improve their healing (like a healing increment) whereas Magicians don't, leading me to think that Beastlords win on this case 2 if that is relevant.
= leaning to a Beastlord win for Healing AAs.
Summary:
Beastlords have better pet-heals, more of them that they can use together, less recasts & even a targetable heal with no recast. If the intention is that Beastlords should be better pet-healers than Magicians then I don't believe the gap should be this large.
Also although I have not listed it, through the progression of their heals, the Beastlord ones for their level always heal for a significant amount of HP (I can list them out if required)
Suggested Solutions:
I'm not suggesting all of these should be introduced, just any 1-2 of them. This will not make Magicians anywhere near as good at pet-healing as Beastlords, but it's a start
1) Reduce the recast time of Til's Elemental Recomposition (64) to 10.0 seconds
(although I presume this would automatically make it stackable with every other heal...so a similar option is reducing the recast time of the top 3 Magician heals to 10.0 seconds if this suggestion is not possible)
2) Reduce the recast time of all Magician healing spells to 15.0 seconds (nullifies the problem with option1)
3) Place Transon's Elemental Infusion (52) on a different timer from other heals, with a 15.0 seconds recast.
4) Increase the hitpoints healed by Magician spells across their healing line to be closer to the Beastlord ones.
Thanks for listening, please post your comments maturely & stick on topic as much as possible =)
Aim:I'm going to try to take a look at a comparison of the pet-healing abilities of the Beastlord & Magician classes in order to support my suggestion of increasing the healing power of Magicians.
Please note that my knowledge of the Necromancer class & it's heals is not too hot, so please add your own information if you feel it is relevant to the balancing of pet-healing. I also feel that their heals aren't so easily comparable to the other 2 classes as they have more variety in the function of their healing spells.
*Edit: Necro comparison added by Zaknafean in the 3rd reply*
****Edit: A great comparison chart of Beastlord vs Magician heals can be found > here < with many thanks to Trysell
Some visual aids (graphs) of the Healing efficiency of Beastlords vs Mages (including some proposed suggestions) are shown on the 2nd page of this thread.
Case 1: Top-line Pet Heals
Beastlord spell
Name: Sha's Mending (64)
Target: Pet
Function: Increase Hitpoints by 1475 // Decrease Disease Counter by 12
Cast time: 3.0 seconds
Recast time: 10.0 seconds
Magician spell
Name: Til's Elemental Recomposition (64)
Target: Pet
Function: Increase Hitpoints by 1215 // Decrease Disease Counter by 10
Cast time: 3.0 seconds
Recast time: 20.0 seconds
- Beastlord heal +260hp better than Magician
- Beastlord heal recast time is half as long as Magician (10 seconds less)
Case 2: Other healing abilities
Beastlord spells
Name: Vigor of Zehkes (49)
Target: Pet
Function: Increase Hitpoints by 910 // Decrease Disease Counter by 10
Cast time: 3.0 seconds
Recast time: 15.0 seconds
Name: Chloroblast (62)
Target: Any
Function: Increase Hitpoints by 428
Cast time: 1.5 seconds
Recast time: None
Magician - none
- Beastlord gets a 2nd pet-heal on a different (although slightly longer) timer, All Magician heals are on the same timer
- Beastlord has a targetable fast-heal with no recast
- Both classes receive a Pet Mend AA
Case 3: Healing Increments
This is a topic where I'm not really aware of all the items around that have Healing Increment for these classes.
My assumption (which is probably wrong) is that Beastlords may get put on a few more Clr/Dru/Shm items that have Healing Increment, but I do not know. Please post your thoughts.
**Edit: Link provided by Malleus for the Wiki's Healing Increment Items page > here <
***Edit: Zefar reasoned that Beastlords get Healing AAs which improve their healing (like a healing increment) whereas Magicians don't, leading me to think that Beastlords win on this case 2 if that is relevant.
= leaning to a Beastlord win for Healing AAs.
Summary:
Beastlords have better pet-heals, more of them that they can use together, less recasts & even a targetable heal with no recast. If the intention is that Beastlords should be better pet-healers than Magicians then I don't believe the gap should be this large.
Also although I have not listed it, through the progression of their heals, the Beastlord ones for their level always heal for a significant amount of HP (I can list them out if required)
Suggested Solutions:
I'm not suggesting all of these should be introduced, just any 1-2 of them. This will not make Magicians anywhere near as good at pet-healing as Beastlords, but it's a start
1) Reduce the recast time of Til's Elemental Recomposition (64) to 10.0 seconds
(although I presume this would automatically make it stackable with every other heal...so a similar option is reducing the recast time of the top 3 Magician heals to 10.0 seconds if this suggestion is not possible)
2) Reduce the recast time of all Magician healing spells to 15.0 seconds (nullifies the problem with option1)
3) Place Transon's Elemental Infusion (52) on a different timer from other heals, with a 15.0 seconds recast.
4) Increase the hitpoints healed by Magician spells across their healing line to be closer to the Beastlord ones.
Thanks for listening, please post your comments maturely & stick on topic as much as possible =)
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