Hesyous
Dalayan Elder
Necromancers have in-combat only lifetapping abilities, possibly to compensate for our pets being significantly weaker than mage and beastlord pets. As far as pure pet heals go, necromancers have 2. One at level 8 and one at level 28. I would guess mages have several more than that, and the spell parser seems to confirm it. Can we not turn this into Mage vs. Necro vs. Beastlord? Could we justify mage pet heals on their own ground, not saying "hey, they get something, so I want it too"
If this is really about reducing downtime because pet heal recast is too long, maybe an out of combat only boost to hp regen would do the job.
I imagine that any pet healing boost will come with a matching decrease in pet strength, and in my opinion, it should. Just saying that I'd be careful what I wished for.
Oh great and powerful Enasc, no I am not being sarcastic. I like that idea too, however that isn't what I would like to see. Plain and simple, I think to be fair in general. The heal time needs to be reduced by 50% (Talking about Mage only here). I think the current spells, the line of heals were changed based on a biased and unfair belief. Believe me when I say this; I am not trying to point a finger and say 'you' are wrong to whomever made that decision. I am just saying maybe it should be thought about again and changed back.
Again! Mages have a mana pool. The spell costs mana thus can only be cast SO many times before mana is gone. Mages are squishy so they rely on their 'protector' so to speak to keep them alive. Yes, mages get root at level 63, but still....healing your pet is necessary to staying alive.
Again 2! Everyone involved, if you agree what what I am saying even though you don't play a mage, could you please help me with what verbiage I would come up with on the Suggestion Thread in order to make a viable and non-bias case.
This IS a great discussion and I really appreciate everyones thought regarding the Mage Pet Heal line of spells.