Magic Damage on Weapons

CrackerJ

Dalayan Adventurer
I was wondering how damage was calculated when fighting a creature not innately resistant to the magical damage on your weapon. For example a fiery weapon against something that's not from Fire Grotto.

For example:

Fiery Weapon X
DMG: 20
Fire DMG: +8

VS

Normal Weapon X
DMG: 28


Let's say were fighting 55+ creatures. What would be more effective, the fiery weapon or a weapon with just 28 DMG? Or in other words, would the Fire Resistance or AC be more effective in mitigation? If the normal weapon prevails, are they close or is it by a wide margin?
 
It depends on the FR of what you're fighting. the 28 dmg weapon will ALWAYS be better, because even if the mob has lousy FR, they're still going to resist it on occasion. The better the mob's FR, the better the 28 dmg weapon becomes in comparison.
 
Well that's disappointing.

Is there a parser out there where I could compare average weapon damage?
I could then test a 28 vs 20+8 on a typical leveling area.
 
So say on a completely missed resist, would the full 8 still be as random as the first 20 (making the 28 weapon always the best choice no matter what) or is it more likely to get the full 8 (making the 20+8 a better shot against mobs weak to that resist)?
 
We'll I've done my first parse and here's what I saw. Unfortunately I only have +magic damage weapons but of varying degrees.

Fire Weapon (Primary)
DMG: 5
Fire DMG: 13
Delay: 22

Normal Weapon (Secondary)
DMG: 15
Magic DMG: 4
Delay: 30


Main Hand Avg Hit: 33
Main Hand Avg Delay: 18
Main Hand DPS: 14.36
Avg Hit vs Weapon Damage: 1.833

Off Hand Avg Hit: 39
Off Hand Avg Delay: 35
Off Hand DPS: 8:93
Avg Hit vs Weapon Damage: 2.056

These hits were done with 209 str over a period of 6500 hits. I was using a haste pot about half the time. The weapon with the higher normal damage fairs the best in average hit, as expected. However the delay on the weapons make no sense to me. The main hand was faster, as expected from the haste pot, but the off hand was slower. This and other unknowns resulted in a large DPS difference between the two weapons. More so then I would expect based on the weapon stats.

How does the weapon in your main hand difference from the one in your off hand?
What is specifically making my off hand slower then its base delay, even with the haste potion?
 
Main hand doesn't effect off-hand. However, your dual wield skill will affect how often your offhand swings. Unless you have the AAs to make dual-wield always succeed, you will swing less with your offhand than strictly dictated by the delay of the weapon.

For a more balanced comparison, you should compare the weapons in the same hand.
 
I forgot that the "proc" of my offhand would probably parse out to mean its slower.

I've already switched the weapons and will do a test in the same conditions tonight.
 
Also, I'm like 90% sure that when it get applied after checking resists, elemental weapon damage is just like regular weapon damage in regards to mob AC and avoidance and all that.

If this is the case, which I don't think it is, then elemental damage weapons will always be inferior to straight damage weapons, since they would have to pass two checks, one for resists and one for mitigation, as opposed to the mitigation check a normal weapon has to pass. I was under the assumption that elemental weapons bypassed physical defense, and only dealt with the resist check of its type. Having it check against both is just silly.
 
Still, it would be nice for them to work as Jose hoped. It would give them another niche - against very high AC mobs with low resists - and allow melee characters to modulate between melee based AC check damage and spell based resist check damage.

Ahh, well. That's the way it is, I guess. At least it's good to know.
 
Hasn't it been that way already? There aren't *that* many to balance.

I just assumed it wouldn't really be feasible because of coding changes.

I suppose the middle ground would be to implement high delay weapons with an extremely common proc to make up for the lost ratio dps.
 
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