Maggot-Infested Corpse (Adept) "Rebalancing"

stope21

Dalayan Elder
Up to this point i've killed every adept up to lvl 35 - my knowledge of difficulty and uniqueness of adepts is more then up to par. Today, we attempted the Maggot-Infested Corpse. We actually tried 5+ times, improving the stratagie each time, unfortunatly we wernt able to kill the mob, and our best attempt only brought the mob down to 60%. Our group consisted of 6 healers, 5 meelees, and 1 casters. Most other adepts we killed with a group of 10 people, and the main thing we lacked was healers. This time was different, we had both the meelee end and the healing end well covered and we would have clobbered any other adept with this group. Not to mention our tank was incredibly well geared, something that would be near impossible for new players to the server to obtain. Only thing i could see us doing wrong was our stratagie was wrong, unfortunatly after a near perfect execution of our stratagie twice, the mob only took 15% and 40% damage respectively. This led me to beleive the mob is still to strong for 12 players after the rebalancing.

The mob charms 3 people and then is done, leaving only his AE and meelee abilities. Furthermore he charms whoever is highest on his agro list. So what we did was have our initial person pull w/ a shovel as his weapon (only is 1 dmg), so when he turns on us, he isnt hitting for any damage. All other classes reduce their damage in same way (not as good weps or only 1 wep in hand), and then agro mob, so when they are charmed they arnt doing dmg either, but still hold a little agro to prevent healers from getting too much agro. All this time healers are just keeping people alive. Third person charmed does the same thing, I was the thirdperson to get charmed and i was a tank. I had only my offhand slot equipped w/ a basic sword, and used my style to lose offhand attack but gain defense as soon as I saw him casting charm. We executed this near flawlessly, no one died and as soon as he charmed 3rd person (me), everyone equipped their good weapons and started DPS. Shortly after they were DPSing, my charm broke and I equipped my weapons, taunted, and began tanking. Shaman landed a slow at this point. At this point, the adepts major offensive abilities had been neutralized (no more charming us against eachother, and slowed) all except for his AE. The AE appeared to be conical, and i quickly positioned myself so that it was facing me and everyone else was attacking from behind/sides. At this point, everything that could have been done was done. Unfortunatly 6 dps classes and 6 healers were not able to finish him off even when we had his arm twisted behind his back. Furthermore, on our last attempt, when we executed the strat exceptionally and brought the mob to 60%, Tink was sitting there watching us.

There are 2 reasons i can see that could make this mob still overpowered after the adept rebalancing to 12 people. One is 3 charms significantly disadvantegoues a group of 12 people. I'm not sure how many times it charmed before, but 3 charms gave the mob atleast 20 seconds of free damage on us... 20 seconds of unslowed damage that is (we had our first puller 2 pullers be beastlords in order to attempt slows on the mob from the start, not sure if they landed or not, but if they did then that only supports my opinion). By the time the 3rd charm breaks, the mob has already had numerous attack rounds on us and has hit us with atleast 2 AE's, and we cant do anything about it but take the damage. If we equipped weapons then we had both the mob and a player attacking our main tank, which the healers would not be able to compensate the 300 pt dd, the mob meelee hitting for over 100, and the player. And even if they could compensate the dmg, they would over agro and there goes a healer. 3 charms is too much for how hard this guy dps's. 2 Would be more reasonable.

The second reason is the combination of the 300 pt dd and the mob hitting for 100+. Before the rebalancing i believe the mob's AE dd was still 300 pts (wiki), to a group of 18+ 300 pts is less significant b/c that means u can have more healers healing a single tank. Once the mob is neutralized the AE will only be hitting 1 - 3 people, so against 18 people that means 50% more healers can be had for the same amount of dmg taken. My suggestion would be to half the AE dmg to 150.

These 2 suggestions should make the mob weaker but i still think with 2 charms, his AE, and and high meelee dmg that he would remain as the significantly hardest adept to this point. To make him more in line w/ sandjaw and the haunted treant i'd say a 100 ae, max hit 90-100, and charm 1 or 2 players. I think the later suggestion makes him feasible to newer players to the server, but the prior makes him feasible for raiding type players w/ decent-good gear and a solid group.

I'd also like to note that w/ the same group we took down the lvl 36 engage tarx the stormfeather adept w/o a single death (didnt get to try redmaw though).
 
I still think the 275 pt AE every 12 seconds is a bit too much if the tank has ~1.5k hp - 2k hp and you can't have any aux tanks, combined with melee for averagely ~100dmg/hit.

Remember it's very hard to get appropriate setup at those levels to manadrain the mob, for example, etc. From what I've seen (and wrote an essay about but then my comp rebooted itself, old story) the 6th attempt was pretty nice and I'd say the setup was more or less what you would expect the adept raidforce in those levels to be.

I still think the AE damage should be tweaked a little.


PS: Snowskin still drops only 2 pieces of loot.
 
OMG Strats here, you need a monk or 2 to tank it, they need to use the ability that makes them immune to mind changes inside the hause, you have 2 clerics healing them from outside the hause, everyone else sits outside. she will do her one more time once monk stamina wears off so you have that monk FD and the other monk takes agro with that ability just on. clerics switch targets. did this 3 times with a single group before adepts got nerfed. Really fun adept and easy if you have the right strat and right people.
 
You're probably right in that the AE should have a slight tweakdown.
 
Bards also get a style that makes them immune to mind changes, although they're not great tanks, they could go in and eat it.

edit. . . wait . . .bards don't get that style till way after you can kill this adept =P scratch that.
 
A High Elf paladin or something of the like is good too, they are immune to charm (And pretty resisty to mez!)
 
Why gimp yourself with that strat?

Have two tanks alternating agro. Have everyone else go full out, as long as the tank is able to hold agro. When the tank is charmed, the secondary tank grabs agro. Then, mez, root, stun, whatever the charmed warrior untill it wears off.

Boom, the entire fight you are hurting the mob, and you only need a decently smart CC class to keep the charmed player under controll. It comes down to CC and agro management. :)
 
Did Maggot-Infested Corpse get a revamp or something? The last time we (House) attempted MIC, she only cast one charm. We just send our lowest level warrior in with not a scrap of weaponry on him. Although to be fair, we never actually killed her either. We got her down to 20% on our best attempt and this was still during the 18-man raids.

MIC is probably alot harder than she needs to be, especially since she apparently charms more than I remember.
 
2 monks or a high elf tank are more rare for a smaller raid force, and the smaller raid force is why i suggested 2 charms instead of 3. (1 charm for every group)

The thing that got me was we completly neatralized the mob (everyone still alive and charms over) and we still lost.

Doing it with an immune tank surely would be easier (this is now 33% harder to find someone, b/c 1/3 groups is gone now) but that would have only gained us approx 22 seconds low dps (real dps classes cant yet go full attack otherwise they are her new badass pet). We had her neautralized and fighting for more then that the charm casting period and we only brought her from 90-60% on our best try.

Laksha: Good idea, though it seems better to use a high elf tank who is permantly immune. This still generates heavy agro on the healers from the 300 pt + meeleee. Any yes if you have the right people (all geared way over their lvl) it would make it alot easier... but thats the same as saying lets raid fire grotto or DFS w/ ruin geared players. My impression is that adepts were designed for the average lvl of engage player, and lets face it at lvl 35 the average player doesnt have very substantial gear.
 
You're kind of thinking of it wrong, there isn't a "set number" of charms
 
Disclaimer: I only fought the MIC once and I was just following orders. We still got her down to about 20ish% though if I recall right before wiping.

/fullnewbiemode on

One thing that struck me is how low you were on casters... Wouldn't having less melees mean less need for healing, meaning even more slots open for range DPS?

(be gentle, I'm still learning...)
 
More casters would definatly help, but regardless we needed heavy healing dealing w/ a 300 pt conical. I dont think we could have lost any healers.

I have a question: because the balance is for 12 people, can more people still help? I've been having to be very selective in forming the raid and at times some friends cant go (which im the more the merrier type of guy).
 
Wow, is no one even paying attention to Wiz? He's blatantly telling you there's a way to reduce/prevent the # of charms from MIC. Try and figure it out already:)

I don't know what the answer is either, but that's because I've never attempted it.
 
Lector said:
Wow, is no one even paying attention to Wiz? He's blatantly telling you there's a way to reduce/prevent the # of charms from MIC. Try and figure it out already:)

I don't know what the answer is either, but that's because I've never attempted it.

My answer may or may not have been about the charms.
 
Well we killed him last night, we lvled our monk to 35 and used his uncharm disc to prevent the first few charms. Other then that we positioned him so AE wouldnt hit anyone else and we managed to control his agro enough so that it doesnt spray casters/other meelees. After we killed him, the 3 healers that totalled over 4k mana were still near oom. Was a combination of stratagie and brute force. There is no way we could have killed him without 6 or 7 of us having rediculous gear for our lvl - even if the monk blocked charms and we avoided AE as well as we did. Only thing we didnt try was rooting the charmed player (which wouldnt have been very effective due to the short but multiple charm targets), or dispelling the charm. We could have tried initially kiting, to prevent charm but doubt that would have worked - im pretty sure he summons even at 100% health.
 
we kited her with 2-3 people before the engage, she blew all her mana and then we sent in the tank and she didn't charm once

this was a year or so ago though so shrug
 
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