mage summoned item./..

Danku

Dalayan Beginner
Was thinking if mages summon staves with FT, what about summoning something with Recovery on it? I know they summon alot of cool things for casters and non alike, but seems like it may be a logical step. Nothing major, maybe a range slot with the same level of recovery as the staff has FT.
 
I'm not entirely opposed the idea, but I don't think a Range slot item is good for this.
 
I dont think mages summon spells need any boosts other than maybe having several things summoned in one cast. Like one cast gets you a stack of food/water inside a bag. You know, for convienience(sp?).
 
Any slot is fine. Maybe a necklace, like the various necklaces with heat vision or ultra vision on them add recovery 1,2 and 3 to shard of the core?

And yes, haste rings are for the melee as much as they are for a pet. And haste rings are 10% at level 39. By level 34 a mage can summon a FT2 staff. I just think that leaves a gap in there is all. I like to hand things out to newbies, they actually are truly appreciative.
 
GuiardoTuneweaver said:
I understood that pets do not use jewlery (ring, earring, necklace) items. Is this not true?

I hope that is not the case ... I've been giving my pet a haste ring since I was old enough to summon it, LOL! :eek:
 
diolas said:
I was disappointed when I found out my pet couldn't use the Necklace of Searfire. ;(

Where/Who did you find this out from? If it was a "he said/she said" thing I'm going to continue givng my pets the rings/necklaces. If it was a GM then I'll take it as hard evidence ... Can someone confirm?

**I suxors at math and don't have the patience to try and use a parsor or whatever crazy method to find out on my own :(
 
It's not really second hand information. Give pet necklace, enjoy the lack of crits. On the other hand, it 'is' possible that the pet can't get crits until you get the AA to allow it, but I'm dubious on that fact. I'm pretty sure I heard someplace that pets dont' benefit from focus effects (now "that's" heresay).
 
Yea that makes sense ... sorry! Quoted the fact that you were asking about the seafire, but was still in the mindset of "how do I know if the haste ring is working for my pet?" That of course you can't just see via lack of crits.
 
I don't think we should really summon regen items. Enchanters can also just boost mana, but not health regen. We still have DS, bandages and haste rings as mentioned. I think regen items are also more needed for every class, not just melees, because some classes don't have mana, but each one has health.


BTW: it would be much better if locket of searfire could be ammo slot ;)
In this case our efforts to camp a necklace for almost a whole week, receive a necklace from raid target or spend money for one wouldn't just become worthless.
Even though I always wear searfire, I don't think it would always be the best idea, since I can never know, how random my crits are. Sometimes I don't crit in 45 minutes, sometimes I do a couple of times in a row. And I bet I could be more efficient with ft necklace instead of searfire at the time I don't crit.

Considering that searfire spell isn't very cheap or common, it could be more useful. I also don't think that would be overpowered or something. After all - a lot of classes can use it, not only mages. And the point of DPS classes is damage I think.

As mentioned in a recent topic, aegis of magic doesn't stack with focus for example - as a compensation for this searfire could be put into ammo slot (if aegis isn't meant to be fixed). In my humble opinion :)

PS: Sorry for my english... Don't get me wrong.. I am satisfied with mages as we are. But wizards do a lot more damage at high levels and their root is also better than mages' I think, which doesn't make them much worse soloers than we are (if the argument that mages are better for soloing and wizards are for damage in groups is in place). Excuse me if I'm wrong :)
 
Ammo slot items don't benefit from focus effects or stats. Trust me, Searfire Necklace is good enough as it is. Don't rock the boat.
 
A recovery item could have some AC on it and maybe go on shoulders? Kinda like the resist blankets mages could summon.
 
I think this thread is what caused me to believe pets couldn't equip jewlery. However, the only admin response didn't address the question as to could it be added, but nobody rebuked the statement they couldn't either. So I guess it is still heresay.
 
GuiardoTuneweaver said:
I think this thread is what caused me to believe pets couldn't equip jewlery. However, the only admin response didn't address the question as to could it be added, but nobody rebuked the statement they couldn't either. So I guess it is still heresay.

Any post older than a year can generally be disregarded. We really ought to clean up the forums.
 
what the hell, monster summoning was your defacto pet for the 3 spell levels that it existed, and sometimes otherwise....

the MS could not be focued, but possessed inate HP of a focused earth every time. It then had a 1 in 4 chance of putting up the fire shield used by the fire elemental, making it the prime pet, even if it did do 2 damage less max hit.

From the thread mentioned.




Unless things are changed in the way pets work, they can equip ONE ear, ONE Bracer, and ONE ring.

This is easily tested... give a low level pet a HP item of the type... send the pet to fight a low level mob, and see the HP difference of the pet. Give it a second one and see if it has a increase in HP or the same as the single item.

Why would your pet crit? Do you crit on procs? The pet is Proccing the spells, yes, even though theye are exactly timed, they are procs. The only pet set in live that did not proc was the 52/58 fire pets, it had a mana pool and a cast time. I believe I was told this is ntot he case in SoD, the post 50 pets remain the same as the 49 pets in ability, and thus proc their abiltiies. (Note, the 52/58 fire did not benefit from focuses on live that I recall, but I could be mistaken)
 
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