Kirin Folken
Dalayan Elder
Ponderings of Magician Pets.
Might be more work then its worth but Ill toss it out thier anyways.
Currently mages are locked into picking 1 pet type, and useing it until they ether kill it off or it dies.
*relic pet is a whole different can-o-worms*
The thought, instead of having mage spells summon pets as they do now, to change the pet summon spells into pet buff spells. These pet buffs would be elmental types.
You would summon a generic Mage pet.
Then cast your elemental buff on the pet.
*Gaining Proc Type of Element
*Hp buff or debuff Depending on Element Type
*AC?? Atk?? what ever is left
*Hefty Resist boost to that element
Elemental buffs would have the corisponding attributes of their choosen element, along with a illusion effect.
Elemental pet buffs would always over ride a Elemental Pet buff. So if you currently were useing a Elemental Fire, you could cast Elemental Air and it would overwrite the Elemental Fire buff.
This would add flexability to magicans pets, without the need to constantly kill off thier old pet (along with any gear that might be on the pet).
Only hing on this, might be stacking issues with current buffs. But with reworking the base Summoned pet, could probley work around what the buff does to work with other buffs correctly.
(Sadly this has no impact at all on the 65+++ game, sorry Uber tier toons )
Might be more work then its worth but Ill toss it out thier anyways.
Currently mages are locked into picking 1 pet type, and useing it until they ether kill it off or it dies.
*relic pet is a whole different can-o-worms*
The thought, instead of having mage spells summon pets as they do now, to change the pet summon spells into pet buff spells. These pet buffs would be elmental types.
You would summon a generic Mage pet.
Then cast your elemental buff on the pet.
*Gaining Proc Type of Element
*Hp buff or debuff Depending on Element Type
*AC?? Atk?? what ever is left
*Hefty Resist boost to that element
Elemental buffs would have the corisponding attributes of their choosen element, along with a illusion effect.
Elemental pet buffs would always over ride a Elemental Pet buff. So if you currently were useing a Elemental Fire, you could cast Elemental Air and it would overwrite the Elemental Fire buff.
This would add flexability to magicans pets, without the need to constantly kill off thier old pet (along with any gear that might be on the pet).
Only hing on this, might be stacking issues with current buffs. But with reworking the base Summoned pet, could probley work around what the buff does to work with other buffs correctly.
(Sadly this has no impact at all on the 65+++ game, sorry Uber tier toons )
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