Mage+Bard or Wizard+Bard

Tinedor

Dalayan Beginner
Just trying to figure out which duo would be able to solo harder content/level up more effectively and quickly. I just arrived here from Live and ive been told things here work a little differently than on main. Basically I want the bard to be used for Speed+Mana battery so my Mage or Wizard will have ample mana and speed to blast the baddies. Will I be able to twist the two songs I need from the bard while having the Mage or Wizard screen in front or will I have to manually twist the songs? Will the Mage pet outweigh the better nukes from the wizard? Any input is greatly appreciated.
 
Tinedor said:
Just trying to figure out which duo would be able to solo harder content/level up more effectively and quickly. I just arrived here from Live and ive been told things here work a little differently than on main. Basically I want the bard to be used for Speed+Mana battery so my Mage or Wizard will have ample mana and speed to blast the baddies. Will I be able to twist the two songs I need from the bard while having the Mage or Wizard screen in front or will I have to manually twist the songs? Will the Mage pet outweigh the better nukes from the wizard? Any input is greatly appreciated.

Two beneficial and 2 offensive songs can be twisted automatically. Tough call...I think it all depends on what you want to play more...a wizard or mage. Both will be very successful with a bard battery/CC.
 
I would say Wizard+Bard. Just have the wiz kite (you won't even need to play selo's once the wiz gets snare) and have the bard autofollow. You can start playing a DD/DoT or whatever on the mob at the beginning with the bard then just play the wiz from then on until it dies.

Also, once the wiz gets snare this should be a nice AoE kiting group.
 
A mage bard combo will not help much at all because a good mage should never run lom when soloing and the combo will not allow you to take any harder combinations and its still a one mob at a time group. A wiz and bard on the other hand complement each other nicely in that they both excel in ae killing.
 
And the wizard can port you around the world so you don't have to run to your groups or buy gate potions/suicide.
 
Ryei said:
mages need some changes still, they are unbalanced.

so make a wizard.

LAWL... they need one spell's cast time shortened (which only 6 mages on the server even have)! I hardly see that as unbanlenced.
 
kukov said:
Two beneficial and 2 offensive songs can be twisted automatically. Tough call...I think it all depends on what you want to play more...a wizard or mage. Both will be very successful with a bard battery/CC.

Just to clarify, you sing two "beneficial" songs in the melody and you get one detrimental song that pulses, but you have to twist the second.

Felyn
 
JayelleNephilim said:
LAWL... they need one spell's cast time shortened (which only 6 mages on the server even have)! I hardly see that as unbanlenced.

But non-archaic'd mages don't even have a good option for fire dps, so it's even worse for them. However, this is not a topic to discuss this.
They are ok in groups, though, if they know how to fulfill their dps potential.

I still think wizard + bard are easier to play, as a mage your dps would also depend on pet and keeping it alive without boxing a healer while having to focus on bard wouldn't be so easy.
 
Mage + Bard, hands down.

1 - You don't want to have to kite with TWO players. It's not efficient, and it's not fun. If that's really your goal, make a Druid + Bard, they're just as good dps as mages, and can actually heal.

2 - You want an actual tank during the 20-65 range (and until the bard gets great gear). The Mage pet will provide.

3 - When the Bard does tank, half the dps comes from the DS. Wizzy ds doesn't cut it.
 
Allielyn said:
1 - You don't want to have to kite with TWO players. It's not efficient, and it's not fun. If that's really your goal, make a Druid + Bard, they're just as good dps as mages, and can actually heal.

If you're looking at kiting, then two-boxing or DC'ing is not for you. If you're insane enough to do it, then at the VERY least replace the mage/wizard with a Druid.
 
Maethor said:
A mage bard combo will not help much at all because a good mage should never run lom when soloing and the combo will not allow you to take any harder combinations and its still a one mob at a time group. A wiz and bard on the other hand complement each other nicely in that they both excel in ae killing.

Beg to differ. A good mage will run oom soloing. A good mage will blow shit up til the point where they absolutely have to stop, then med, maximizing their uptime and downtime. Because of the old casting changes in relation to medding I find it most beneficial to blow the entire bar, with one extended medtime (perfect for making a sandwich etc), rather than frequent stops and starts in order to maximize the sitting time in meditative trances.
 
Allielyn said:
Mage + Bard, hands down.

1 - You don't want to have to kite with TWO players. It's not efficient, and it's not fun. If that's really your goal, make a Druid + Bard, they're just as good dps as mages, and can actually heal.

2 - You want an actual tank during the 20-65 range (and until the bard gets great gear). The Mage pet will provide.

Why don't you want to kite with two players. Just have the bard autofollow the wizard, you don't really have to do much with him while in mid fight. Also, you don't really need a tank at all you could potentially AoE kite 20-65++
 
Widan said:
Why don't you want to kite with two players. Just have the bard autofollow the wizard, you don't really have to do much with him while in mid fight. Also, you don't really need a tank at all you could potentially AoE kite 20-65++

Hey, our dots do decent damage with instrument mods and AAs at least!

But yeah...dual boxing two kiting classes would be kinda funny.
 
Spiritplx said:
Hey, our dots do decent damage with instrument mods and AAs at least!

But yeah...dual boxing two kiting classes would be kinda funny.

I've never played a bard, but don't you just have to cast your dot at the beginning of the fight and it will play on the mob until you stop or it gets interrupted?
 
Widan said:
I've never played a bard, but don't you just have to cast your dot at the beginning of the fight and it will play on the mob until you stop or it gets interrupted?

Yes, this is true. You just cannot twist another song (cutting our dps in half). But it is free damage that you do not have to continue to refresh.
 
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