ryutakin
Dalayan Beginner
Waldoff said:On the other hand new guilds are going to have a bit more choice open to them in the near future regarding raid targets. Should help out considerably.
Time for fusion to handle this problem
Waldoff said:On the other hand new guilds are going to have a bit more choice open to them in the near future regarding raid targets. Should help out considerably.
Waldoff said:I disagree with changing the current setup. The way things are set up farming for a charm or your alts is part of the game.
On the other hand new guilds are going to have a bit more choice open to them in the near future regarding raid targets. Should help out considerably.
Thinkmeats said:way to wreck the surprise
edit for more infoz: the patch that will put CoI quests live has a couple low-tier ancient wind torrent / plaguefang type nameds in it for shits and grins :toot:
Is this the change that Woldaff was alluding to or is there more?
Either way, .
Brimztone said:A couple reasons.
1)Not everyone has an alt they want to get some gear. There's only a couple of us with alts we really want to play alot.
2)It's at odd times usually when we aren't raiding. It's done by 3 or 4 people because that's all that are on, or that want to do it.
3)Factions. Not everyone in Steel is on the same faction. Most of us are on the same faction, but some of us are on different factions.
As for fluxator, which is obviously the purpose of most of the bitching, as he is pretty much the only one with droppable loot, let's see. If one is in the zone, xping, why in the hell shouldn't you kill him if you can? Droppable loot or no, I guarantee that he would still be killed, if people not on giant faction walked by. As for problems about progression in relation to tier. What about gnokk? Ancient deepfiend? Lady of the Deep? WW dragons? Not to mention the simple fact you can jet right past most of the gear on tiers 0-2 for pretty much every single person in your guild with tradeskilled gear. Want 5k mana casters/healers? Ngl, n2hard to do with shadowsilk.Enlityn3 said:It's become commonplace now to see high tier guilds farming very low tier raid targets, and it's getting to be extremely detrimental to those that actually need these mobs to progress. The nameds and mini's in Stormkeep, Yinny and other top end DFS mobs, and other targets I've personally seen go down to farmers a number of times in the recent past. It seems to me that these mobs should be for low end progression (which is why the loot is no drop obviously), as opposed to charm farming.
"Dude, you need to be faster to get there so you can get a killsyduck:."
It has nothing to do with speed of setup or even checking targets more often. A raid of 14+ people to kill takes quite a bit longer than a boxer or 2 getting together and hauling through a zone. I simply see no reason why these nameds should be relegated to farmed whores when their intent is clearly something else. Anti-farming code went in within the last 6 months to deter farmers from whoring zones that are clearly beneath them for profit, and I see this along the same line.
My suggestion? Implement code essentially disallowing anyone to engage a raid mob (defined something like a 65+ named who has no PH and drops all/mostly no drop gear) with under 10 people or something similar. This would rule out the 2-4 man factor, and actually require some effort to put together people to do this. I'm sure it wouldn't eliminate all raid mob farming, but it would cut down on it.
Thoughts?
Enlityn3 said:because it's being killed by higher tier folks who don't need what it drops. If a mob is there to let people break into the raiding game, shouldn't that be what it's doing? Furthermore, shouldn't steps be taken to ensure that that mob is allowed to do its job?
Enlityn3 said:Basically yes, it meant that it doesn't matter how fast raids form, they're not going to beat out 2 boxers to a mob.
Enlityn3 said:I think many of you missed my point entirely. If it is intentional, so be it. You're willingly degrading your low end raid content, but it's not my call. Clearly many of you higher tier people are looking to protect your interests, which is fine. It's just funny that everyone in here so far has been far beyond the tiers I'm referring too. I'm not calling my solution the end all fix, more so looking for suggestions on what can be done.
Tyrone: Much of this loot is rotting. Reread the OP. I'm talking about killing raid mobs for cash. It happens... alot. Lets not even get into the poor system of getting a raid jumped by a group and trying to get justice on that.
Thinkmeats said:Also yeah I think we made some of the neglected raid mobs' loot droppable to encourage people to kill them. Since there's now a derth rather than a glut, I could see us putting the loot back to no drop status.
vistachiri said:Idk, plaguefang would be nice to stay on droppable, Fluxator never made a ton of sense to be droppable, but was definitely a bonus when we were gearing up farming for a charm for our tank as well as 2x upgrades off of mobs with it being replaced. He's not killed constantly, just has been killed alot more recently because of the amount of people in steel swapping over to giantfaction. We're there farming heads, so why not kill him. The ring is rare so most of the time, even assured that he's up, it's not worth the trip because 9/10 you won't get the ring. We never bother with it if we're not already in the area, the same probably applies to most other guilds. Not to mention the splitfactions that tend to happen later on making it difficult to get a force together higher up to kill him in the first place. Lotd should definitely stay droppable, because her loot being droppable hasn't really helped tbh. Nodrop would pretty much eliminate her ever getting killed. Freeport nameds going nodrop I really wouldn't see much of a problem with though. Most of their loot doesn't go for much in the first place due to a glut of it having been on the market for so long, and trying to kill them for a quest is indeed a massive pain in the ass in their current state.
Thinkmeats said:"They should stay droppable because we want money" is a very poor argument. Hell, it's a *strong* argument to make it NO DROP, because you shouldn't really *want* to kill these lower-tier nameds. You can claim you'd still hit fluxator for faction alone, but I find it hard to believe you'd have nearly as much patience with him if he didn't give you a burlap sack full of cash each time.
I do agree on LotD though, she's never killed so making her a less desirable target is silly.
I hear First Ruins is pretty nice.Brimztone said:The current "PENDING NO DROP" loot is pretty tragic for those of us trying to farm for a charm. With the past cash drop nerfs, and now these changes, it is becoming extensively difficult to farm for charms.
Brimztone said:The current "PENDING NO DROP" loot is pretty tragic for those of us trying to farm for a charm. With the past cash drop nerfs, and now these changes, it is becoming extensively difficult to farm for charms.
I personally am not actively farming for my charm(all my money I gave away to allow someone else to get theirs), but if I was, I would farming PF pretty actively.Thinkmeats said:If farming those raid mobs made up a significant portion of your charm farming activity, you are immensely lazy and an expensive charm wasn't for you.
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