It's become commonplace now to see high tier guilds farming very low tier raid targets, and it's getting to be extremely detrimental to those that actually need these mobs to progress. The nameds and mini's in Stormkeep, Yinny and other top end DFS mobs, and other targets I've personally seen go down to farmers a number of times in the recent past. It seems to me that these mobs should be for low end progression (which is why the loot is no drop obviously), as opposed to charm farming.
"Dude, you need to be faster to get there so you can get a kill
syduck:."
It has nothing to do with speed of setup or even checking targets more often. A raid of 14+ people to kill takes quite a bit longer than a boxer or 2 getting together and hauling through a zone. I simply see no reason why these nameds should be relegated to farmed whores when their intent is clearly something else. Anti-farming code went in within the last 6 months to deter farmers from whoring zones that are clearly beneath them for profit, and I see this along the same line.
My suggestion? Implement code essentially disallowing anyone to engage a raid mob (defined something like a 65+ named who has no PH and drops all/mostly no drop gear) with under 10 people or something similar. This would rule out the 2-4 man factor, and actually require some effort to put together people to do this. I'm sure it wouldn't eliminate all raid mob farming, but it would cut down on it.
Thoughts?
"Dude, you need to be faster to get there so you can get a kill
It has nothing to do with speed of setup or even checking targets more often. A raid of 14+ people to kill takes quite a bit longer than a boxer or 2 getting together and hauling through a zone. I simply see no reason why these nameds should be relegated to farmed whores when their intent is clearly something else. Anti-farming code went in within the last 6 months to deter farmers from whoring zones that are clearly beneath them for profit, and I see this along the same line.
My suggestion? Implement code essentially disallowing anyone to engage a raid mob (defined something like a 65+ named who has no PH and drops all/mostly no drop gear) with under 10 people or something similar. This would rule out the 2-4 man factor, and actually require some effort to put together people to do this. I'm sure it wouldn't eliminate all raid mob farming, but it would cut down on it.
Thoughts?