Silosobi
Dalayan Pious Diety
Seeing recent changes/potential changes to old/bad abilities I felt hope that these might get changed.
Wizards dont need much in terms of dps. I'd like to see abilities that give us some interesting utilities. (or maybe minor dps things)
I think one good option to replace one of these AAs is the 'Time Portal' I posted in the Arcane Acuity thread (incase for whatever reason we need to keep that worthless spell, or something different replaces it). It might fit better as an AA anyway now that I think about it since long cd spells are a bit odd.
Time Portal
6 sec cast
10 min recast
Forces the wizard and everyone raided/grouped with them to essentially /refresh. They all zone out and then zone back in where they were.
Any other suggestions are welcome!
This adds some dps... but I've always liked the idea:
Furious Blast
When activated, your next spell will cast instantly and be an ULTIMATE BLAST
Life Fire turns into Arcane Intuition:
Gives the wizard an innate 5% chance to dodge any offensive magic.
Fury of the Ashes turns into Intuitive Learning:
Whenever the wizard dodges a spell via Arcane Intuition, they take 5% less spell damage for 3 tics.
Wizards are the worst survivability class in the game, I've always thought our understanding of offensive magic might allow us to mitigate it a bit. Necros get fd/da/taps. Mages get self hp buff and a pet to eat damage. Enchanters get runes/CC/memblur. Wizards get concussion?
Feel free to post any other ideas!
Wizards dont need much in terms of dps. I'd like to see abilities that give us some interesting utilities. (or maybe minor dps things)
I think one good option to replace one of these AAs is the 'Time Portal' I posted in the Arcane Acuity thread (incase for whatever reason we need to keep that worthless spell, or something different replaces it). It might fit better as an AA anyway now that I think about it since long cd spells are a bit odd.
Time Portal
6 sec cast
10 min recast
Forces the wizard and everyone raided/grouped with them to essentially /refresh. They all zone out and then zone back in where they were.
Any other suggestions are welcome!
This adds some dps... but I've always liked the idea:
Furious Blast
When activated, your next spell will cast instantly and be an ULTIMATE BLAST
Life Fire turns into Arcane Intuition:
Gives the wizard an innate 5% chance to dodge any offensive magic.
Fury of the Ashes turns into Intuitive Learning:
Whenever the wizard dodges a spell via Arcane Intuition, they take 5% less spell damage for 3 tics.
Wizards are the worst survivability class in the game, I've always thought our understanding of offensive magic might allow us to mitigate it a bit. Necros get fd/da/taps. Mages get self hp buff and a pet to eat damage. Enchanters get runes/CC/memblur. Wizards get concussion?
Feel free to post any other ideas!