Lavascale balance

TapeinV said:
Correct me if I'm wrong, but I'm pretty sure back when Zhak did it, they were just barely pushing into OP. I remember when Lavascale was put in, Venerate had an open raid comprised mostly of Venerate characters including Coltaine, when we were mostly DHK-tier geared, and we wiped horribly. Legacy came in and proceded to wipe horribly, killing him with 80% of the raid dead the second try.

When he 4 boxed it? Your post is pretty confusing, are you saying Legacy the guild killed him then, or Zhak 4 boxed him when you wiped?
 
Zhak brings up a very good point, though: bring a bard. Many raid encounters including this one, pretty much require a bard for effective success. The fact that the op's setup did not include a bard pretty much makes the failed encounter non-representative of what I'd normally expect a raid to bring, increases the difficulty substantially, and negates the entire argument of "too hard".

If you want to kill something at that level without one, do Gnok. If you want to argue Lavascale is "too hard" then take a raid force that's designed for it and test it.
 
Xeldan said:
When he 4 boxed it? Your post is pretty confusing, are you saying Legacy the guild killed him then, or Zhak 4 boxed him when you wiped?

Sorry, I should seperated the first sentence and the rest. When he 4boxed it, he and the chars were just getting into farming OP.

Take the rest of that paragraph as a seperate statement.
 
The Simple fact that Lavascale is up 24/7 should be enough of a indiction that hes got something wrong with him.

The basic feeling it seem by everyone even those that did kill him, was his loot is sub-par for what you have to go throw with. Granted getting to this raid mob is easy so they scaled up the mob itself. But a raid mob that no one kills is a waste of coding.

The Solution (at least in theroy is easy) Make him easyer.. or make his loot better.
 
It's not actually The Rock that blocks the AE, it's the hillside The Rock sits on. The Rock is just a convenient marker.
----

IMO Lavascale should be toned down a little and sporting an Adept tag for post Traekoth goodness.
 
Mmm... that could be cool.

Make him a Max Engage 62 (so hes a 65th level Adept) The would follow the pattern with other adepts. Readjust his Diff and his loot accordingly.
 
Asesisnos has killed him 3 times in last 2 months maybe.. i think we wiped first try and have won np since..
he is a good fight and the loots are usually bank rots.

didnt see any reason for this to be looked at he seems in his tier.
 
xeener101 said:
Asesisnos has killed him 3 times in last 2 months maybe.. i think we wiped first try and have won np since..
he is a good fight and the loots are usually bank rots.

didnt see any reason for this to be looked at he seems in his tier.

If the loots are usually bank rots, it seems that you are beyond his tier, no?
 
His loots are basicly crap for his tier and diff... a few odd items might be looted by players but for the most part if you can take him down you dont need his loot.
 
LoxoscelesReclusa said:
Idk, looking over Traekoth's loot, for a lvl ~60 engage adept, his loot is pretty spot on ya think?

I'm gonna have to definitely agree with that. His loots weren't even worth it back when all of aisling's gear was composed of droppable stuff I bought, pre large influx of hhk gear on to the listsold market, also pre fr-revamp, to give you an idea of what was out there. The only time I ever have said, or heard the words "hey guy's lets go do lavascale" is when I or someone else wanted to piss off draxx. His name used to be censored on the old empire forums :D
 
Will once again stat... turn him into a level 65 adept (max engage 63)
Revamp his loot (also make him bigger )

or just revamp his loot :)
 
Thing is his loot is balanced with other loots down the line. I would say revamp the encounter from a tier 3 (level 68 mob) to a Tier 1/2 (66/67) and make sure all of his bits stay no drop. He may be easy to get too, but he isn't any easier to get too than the named giants outside of Stormkeep.

If you go through and scale the items to match the encounter, it can throw items off later and cause a ripple effect.

As for making him an adept, by the level 60+ range people are usually raiding. The intent of adept loots, in part at least, is to provide lower range raid content right? So, by that time in a toons life it is a moot point.
 
Well It's been forever since I have done Lavascale, like way pre-2.0 Ruin-Rev joint raids heh, so my opinion may be a bit outdated and I don't even remember what any of his loots are. (btw if you want to have loot upgraded you might want to list the pieces on his table and their stats). My favorite part of the Lavascale raid was his AE. Basically we all know that if any change is to be made his loots will get better or he will get toned down. I also think making him an adept is a bad idea but thats my opinion.

Lavascale stands out from other raid mobs at his tier simply because of the AE he has. The AE teaches up and coming guilds how to deal with AE dmg situations and it seems like a good learning raid. If anything were to be changed about Lavascale I'd say perhaps tone down his melee dmg or perhaps make the encounter work something like this.

Perhaps make Lavascale emote something that signals his AE and he stops meleeing to cast. This makes everyone pay attention to his emotes and allows people to hide right before the AE and after it hits the MT is summoned back to Lavascale and the fight continues until the next emote ect. That way as long as everyone pays attention you won't get hit by the AE and you simply have to worry about his melee damage without toning either AE or Melee damage down.

EDIT: Perhaps even give him 2 separate AE's a lower damage one that makes the raid still have to use group heals and the large one which he emotes and stops meleeing to cast.
 
Danku said:
Thing is his loot is balanced with other loots down the line. I would say revamp the encounter from a tier 3 (level 68 mob) to a Tier 1/2 (66/67) and make sure all of his bits stay no drop. He may be easy to get too, but he isn't any easier to get too than the named giants outside of Stormkeep.

If you go through and scale the items to match the encounter, it can throw items off later and cause a ripple effect.

As for making him an adept, by the level 60+ range people are usually raiding. The intent of adept loots, in part at least, is to provide lower range raid content right? So, by that time in a toons life it is a moot point.

I pretty much wouldn't even put him on the gnokk opening tier. Not lootwise, and his difficulty is far in excess of gnokk. He doesn't really have any stellar piece, all of them get blown out of the water by tskill gear, except for the primary, which gets owned by other droppables for most classes.
 
I'm personally in favor of upgrading LS's loot a touch before changing his encounter (not that anyone suggested as much - just noting!). I think it's a great learning encounter for up and coming guilds. I'd be willing to take a look at the items if Wiz or another admin OK'd it. :shrug:
 
I had posted before that the loot was in line with other loots down the road. My apologies for not looking it up first. Ok comparison...

Ashen Flesh Legwraps
MAGIC ITEM LORE ITEM
Slot: LEGS
AC: 17
STR: +8 DEX: +10 WIS: +7 INT: +7 AGI: +10 HP: +45 MANA: +45
SV COLD: +8
WT: 0.9 Size: MEDIUM
Class: DRU MNK NEC WIZ ENC MAG BST
Race: ALL
Slot 1: Type 5

-------------
VS
-------------
Imp Hide Leggings
From SoDWiki
MAGIC ITEM
Slot: LEGS
AC: 22
STR: +8 DEX: +4 STA: +8 AGI: +4 HP: +70 MANA: +15
SV FIRE: +5 SV MAGIC: +5
Required Level of 45.
WT: 0.4 Size: LARGE
Class: WAR CLR PAL RNG SHD BRD ROG DRU MNK SHM BST
Race: ALL
Slot 1, type 5:
Slot 1, type 5:


OR

Shadow Silk Pantaloons
From SoDWiki
Legs
AC 16
Dex 10,Cha 4,Wis 9,Int 9,Agi 10, HP 40, Mana 80
SV Cold 3


Ostensibly, Imp hide is supposed to be the tier 1/2 equivalent. It is so much better, it is shocking. Could also compare to Shadow Silk since int casters can wear ashen. Again, Ashen loses big. This is repeated often through the list of drops.

Basilisk Skin Drape, Dam Reduc 4 is decent but beyond that it is lacking in same comparisons. Gore-Encrusted Elven Cloak is also blown away by other raid gear and TS items of the "same" level. Lava Rock Skull Cage even comes up lacking, but not as bad.

The only thing I found that I thought was good for the difficulty was...

Petrified Goblin Skull
From SoDWiki
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 12
Fire DMG: 4
Effect: Flowing Thought I (Worn)
STR: +10 STA: +10 CHA: +25 MANA: +15
WT: 5.0 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST
Race: ALL

So, I take back what I said before. There is a definite need for tweaking here since alot of items have come into the game and balance has changed so much since this gear was put in.
 
Danku said:
I had posted before that the loot was in line with other loots down the road. My apologies for not looking it up first. Ok comparison...

Ashen Flesh Legwraps
MAGIC ITEM LORE ITEM
Slot: LEGS
AC: 17
STR: +8 DEX: +10 WIS: +7 INT: +7 AGI: +10 HP: +45 MANA: +45
SV COLD: +8
WT: 0.9 Size: MEDIUM
Class: DRU MNK NEC WIZ ENC MAG BST
Race: ALL
Slot 1: Type 5

-------------
VS
-------------
Imp Hide Leggings
From SoDWiki
MAGIC ITEM
Slot: LEGS
AC: 22
STR: +8 DEX: +4 STA: +8 AGI: +4 HP: +70 MANA: +15
SV FIRE: +5 SV MAGIC: +5
Required Level of 45.
WT: 0.4 Size: LARGE
Class: WAR CLR PAL RNG SHD BRD ROG DRU MNK SHM BST
Race: ALL
Slot 1, type 5:
Slot 1, type 5:


OR

Shadow Silk Pantaloons
From SoDWiki
Legs
AC 16
Dex 10,Cha 4,Wis 9,Int 9,Agi 10, HP 40, Mana 80
SV Cold 3


Ostensibly, Imp hide is supposed to be the tier 1/2 equivalent. It is so much better, it is shocking. Could also compare to Shadow Silk since int casters can wear ashen. Again, Ashen loses big. This is repeated often through the list of drops.

Basilisk Skin Drape, Dam Reduc 4 is decent but beyond that it is lacking in same comparisons. Gore-Encrusted Elven Cloak is also blown away by other raid gear and TS items of the "same" level. Lava Rock Skull Cage even comes up lacking, but not as bad.

The only thing I found that I thought was good for the difficulty was...

Petrified Goblin Skull
From SoDWiki
MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 25
DMG: 12
Fire DMG: 4
Effect: Flowing Thought I (Worn)
STR: +10 STA: +10 CHA: +25 MANA: +15
WT: 5.0 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM BST
Race: ALL

So, I take back what I said before. There is a definite need for tweaking here since alot of items have come into the game and balance has changed so much since this gear was put in.

I think you are mistaken. While the legs are lackluster for the difficulty of the encounter, comparing them to the tradeskilled armor is pretty wrong imo. Those, with the right augs, will sometimes last till tier 4 encounters... I however would gladly see 25 more mana on the legs, or 60 hp/mana to match with a low red con loot.

PS: However, I am still not sure if the loot should be upgraded, or the encounter downgraded. This is still up to debate I suppose.
 
Back
Top Bottom