I think Lavascale's difficulty might need some looking at. His drops are good, but not incredible, and the DPS he dishes out to the tank seems out of line with the rewards he offers. I suspect I'm not the only one who feels this way, since as far as I can tell, he hasn't been killed since I returned to SoD a month ago.
Last night we tried him with Balthor tanking, 65 paladin fully relic'd with over 9khp and 1800+ ac, in defensive, with the AA spell shield reducing the AOE's damage substantially. With two healers spam healing him and his own self heals and group HoTs going, he died before the shaman could land malo and slow. The second time he lasted a little longer with the shaman trying to patch heal, but he just got stuck in a loop doing that.
Our 8-man group wasn't exactly a raid force, and I don't know that we were expecting to win, but we had a decent amount of healing pouring onto a top tier non-warrior tank, and he just ate it. Hard.
In terms of damage output and whatnot, LS still seems to be balanced about the way he was prior to the decrease in the raid cap to 18. IIRC he hit for around 1100 then, and I think that's what he was hitting for last night (Didn't see what he hit Balthor for, but he was hitting a 8khp 1450ac rogue for 1000-1100). Judging by the rewards he offers, and the fact that no one actually hunts him, I'd suggest that Lavascale's damage output be lowered by 10-20% to put his difficulty on par with his rewards.
Last night we tried him with Balthor tanking, 65 paladin fully relic'd with over 9khp and 1800+ ac, in defensive, with the AA spell shield reducing the AOE's damage substantially. With two healers spam healing him and his own self heals and group HoTs going, he died before the shaman could land malo and slow. The second time he lasted a little longer with the shaman trying to patch heal, but he just got stuck in a loop doing that.
Our 8-man group wasn't exactly a raid force, and I don't know that we were expecting to win, but we had a decent amount of healing pouring onto a top tier non-warrior tank, and he just ate it. Hard.
In terms of damage output and whatnot, LS still seems to be balanced about the way he was prior to the decrease in the raid cap to 18. IIRC he hit for around 1100 then, and I think that's what he was hitting for last night (Didn't see what he hit Balthor for, but he was hitting a 8khp 1450ac rogue for 1000-1100). Judging by the rewards he offers, and the fact that no one actually hunts him, I'd suggest that Lavascale's damage output be lowered by 10-20% to put his difficulty on par with his rewards.