Item Request, Thoughts of a Player

Cinn

Banned Jerk
Starting off I'd just like to say that I'm fully aware that this suggestion would be additional, non-required work for the Dev Team, that their time could be spent more productively adding and fixing additional or soon-to-be implemented content and that this thread may or may not go over well in regards to the staff and/or player-base.

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Introduction, the Beginning of Words.

Throughout the years on SoD The Prison of Admyrrza has always been heralded as the pinnacle of endgame raiding. All guild progression was invested solely for the chance and opportunity to storm the defenses of the Outer Prison, to ransack and pillage treasured armaments from within and eventually, with time, slay the guardian and open the doors to the prison's inner halls. The raids formed, the people fought, many adventurers lay slain and broken by the obstacles set before them, but in the end the dragons fell. One by one their carcasses littered their own chambers. Their caches were stolen, their riches robbed, and oh how glorious their riches were.

Woe, Bane of the Brother. Cajaf, Choker of Recollection. Ylar, Gauntlets of Putresense. Vile, Boots of the First Flesh. Perception, Eye of the Father.

Their keepers were equally named. Yashira, Keeper of Secrets. Farguziar, Master of Ice. Deyranni, Vessel of Corruption. Gharantosh, Shaper of Flesh. Ulazzaria, Child of the Divine.

With these dragons felled, one obstacle stood before you. Prison Sanctuary.

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More Words, The Explanation of a Thread

With the release of Prison Sanctuary being perpetually on hold more zones were released by the Dev Teams. The endgame player-base was increasing and thusly the server needed more content on each tier to accommodate for growth. New challenges were crafted, new items were forged and when the monsters fell and when the swords were sheathed an oddity was observed. New items, pryed not from the grasp of the prisons guardians but from beings of planar realms. These items carried titles akin to those of Admyrrza's Prison.

The loot was balanced, the advancement was there, the fomelo's gleemed with prettiness and the server went on.

But something was lost. The same sense of awe and excitement that was once bursting from the depths of prison were now dulled by these replicas of excellence.

The seal to the Prison Sanctuary has now been broken. The adventurers have begun their onslaught within its halls. It is the last obstacle. It is the pinnacle of the endgame.

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Bottom Line, The End of a Post.

The lore for the Prison of Admyrrza is amazing. Obtaining the key from the Guardian of the Sun Shrine. Defeating Taeshlin and at last, felling Ulaz to learn of the ritual of imprisonment. Now that Prison Sanctuary has been released players are inching their way into it's halls as well.

The loot you obtained from your journey through this endgame zone glowed with a sense of majesty equaled only by the zone itself. You would look at a player's equipment and know he had set foot within the prison's walls. The lore was complete and the zone gave an overall sense of immersion I have yet to see paralleled. While I fully encourage this experience to be replicated I feel that giving items titles that are not from prison, (I.E. - Farhannsar, Gauntlets of Pyromancy, Item Name, Description of Item, X, Y.), is only serving to dull the lore of this zone when another name could have just as easily been chosen.

I'd like to ask that this method of itemization be solely confined to the Prison of Admyrrza, as it truly plays an integral part within the lore and general atmosphere of the zone, and that the current items that mimic this model in other zones be changed.

The only exception I can see to this would be the items awarded from Enthann himself, since these items were a God's personal belongings and thusly would hold extraordinary qualities.

In the end this game just boils down to a bunch of numerical calculations, it's just nice to, every once in awhile, see it amount to something more.

- Thanks
 
Very well written post. I don't think changing the names of other non-Prison loot that follow the same naming guidelines as Prison loot itself would be that big of a deal. It also shouldn't be super hard to do (though it will still take some time). I am sure the Devs have other names they were going to use on the items, but later scrapped when they came to their final choice. Could just use these lost names.
 
I'm not saying I agree or disagree with the OP/idea, but I will say a couple things in a devil's advocate sort of way:

First of all, we'd need a list of said items to even begin this process because as far as I know there is no way to search the database of thousands of items with the name, description criteria. Second, it's not like we keep little notepads around with these long lost original ideas for names as implied (assuming that was even a serious suggestion). Last, it really does seem like a lot of work when there are things like tradeskilling revamps, zone/quest implamentation etc. that are on hold because of our current "to do list" and the dev council being considerably overloaded.
 
I've always thought the "NAME, DESCRIPTION" format was a very silly and lazy way to name items so I'm definitely for restricting it to prison, though perhaps not for the reasons you guys said :cool:
 
Maybe you can just quit naming items that way instead of changing all of said items. I didn't think you would actually have a physical list, but just thought you may remember a few ideas you had while naming items. It is kind cool to have a "named" item, but when a lot of items have that format, it loses a lot of its uniqueness.
 
Spiritplx said:
Maybe you can just quit naming items that way instead of changing all of said items. I didn't think you would actually have a physical list, but just thought you may remember a few ideas you had while naming items. It is kind cool to have a "named" item, but when a lot of items have that format, it loses a lot of its uniqueness.

Yea, pretty much. Our item editor is searchable so we can just look for all items with ", " in the name, but renaming that much stuff is a lot of work so don't expect it to happen even if the rest of the dev team is on board, which they might not be. Still, it's a nice thought and a good thread.
 
I'd have to agree that the naming convention was cool, ...a few years ago.

To reserve a naming convention for a specific zone severely limits dev's freedom when naming items (which really isn't all the easy). Then you want to allocate resources to roll back through all the items and fix names that fall into the "Prison" naming scheme. It doesn't seem like a very viable option and it is a waste of resources.

It is true that some names have a "majestic" or "epic" quality to them and all the items names from IP reflect that. However, there are other items throughout the game that are epic items and can fall into a similar naming scheme. I do feel that Prison is the only zone that should follow this naming convention for every single piece of loot.
 
Thinkmeats said:
Our item editor is searchable so we can just look for all items with ", " in the name

You are so smrt. I didn't think about the comma as the search criteria. =P

Spiritplx said:
Maybe you can just quit naming items that way instead of changing all of said items. I didn't think you would actually have a physical list, but just thought you may remember a few ideas you had while naming items. It is kind cool to have a "named" item, but when a lot of items have that format, it loses a lot of its uniqueness.

Yea, not using this naming format for items was discussed when I first started designing items and created one using the name, descriptive. I'm not really sure what changed between then and now. Xeldan and Wiz were the ones that did OP/IP and the naming of these items in the first place and were, at the time, the only ones that had used it thereafter (I actually asked if it would be ok to continue the trend when I designed the prison sanctuary items for reasons described in Cinn's post).
 
I thought of this when ToT items started to appear on Fomelo's, I fully agree with Ciin (along with Enthann items).
I don't think it relates to a shitload of item though, mostly ToT loots and it shouldn't take too long to make a list of them.
 
In the vein of suggesting Enthann loot names staying as is, the majority of ToT items with this naming system should still stay as is also because they come from the "Tarhyl" encounter except for a few items from Farhag boss.
 
Zaela said:
Looking at it, those ToT items are better without the first words. Boom~
Although I will miss Jhaldjarimar :dumb:

I heart u zae.

xoxo

smooches
 
I like what Cinn suggested but I also can see where Dynak is coming from. Would be nice if those names would remain something special.

Ramgan said:
I fully support this idea.

What Jay said - play more :|
 
It doesn't make sense that gods would have items with names?

I would say that most of ToT's later encounters are harder and more worthy of 'named' weapons than inner prison.

Only Enthann himself drops loot that has names, and they all makes sense too.

Also: There were several items that had 'names' well before prison was implemented, See: Soul Taker, Blade of the Damned.

Zaela, if you are going to change Sanguis, Blade of Bloodfire, just change it to 'Sanguis' please.
 
volvov2 said:
It doesn't make sense that gods would have items with names?

I would say that most of ToT's later encounters are harder and more worthy of 'named' weapons than inner prison.

Only Enthann himself drops loot that has names, and they all makes sense too.

This thread isn't about mob difficulty tiers, its about confining the naming guidelines to a specific zone to better preserve the lore and feel of the prison.

I haven't done the majority of ToT so I cant speak on any of that and will leave it up for the rest of the community to discuss and debate with zaela.

the Enthann thing is also up for debate, which I fully encourage the community to do. Originally I was going to suggest removing the title on enthann items as well, but after discussing it with some friends and having them bring up the point of them being his own personal items I rethought my stance. I'm still iffy about leaving those titles but I'm currently leaning towards them for the reasons stated above, and as a plus side it'd be less work for Woldaff.

volvov2 said:
Also: There were several items that had 'names' well before prison was implemented, See: Soul Taker, Blade of the Damned.

There is also Earthshaker, Axe of Destruction from Arena Master in FP.

I also think that item should be changed, as it is very, very ... very.... un-epic.

What drops Soul Taker?

in short: I support the general idea of all item titles sans prison being revoked. Including items that were released pre-prison. Though I understand the "man... thats alot of unrequired work..." stance from the devs, as I stated at the start of my thread.

ps: I agree with woldaff, keep Jhaldjarimar, nix the title
 
Cinn said:
in short: I support the general idea of all item titles sans prison being revoked. Including items that were released pre-prison. Though I understand the "man... thats alot of unrequired work..." stance from the devs, as I stated at the start of my thread.

Good for you, supporting your own thread? :what:

I don't see any problem with certain items having nameds, I guess you never played any other RPGs where some items have names, despite not coming from a god. I don't like the idea of only named items coming from prison, because items from a harder encounter (Enthann, ToT later wings) should have more of a reason to be named than the items coming from inner prison.


edit:
Code:
>name knife "Stabby"
You invoke the Spell of Naming, and the dagger basks in the glow of a new-forged 
synonym. Henceforth, you may refer to it as "Stabby."

>
 
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