Cinn
Banned Jerk
Starting off I'd just like to say that I'm fully aware that this suggestion would be additional, non-required work for the Dev Team, that their time could be spent more productively adding and fixing additional or soon-to-be implemented content and that this thread may or may not go over well in regards to the staff and/or player-base.
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Introduction, the Beginning of Words.
Throughout the years on SoD The Prison of Admyrrza has always been heralded as the pinnacle of endgame raiding. All guild progression was invested solely for the chance and opportunity to storm the defenses of the Outer Prison, to ransack and pillage treasured armaments from within and eventually, with time, slay the guardian and open the doors to the prison's inner halls. The raids formed, the people fought, many adventurers lay slain and broken by the obstacles set before them, but in the end the dragons fell. One by one their carcasses littered their own chambers. Their caches were stolen, their riches robbed, and oh how glorious their riches were.
Woe, Bane of the Brother. Cajaf, Choker of Recollection. Ylar, Gauntlets of Putresense. Vile, Boots of the First Flesh. Perception, Eye of the Father.
Their keepers were equally named. Yashira, Keeper of Secrets. Farguziar, Master of Ice. Deyranni, Vessel of Corruption. Gharantosh, Shaper of Flesh. Ulazzaria, Child of the Divine.
With these dragons felled, one obstacle stood before you. Prison Sanctuary.
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More Words, The Explanation of a Thread
With the release of Prison Sanctuary being perpetually on hold more zones were released by the Dev Teams. The endgame player-base was increasing and thusly the server needed more content on each tier to accommodate for growth. New challenges were crafted, new items were forged and when the monsters fell and when the swords were sheathed an oddity was observed. New items, pryed not from the grasp of the prisons guardians but from beings of planar realms. These items carried titles akin to those of Admyrrza's Prison.
The loot was balanced, the advancement was there, the fomelo's gleemed with prettiness and the server went on.
But something was lost. The same sense of awe and excitement that was once bursting from the depths of prison were now dulled by these replicas of excellence.
The seal to the Prison Sanctuary has now been broken. The adventurers have begun their onslaught within its halls. It is the last obstacle. It is the pinnacle of the endgame.
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Bottom Line, The End of a Post.
The lore for the Prison of Admyrrza is amazing. Obtaining the key from the Guardian of the Sun Shrine. Defeating Taeshlin and at last, felling Ulaz to learn of the ritual of imprisonment. Now that Prison Sanctuary has been released players are inching their way into it's halls as well.
The loot you obtained from your journey through this endgame zone glowed with a sense of majesty equaled only by the zone itself. You would look at a player's equipment and know he had set foot within the prison's walls. The lore was complete and the zone gave an overall sense of immersion I have yet to see paralleled. While I fully encourage this experience to be replicated I feel that giving items titles that are not from prison, (I.E. - Farhannsar, Gauntlets of Pyromancy, Item Name, Description of Item, X, Y.), is only serving to dull the lore of this zone when another name could have just as easily been chosen.
I'd like to ask that this method of itemization be solely confined to the Prison of Admyrrza, as it truly plays an integral part within the lore and general atmosphere of the zone, and that the current items that mimic this model in other zones be changed.
The only exception I can see to this would be the items awarded from Enthann himself, since these items were a God's personal belongings and thusly would hold extraordinary qualities.
In the end this game just boils down to a bunch of numerical calculations, it's just nice to, every once in awhile, see it amount to something more.
- Thanks
---
Introduction, the Beginning of Words.
Throughout the years on SoD The Prison of Admyrrza has always been heralded as the pinnacle of endgame raiding. All guild progression was invested solely for the chance and opportunity to storm the defenses of the Outer Prison, to ransack and pillage treasured armaments from within and eventually, with time, slay the guardian and open the doors to the prison's inner halls. The raids formed, the people fought, many adventurers lay slain and broken by the obstacles set before them, but in the end the dragons fell. One by one their carcasses littered their own chambers. Their caches were stolen, their riches robbed, and oh how glorious their riches were.
Woe, Bane of the Brother. Cajaf, Choker of Recollection. Ylar, Gauntlets of Putresense. Vile, Boots of the First Flesh. Perception, Eye of the Father.
Their keepers were equally named. Yashira, Keeper of Secrets. Farguziar, Master of Ice. Deyranni, Vessel of Corruption. Gharantosh, Shaper of Flesh. Ulazzaria, Child of the Divine.
With these dragons felled, one obstacle stood before you. Prison Sanctuary.
---
More Words, The Explanation of a Thread
With the release of Prison Sanctuary being perpetually on hold more zones were released by the Dev Teams. The endgame player-base was increasing and thusly the server needed more content on each tier to accommodate for growth. New challenges were crafted, new items were forged and when the monsters fell and when the swords were sheathed an oddity was observed. New items, pryed not from the grasp of the prisons guardians but from beings of planar realms. These items carried titles akin to those of Admyrrza's Prison.
The loot was balanced, the advancement was there, the fomelo's gleemed with prettiness and the server went on.
But something was lost. The same sense of awe and excitement that was once bursting from the depths of prison were now dulled by these replicas of excellence.
The seal to the Prison Sanctuary has now been broken. The adventurers have begun their onslaught within its halls. It is the last obstacle. It is the pinnacle of the endgame.
---
Bottom Line, The End of a Post.
The lore for the Prison of Admyrrza is amazing. Obtaining the key from the Guardian of the Sun Shrine. Defeating Taeshlin and at last, felling Ulaz to learn of the ritual of imprisonment. Now that Prison Sanctuary has been released players are inching their way into it's halls as well.
The loot you obtained from your journey through this endgame zone glowed with a sense of majesty equaled only by the zone itself. You would look at a player's equipment and know he had set foot within the prison's walls. The lore was complete and the zone gave an overall sense of immersion I have yet to see paralleled. While I fully encourage this experience to be replicated I feel that giving items titles that are not from prison, (I.E. - Farhannsar, Gauntlets of Pyromancy, Item Name, Description of Item, X, Y.), is only serving to dull the lore of this zone when another name could have just as easily been chosen.
I'd like to ask that this method of itemization be solely confined to the Prison of Admyrrza, as it truly plays an integral part within the lore and general atmosphere of the zone, and that the current items that mimic this model in other zones be changed.
The only exception I can see to this would be the items awarded from Enthann himself, since these items were a God's personal belongings and thusly would hold extraordinary qualities.
In the end this game just boils down to a bunch of numerical calculations, it's just nice to, every once in awhile, see it amount to something more.
- Thanks