Item Request, Thoughts of a Player

volvov2 said:
Good for you, supporting your own thread? :what:

I don't see any problem with certain items having nameds, I guess you never played any other RPGs where some items have names, despite not coming from a god. I don't like the idea of only named items coming from prison, because items from a harder encounter (Enthann, ToT later wings) should have more of a reason to be named than the items coming from inner prison.

You brought up other items outside of enthann that were in the game previous to the release of prison. I gave you my general stance on the subject, as I don't have a complete recollection of every item implemented before the zone.

If you're going to shit up my thread I'd rather you not post at all. No one cares about your opinions when you write like a jackass.
 
Fights like Enthann and the final encounter in ToT are epic enough(mob wise) to have items with titles and have it still fit in the lore IMO. A God should have an item or two or five with a title. Hes a god. If he wears a ring, and names in Honor, then so be it. Hes a god.

The final encounter in ToT however, is a bit different. I think they deserve titles because of who the mobs are. I think the items are worthy of the titles, as the encounter are epic enough and (could) have the lore to back it.

Items like "Ravage, Torque of the Immortal Fire" among other items fit with the lore of the zone very well and shouldn't be changed.

Same goes for "Honor, Signet of Enthann", "Glory, Girdle of Enthann", and "Valor, Blade of Enthann" are the same way.

I think Enthann loot, and the END of ToT loot should stay with titles. All other loot from the rest of ToT and other areas outside of Prison should be changed.
 
My two cents on this matter is that they should be kept the way they are, and continue to have the same structure at the discretion of the item designer. The devs (in this case, specifically Zaela and Woldaff) put a lot of work into thinking up creative names that sound cool or fit with the lore of the zone.

You also must remember that when all the items for IP were designed, it was the be-all end-all of content. Now that there is a higher eschelon of gear and difficulty, the item designers want to have names that reflect the difficulty of their encounters, and also to have names that are creative.

I really think that taking the names they have now and bastardizing them into something of their former selves is the worst option to take. At the very worst, designing new items without the "noun, description" structure should be put in place, and not have to go back and retool all the old items.
 
Draxx said:
My two cents on this matter is that they should be kept the way they are, and continue to have the same structure at the discretion of the item designer. The devs (in this case, specifically Zaela and Woldaff) put a lot of work into thinking up creative names that sound cool or fit with the lore of the zone.

You also must remember that when all the items for IP were designed, it was the be-all end-all of content. Now that there is a higher eschelon of gear and difficulty, the item designers want to have names that reflect the difficulty of their encounters, and also to have names that are creative.

I really think that taking the names they have now and bastardizing them into something of their former selves is the worst option to take. At the very worst, designing new items without the "noun, description" structure should be put in place, and not have to go back and retool all the old items.

Pretty much i'm going to have to agree with Draxx on this one. I don't think any of the Devs should be restricted to any sort of naming policy on items. We should appreciate the work they do for the community and let them a have all the possibilities they can.

IP items having names the way they do brings out the lore of the zone and enchances the feel. I think it's perfectly fine for other higher tier items and maybe even lower tier items to have the Noun, description theme as long as it suites the item/encounter.

The Devs are giving the names they feel best for the item given. Having restricions would only hinder their creative process. Just my 2 cp
 
I would love to see more styles for the named items VS just the XXX, XXX of the XXX. Why not something like Ravaging Wind be a name for a bladed weapon from PoAir. That in itself would become another category of special. Maybe one style of named gear for the old world, one style for planar, and one style for event.

There is something special to named gear and having more than 1 style of name would increase that for each.
 
A lot of you guys are putting an awful lot of words in our mouths. This isn't something that we'll decree. If it's anything, it'll be a voluntary plan to restrict the "Proper Name, Description" format to certain fights to give them a more epic feel. It certainly won't be a rule.

Incidentally, names like "Earthshaker, axe of whatever" and "Soul Taker, thingamabob" are not quite the same as the items we're discussing here. We're talking about the ones that have gibberty names, like "Ylar, something or another" and so on.
 
Thinkmeats said:
Incidentally, names like "Earthshaker, axe of whatever" and "Soul Taker, thingamabob" are not quite the same as the items we're discussing here. We're talking about the ones that have gibberty names, like "Ylar, something or another" and so on.

man, I was kind of talking about all of them.

I don't really get what you're doing by trying to make two categories. Name, X of X is still Name, X of X, whether that name is Earthshaker or Ylar honestly is irrelevant. I'm not aware of any items that don't have a Noun as the first word after the name. I suppose there might be some, but the two cases would be equal in my eyes.

Thinkmeats said:
A lot of you guys are putting an awful lot of words in our mouths. This isn't something that we'll decree. If it's anything, it'll be a voluntary plan to restrict the "Proper Name, Description" format to certain fights to give them a more epic feel. It certainly won't be a rule.

I wasn't really looking for a rule, and I honestly expected nothing to change, but it was an idea myself and a few friends were discussing and I figured it held enough weight to be presented in a thread. It's good discussion at the very least.
 
just a personal idea, for all the non-prison items that were "name x of x", could they be called just the name instead of what they are now which is "x of x"?
 
Daelius said:
just a personal idea, for all the non-prison items that were "name x of x", could they be called just the name instead of what they are now which is "x of x"?
Waldoff said:
I say keep the first words and nix the description

Yea, that was kinda proposed already and not a bad idea at all in my opinion... IF it's even something that ends up getting changed.
 
As it stands now, MOST of the items from ToT were changed to just the description part of the name, and some items from Thaz still remain in their original form.
 
Considering the lore of Thazeran's Tower (which hopefully will unfold soon), those items named in that convention are fitting. I tried to be very careful naming items like that -- prior to those three items I believe I'd only used it once or twice in the past, other than IP items. Swiftshot for sure, but I gave it that name because you were literally crafting the Bow of the Avenger from the quest chain.
 
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