goliathon2
Dalayan Beginner
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I guess you are shelving that change for now?
One other thing.. the horn 'Grime Crusted Shofar' still works like the old instruments, and wont allow me to use it with a weapon. could it be reverted to its old stats so we (and casters) can dual wield it?
I just wanted to add in relation to this that as of fairly recently the resist debuff on relic dot no longer scales with mod, not sure if this will alter your opinion or not.resists aren't so much an issue when running relic dot
I just wanted to add in relation to this that as of fairly recently the resist debuff on relic dot no longer scales with mod, not sure if this will alter your opinion or not.
Nope it's a flat -50, I just assumed the change allowed multiple bards to stack it though so you came out almost even in raids with 2x bards.It doesn't?
Nope it's a flat -50, I just assumed the change allowed multiple bards to stack it though so you came out almost even in raids with 2x bards.
Oh I thought maybe along with the damage stacking some resist debuff stacking workaround had been achieved. That will teach me to assume.The whole reason they were split off is because of that!
Finding myself kind of slow getting started on any of this... but here's a random thing I'm thinking about in the meantime:
Relic: Hymn of the Savior -> Relic: Heartstrings (better name pending)
Stringed
Single target, Magic -25
Reverse DS (target damages self with attacks): 10(?) - always scales
Healing DS (players healed on attack): 5 - only scales with true stringed instruments
Standard detrimental song pulsing mechanics, no (or little?) mana cost.
Healing DS effects would still benefit melees more, certainly, and they'd still be mostly meaningless to healers and enchanters, but would make the effect a little more useful, at least.
Yeah, I guess at least getting the main idea in there is a good place to start, can figure out any attendant changes later...
My only question about doing that is if I should lower the mods on the instruments at the same time. It's hard to say how a weapon and a good flute will compare to two weapons, for example. But at the same time I'm inclined to lower the mods on instruments by say 10% just to be safe; will keep them 0.3 or so ahead of existing mods on armor on average I think.