It was my experience on live that in a normal pickup group dungeon crawling only occured as your party made it's way to it's 'camp'. Once there you stayed there until you wanted to move camps, or leave. This is largely because it's a tad safer, and because you had to camp rare spawns to get the items you wanted.
This is why the no-respawn instanced dungeons couples well with the LDON style of gaining points for items, the mechanisms that encourage camping are not present, and the mechanisms which encourage crawling are present.
But yes, there's absolutely nothing stopping people from dungeon crawling in WR or EQLive, there's plenty of dungeons to do it in. It's just the general mechanisms in place in the game don't really encourage it...
But that's fine, it shouldnt be required game wide. Not everyone should have to play the game in one specific way when there are other options available. [/quote]