Illusory sleight

Tevinter

Dalayan Pious Diety
The illusory sleight spell is completely useless for enchanters. What i suggest is that it is changed to a reverse curse of sorts for tanks. The spell would basicly boost tank aggro a bunch so dps can dps harder, or an offtank can pick something up if the main tank dies. It could also be useful in 6mans so that a monk or bard can pick up stuff incase tank dies. The spell would look something like this.

Illusory Sleight
Mana cost: 550
Cast time: 1.2 Seconds
Duration: 2-3 tics
Recharge: 20 minutes

Increase aggro generated by 100%(Maybe more if possible?)
Add proc Generic hate spell( Adds 150 hate or so)
50% overhaste

Just an idea for a spell i had that would replace a worthless spell, maybe its too OP or too bad, either way i would mem it. Some input from other enchanters would be cool
 
1) This spell is part of a line of spells. They replaced a line of crappy spells but ended up being crappy themselves when it turned out there were clientside limitations preventing what we wanted them to do. In any case, anything that replaces this again should replace the whole line rather than just 1 spell, preferably.

2) There are already enough spell slots eaten up by long reuse stuff on raids for enchanters that I'd rather not add more. Something short reuse would be much preferred.
 
Blink
Cost: 250
Cast: 0.1
Recast: 0.1
Area effect, range?, all valid targets

-1000 hate

Idk what the numbers should be, but a way to instantly drop aggro to someone else that scales with the spell level if that makes sense

Edit: I was thinking this would actually replace the color stun line actually because those spells are not good on sod
 
Last edited:
Blink is a really cool idea, maybe up the recast a bit and keep it at a smaller range so it doesnt hit tanks
 
how about a 6 to 10 tick long debuff that lowers dexterity/atk, snares slightly, and adds a self-nuking proc with a decent rate? Call the first 4 levels "Hinder" I-IV and the 63 version "Oppress."

63 version lowers ~50 dex, has ~25% snare, and self nukes around 85pts. Doesn't benefit from foci but gives enchanters more buttons that are overtly helpful in exp/raid groups alike and doesn't fuck with mezzed mobs.
 
Last edited:
Opress would be in my spellset 90% of the time i raid/exp/solo. Its a useful debuff that fits well with enchanter stuff and i would love to see it replace illusory sleight line
 
Here's an idea... a pet only buff that would turn the animation (not charmed pet) into a pure DPS machine for a short period of time. Higher levels would cause a higher DPS.

Maybe even make the pet weaker so if it did draw aggro it would die even faster than it currently does.
 
A long time ago Zaela had the idea of making a tome affect our Illusions to give abilities and things to others after you cast a certain illusion on them. I believe she scrapped that idea and didn't divulge very much information to me, but it could be considered again for our Pet.

It could be done similar to how Mage Runic2 works. You cast "Illusory Sleight" on your pet, which is a completely new buff, but it doesn't do anything other than it has to be cast on the pet for the illusion thing to work. Then whatever Illusion you cast on your Animation it will give new benefits.

Ogre: +1000hp, +500ac.
Troll: +insane hitpoint regen
Taldorian: Add weapon proc: Cascading Vim
Wood Elf: Perma Feared, runs to the nearest corner to hide.

etc etc. Obviously these are dumb/over powered but you get the idea.

==

Enchanter 3rd Tome

Creates a stance for Enchanter that drains stamina/mana and increases the DPS of the Animation pet. After 4th tome is complete, would triple or quadruple the Animations damage output for the duration of your stance.

For some random numbers: With 3 codex and comp str 7, after fully buffed/haste/blade of power/, my animation does something around 40-50dps on most raid bosses. After 2 more codex, comp str8, and maybe a few other tomes like the Iki tomes, he could maybe ramp up to 75dps or maybe a bit more. After completely 4 class tomes, and while the stance is engaged, he could top out at around 300ish dps, give or take some numbers there.

==

Blink is a really cool idea, maybe up the recast a bit and keep it at a smaller range so it doesnt hit tanks

I wasn't thinking it would hit the players, rather it would hit the mobs. The idea of Illusory Sleight in the first place was it would give that quick rune on someone, then once the mobs broke through that rune, it would Concuss the mob and drop the aggro. It didn't work for whatever reasons. This would just be an AE stun just like Color Flux does, but instead of stunning, it drops X amount of aggro on whoever he is beating on or whatever. So the Guy charges your cleric/druid/You and you are standing there so you click your Button and then the mob forgets about who he was just beating on and runs back to a tank or someone with more aggro etc.

Considering 'mem blur' doesn't work on SOD like it did on live, we are one of the few classes, surprisingly, without some way of dropping any aggro ie FD/Concuss/etc.

==

Anyway, more ideas the better. I really like My Dude and he is fun to play now having completed True Giant. I can be lazy in xp groups and just gog/aod, or I just gog myself and melee and do decent-ish dps and it is still quite fun, or I can legitimately duo without the normal charm/dot/root/snooze method.

Basically I am completely out-of-touch with what "Enchanters" really want or need anymore so all of my ideas are "how can we do more dps!!!!"
 
Considering 'mem blur' doesn't work on SOD like it did on live, we are one of the few classes, surprisingly, without some way of dropping any aggro ie FD/Concuss/etc.

also, i thought memblur burns hate but you can't get lower than 1 point of hate on the the mobs hatelist? not totally useless but a total wipe would be nice seeing as enchanters dominate the mind and all these other classes can totally get out of the way yet enchanters can't

EDIT: also i remember when i did use memory flux as recommended by more accomplished enchanters it got resisted A LOT, i'm going to start another thread on this topic right now i guess but the resist mod should get a peeky peek and that'd be nice
 
Last edited:
I don't remember the last time I discussed memblur with anyone, maybe it was Stral and then we were trying to find out Dev-info about exactly how it works here, as in if it just dumps Enchanter aggro, or if it drops everyones aggro or what exactly. Either way I don't think we ever really figured it out so I haven't used it or tried it in forever.

Maybe it was something like it drops the aggro from whoever is on the Top of the aggro list, and if that is the case, then I suppose it would work.
 
Back
Top Bottom