Idea - Rebirth

jcrulzhere

Dalayan Beginner
So here's an idea aimed at those who are level 65, have max AA points, and are getting bored with their character...

Have some sort of epic quest for them to "transcend" and rebirth into a whole new race/class beginning at level 1, but with some sort of benefit. The benefit could be (but not limited to) a special clickie-item that corresponds to the class they previously were. I suggest making it an epic quest because the only way I can see this being possible is by having a GM manually rebirth the character, and I wouldnt want to burden the GM's. So create a difficult epic quest for a level 65 with max AA's... which would slow requests to be reborn to a minimum.
 
Who would trade their max level character for a clicky?

Edit: Missed the not limited to... still, if a player with a max level char and full AAs wants to start from level 1, why not just make a new character and keep the better one to farm/twink?
 
I'm having a hard time thinking of a reward that would be better than a pocket 65 w/ max AAs.

making a new char is fun for some people, but to add some incentive for the others is just not going to work
 
iaeolan said:
I'm having a hard time thinking of a reward that would be better than a pocket 65 w/ max AAs.

making a new char is fun for some people, but to add some incentive for the others is just not going to work
Exactly what I was thinking.

What reward is better than a 65 with max AAs? It would be a huge hassle to put your guild thru if you decided to re-roll that 65, Max AA'd, geared up char as well.
 
While the reward idea is pretty awful ... it isnt a bad idea for something to happen when one hits max AA (or goes past).

^^
(Says someone with max aa ..... )
 
I mean one could achieve a title that shows that they were once 65 and Max AAs, but a title isn't a physical character.
 
Diku MUDS use to do this a lot, on some of those games you could start as like a Rogue and get to max level then do a quest to change your class to special classes like Ninja or something. It was so that people who maxed out their class and level could do something new with different skills and abilities. It's good in theory but the client here wouldn't allow for something as detailed as that.

I would assume you're implying some type of special status character that had access to different things, similar to the donator status things.
 
I realize that some people may not want to give up their level 65 with max AA's. This is an idea for those who are bored with their characters and wish to keep using them (other than for farming) instead of starting from scratch with a brand new character.

The "benefit" would be something that makes the character better in the long run. I.E. - a reborn character that reaches level 65 with max AA's would be better than a regular (not reborn) character at level 65 with max AA's. A character that's been reborn twice would be better than one that has only been reborn once.

A clickie was just a simple idea. There are other things that could possibly be implemented... like a unique spell that can only be obtained through rebirth... or a special command. I dunno. I'm just throwing ideas out there. Feel free to shoot them down if you want. :p
 
Yeah idk, in theory it would be nice to have a character sink (so you don't only have characters accumulating at the high end collecting dust or as perma-bots for guilds), but I just don't know how you would do it without violating the restrictions of the client, or making the lowbie character too overpowered, or whatnot. A good point was also brought up: what kind of benefit could you give a lower level character that would be better than having a pocket 65?
 
jcrulzhere said:
I realize that some people may not want to give up their level 65 with max AA's. This is an idea for those who are bored with their characters and wish to keep using them (other than for farming) instead of starting from scratch with a brand new character.

Maybe if you found an example of multiple Max AA people who are "bored with their char" but not "bored with SoD in general"
 
Obv, once you hit max AA for your class, you have the option to reset your AA count to zero.
So you're now a l65 with 0 aa's. At this point, you can purchase your AA's over again and this time they each do 2x the original.

So like, if max crit was 7% before, now it maxes at 14%, etc.

Not that I think it would be possible on our client =/
 
Awhile ago there was talk of tomes going in for people who had maxed their AAs, sort of like an alternate alternate advancement. I think Wiz mentioned the first one would drop in FR. I don't know if this is still being taken into consideration though.
 
In the OP's defense, the idea of "rebirth" is relatively sound and has been in place on various MUCKs and other such public rpg systems for quite some time. However, I'm not certain it's appropriate in an MMO setting--the amount of time you put into your character here dwarfs what you do in those other games.
 
Thinkmeats said:
In the OP's defense, the idea of "rebirth" is relatively sound and has been in place on various MUCKs and other such public rpg systems for quite some time. However, I'm not certain it's appropriate in an MMO setting--the amount of time you put into your character here dwarfs what you do in those other games.

Didn't you read about that mmo where when you get to 200 days /played your character has permadeath and you start again as a youth with better stats?
 
I really have always liked player death in games, but I can really think of no decent way to implement it in SoD without being just bothersome. Additionally, anyone who has max or close to max AAs currently will have no problem leveling to 65 and easily grinding a mound of AAs if a reset was introduced (if they actually were to continue playing). Afterwards, we just have an elite group of players further distancing themselves from the rest of the server by not only playtime, gear, guild, and advancement but now an innate bonus after recreation.
 
Couldn't their be Advanced Specializations for those who have Maxed out the 5 other ones? Or something using that system rather than AAs?
 
Idk, I think it sounds like a good idea. I used to play mud's where you could get stronger after reaching max level. Either by learning new abilities, better stats, class combining. I think some of these ideas would be great for SoD's elitist. Like open up the #class function but limit it to one other class depending on what you choose, with a hefty timer on switching (eg. an hour, or day or so) So that way you can have the option of becoming and learning the spells/skills of another class. Which I believe is possible?

Although that would make serious gear issue, and I don't know about GM spell sets with class changes if it won't allow you to mem them or not... :psyduck:
 
I got all tradeskills to 250 and then farmed pp (for fun...) when I maxed out my Shaman on Live.  Oddly enough I quit soon (month or so) after, but it was unrelated to boredom.  Could implement something stupid like LDoN and have a never ending pissing contest for who has the most LDoN runs...

Maybe that is why I quit playing.

Could always make a charm worth 1 billion PP and make it give 1k hp mana and crazy other shit.  That would be a never ending quest....maybe.
 
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