Is there any authoritative SoD documentation on innate resist bonuses received by certain races/classes? I am talking hard resist numbers, not the "-5% to fire damage received" and such that certain races supposedly benefit from (according to Woldaff's Fri Nov 12, 2010 patch notes).
While re-rolling a character dozens of times to test some level 1 statistical trivia, I noticed several discrepancies in resists purely by accident. Here is a list of what I have found:
RACE:
CLASS:
There seems to be little rhyme or reason to the figures. For example, why don't any classes get a bonus to MR? Why should all melees/tanks get bonuses except for BRD and WAR? Why is a Shadowknight deserving of PR and DR bonuses while his cousin, the Necromancer, is left with no bonus whatsoever to these two elements that are equally important to his class? What makes a Dwarf or Erudite or Froglok more innately resistant to magic than a High Elf or Gnome?
If these are left over from Live, why weren't these reworked in the big racial bonuses overhaul ~4 years ago? It seems a bit strange, for instance, that Iksar already receive +5 innate FR (+13 if they're a Monk!) and also receive -5% to incoming fire-based damage. I'm all for differentiating the races and classes as much as possible for flavor, but I get the feeling the above innate resist bonuses and penalties may have been overlooked by the staff.
Even if there's nothing much to this, it's still fun to discuss this kind of stuff. I hope I'm not the only one who never really took full notice of this until now!
While re-rolling a character dozens of times to test some level 1 statistical trivia, I noticed several discrepancies in resists purely by accident. Here is a list of what I have found:
RACE:
- Barbarian: +10 CR
- Dark Elf: none
- Dwarf: +5 MR, +5 PR
- Erudite: +5 MR, -5 DR
- Froglok: +5 MR, +15 PR
- Gnome: none
- Half Elf: none
- Halfling: +5 PR, +5 DR
- High Elf: none
- Human: none
- Iksar: +5 FR, -10 CR
- Ogre: none
- Troll: -20 FR
- Vah (Shir): none
- Wood Elf: none
CLASS:
- Bard: none
- Beastlord: +4 CR, +4 DR
- Cleric: none
- Druid: none
- Enchanter: none
- Magician: none
- Monk: +8 FR
- Necromancer: none
- Paladin: +8 DR
- Ranger: +4 FR, +4 CR
- Rogue: +8 PR
- Shadowknight: +4 PR, +4 DR
- Shaman: none
- Warrior: none
- Wizard: none
If these are left over from Live, why weren't these reworked in the big racial bonuses overhaul ~4 years ago? It seems a bit strange, for instance, that Iksar already receive +5 innate FR (+13 if they're a Monk!) and also receive -5% to incoming fire-based damage. I'm all for differentiating the races and classes as much as possible for flavor, but I get the feeling the above innate resist bonuses and penalties may have been overlooked by the staff.
Even if there's nothing much to this, it's still fun to discuss this kind of stuff. I hope I'm not the only one who never really took full notice of this until now!