Ok so here it is, I know there are a lot of dungeons that are really great but don't get used a lot anymore because the mobs are too weak/few and don't drop enough cash loot etc. These are great dungeons that everyone used to love or still does but the rewards are just not where it's at.
My proposal is for a toggle you can put on your character (or maybe group) that significantly increases the amount of damage you take and decreases the amount of damage/healing you do and in turn significantly increases the amount of xp you recieve from a mob (or possibly plat/loot drops although i know this would be harder to implement)
This would maybe put a debuff on you that last for 15 minutes and refreshes anytime you go into combat so that groups could not toggle it on and off for bosses without having to pay a big time sink penalty.
I am leaving the numbers up in the air for discussion but it would be kind of cool to walk into elds castle or highkeep again with a bunch of teir 10+ characters and have a legit fight on their hands instead of just rolling over the whole zone in two pulls.
Obviously the bonus would have to be significant enough to make playing with the de-buff on a better reward than just pulling the whole zone in two pulls with relative safety. Maybe make it a sliding scale I dunno. What do you guys think?
My proposal is for a toggle you can put on your character (or maybe group) that significantly increases the amount of damage you take and decreases the amount of damage/healing you do and in turn significantly increases the amount of xp you recieve from a mob (or possibly plat/loot drops although i know this would be harder to implement)
This would maybe put a debuff on you that last for 15 minutes and refreshes anytime you go into combat so that groups could not toggle it on and off for bosses without having to pay a big time sink penalty.
I am leaving the numbers up in the air for discussion but it would be kind of cool to walk into elds castle or highkeep again with a bunch of teir 10+ characters and have a legit fight on their hands instead of just rolling over the whole zone in two pulls.
Obviously the bonus would have to be significant enough to make playing with the de-buff on a better reward than just pulling the whole zone in two pulls with relative safety. Maybe make it a sliding scale I dunno. What do you guys think?