Group EXP

nuven

Dalayan Beginner
Anyone know the reason behind the grouping experience system? Why is it set up so that it discourages duos (ie. playing with just a friend or two)? Was there a past issue with this? With the new population boost I don't think there would be a problem finding a group... it just seems to be the only downfall for my personal experience here so far but everything else is amazing ;) minus a few bugs!! ;p

[EDIT] For anyone that doesnt know the experience system I believe it is set up so that no matter if you have 2 people in a group... or 4... or 6... you will all receive experience as if you had a full group meaning only full groups are full efficient otherwise there is lost exp... :( very sad
 
The way I look at it, duo's are not penalized; grouping is encouraged. Experience isn't lost if you don't have 6, you're just getting free experience if you have more than 2.

Granted I'm still new to WR (thus have only seen lower levels), but looking at how much experience I get solo or in a group of 2, I don't have any feeling that it isn't enough and should be raised.

Besides, it's a multi-player game. It should encourage grouping IMO.

Gui
 
Just because a 6 person group gains more experience than a duo does not mean they discourage them in anyway. if they wanted to discourage duos they would outlaw DC'n and DB'n - but as I recall - they have specifically stated they would never be against this practice.

just because a group is more efficient does not mean duo'n is discouraged. If XP was setup so that solo or duo netted more XP than grouping - then who would group?

Server growth makes it somewhat easier to find a group if you desire one. Personally, I am happy with the XP system even though I solo/duo.
 
its all based on perception and how you explain it... you can explain it quite a few different ways...

1) If no matter how many people you have in a group you will only get 1 blue bubble for killing a gnoll and you only have 2 people in a group... then there is a total of 4 blue bubbles being lost... therefore duo's are being penalized because there is experience being lost and not given towards them instead...

2) The experience you gain when in a group of 2 people is the normal experience... and therefore any additional person you put into your group if just getting free experience.


The point is I think a kill from a creature should be divided into terms of experience into the group... then additionally if you have a 2 person group there is no bonus, if you have a 3 person group you have a 5% bonus, 4 person group you have a 10% bonus... and so on.

I hope this clears up any interpretation issues.


[EDIT] This should probably go into the suggestion forums because basically I am suggesting to divide the experience among group members and give a slight bonus for having more group members. I believe the less people you have to take down a mob the more experience should be rewarded... instead of having 6 people to take down 1 mob will actually give you more experience than if 3 people took down the same mob... it just doesn't make sense to me.
 
killspree said:
It's set up that way to encourage grouping.

It's pretty much cut and dry to be honest. People should be rewarded for grouping up and tackling harder stuff, and this helps reward them by not being penalized for grouping.
 
hmm if you look at it logically...

3 people taking down 1 mob should be rewarded more exp than...

6 people taking down the same mob.


I know it is not going to change... and therefore I will just join a full group all the time or go solo. Nothing inbetween. The reward for having a bigger group should be the fact that you can tackle more mobs than a smaller group could... isn't that incentive enough? Am I wrong?
 
Your idea encourages duoing, so you're basically on the exact opposite side if you use that system, and then full groups are penalized.
 
The group experience bonus works as follows:

if one person takes out a mob that person gets 100% of the experience.

if two people take out a mob they each receive 50% of the experience.

the bonus kicks in at 3 people so that:

if three people take out a mob they each receive 50% of the experience.
if four people take out a mob they each receive 50% of the experience.
if five people take out a mob they each receive 50% of the experience.

and so on...

KAS
 
cool thanks, so basically i got a bad explanation on how it works and thought if you didnt have a full group you were penalized.
 
The system "discourages" duos mainly because we had a bunch of people with their DC characters just duoing and frankly, that sucks for those who don't DC and then can't find a group. If "the reward for having a bigger group should be the fact that you can tackle more mobs than a smaller group could" is as you say, incentive enough, then WHY weren't people grouping before? Because it's not incentive enough.
This change is out of WR experience, not just some abstract thought we had.
 
I figured the system that is set up is out of old experience... I also don't know how long it has been in place either :? I only bring it up because of the population bang currently and that groups are pretty abundant right now...
 
With the way the system works now it does encourge groups 2 and above but alot of people still do not realize this as fact.

2 people that can just take down mob X get say a blue bubble each but then have to med and such after each mob before taking down the next.

Add a 3rd and or 4th to that same group and each will still recieve the same blue bubble of exp per mob but the mob will die faster as the dps has been increased by the added players, thus meaning the down time between mobs is less and the experience gain faster in the end.

As a multi boxer from Live and currently on WR I love the way this works and always have an open slot when someone is LFG for this exact reason.
 
well if Kasreyn is right... and I am going to go ahead and assume he is :) then the system in place is pretty good...

It just didn't seem like the exp was being split 50/50 when I was duo'ing with my brother the other day... I was mostly wondering if the system in place penalized people who didnt have a full group... rather than giving bonuses when you group reached 3+ ...
 
It definitely splits exp 50/50 - but I'm sure the exp you get factors in your level compared to the mob you're fighting. Try it out on two classes of the same race - start them out at level 1 and group them together the entire time. You'll gain exp at the same rate as long as one of them doesn't die before the mob does.
 
could be a 30/30 split and 40% lost ;p im sure they get it evenly.. but 50/50? is this a known fact?

i am just throwing around ideas.. i appreciate all the feedback...
 
yes, 50/50 is a known fact. It's stated as soon as you sign in that a group of 6 people gains the same amount per person as a group of 2 people. With 6 people you can kill things more quickly so essentially you're earning even MORE xp.
 
ok... perception issue re-stated in a different way... i realize a 2 person group gains the same amount as a 6 person group...

therefore is everyone gaining 50% of the experience from the mob?
or is everyone gainging 16.66666% of the exp from the mob? (that is 100 divided by 6 people)'

...which this issue has already been addressed as long as everyone is willing to acknowledge the GMs spoken word as the absolute truth... and not something that was self-perceived on their own...

sooooooo.... since I am new to WR I am just going to assume that the gm's know what they are talking about :D
 
Wiz himself has said that it's a 50/50 split I think. Personally I trust the GM's here a hell of a lot more than any other game I've ever played on.
 
could of just said "wiz said" at the beginning and it would of been a closed issue... <3

:eek:
 
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