goofing off with my bard

duv

Dalayan Adventurer
and tried to equip a pixie lute in secondary with a dalium short sword in primary. but the game would only let me equip one or the other, even though other slot was emptey. is this a bug? or something about bards I don't know?
 
Arvistel said:
you can't equip a weapon and a instrument at all...its very sucky

This is correct. If you have an instrument in your secondary, you cannot equip anything in your primary. It's always been this way, and is intended.
 
duv said:
and tried to equip a pixie lute in secondary with a dalium short sword in primary. but the game would only let me equip one or the other, even though other slot was emptey. is this a bug? or something about bards I don't know?

Have you ever tried strumming a lute with a sword ?
 
Well don't feel so bad, there are high end weapons that give instrument modifiers, and they have the ability to be dual wielded.
 
Allielyn said:
This is correct. If you have an instrument in your secondary, you cannot equip anything in your primary. It's always been this way, and is intended.

I can understand if this is for balancing purposes, but if it's for realistic purposes.. makes about as much sense as using a bow while holding a sword in each hand...
 
duv said:
I can understand if this is for balancing purposes, but if it's for realistic purposes.. makes about as much sense as using a bow while holding a sword in each hand...

The realistic purposes are that you need one hand to hold the instrument and another to play it. I think most musicians would agree that holding and playing an instrument with one hand would be extremely difficult. As for people using ranged attacks and melee attacks...you can still only use one set of weapons at a time. You either use your ranged attack, or you use your melee attack, but not both. Bards also have this option as we can throw items while playing an instrument or dual wielding. I think the realism makes perfect sense.

Felyn
 
Rationalizing realism as an excuse in this game is silly.

It's game balance. That's all.

I mean, how "real" is it that a bard runs at 100mph while wearing full plate?
 
kukov said:
Rationalizing realism as an excuse in this game is silly.

It's game balance. That's all.

I mean, how "real" is it that a bard runs at 100mph while wearing full plate?

It is indeed game balance, but not being able to see why you shouldn't be able to play an instrument with one hand and still use another weapon to attack is also a bit silly. Try doing that in real life and then you can see why it was made like this (way back on live).
 
kukov said:
Rationalizing realism as an excuse in this game is silly.

It's game balance. That's all.

I mean, how "real" is it that a bard runs at 100mph while wearing full plate?
Actually I feel as if bard run speed is lacking slightly to be completely honest.
 
Spiritplx said:
It is indeed game balance, but not being able to see why you shouldn't be able to play an instrument with one hand and still use another weapon to attack is also a bit silly. Try doing that in real life and then you can see why it was made like this (way back on live).

It's game balance. In most cases before high end gear and melee AAs, instrument dps far exceeds melee dps. Once you add a primary attack it becomes even more skewed and there is no point in having secondary weapons or 2 handed instruments for bards since the optimal choice would clearly be 1 weapon 1 instrument. Moving ahead into the high end game this imbalance would be even greater given the availability of better weapons and instruments and melee/song AAs.

You may want to look into the cloak of the wind quest in south badlands, the wind modifier on it will give you a nice boost to your DD dps.

and btw, bards were only able to dual weild weapons and instruments with the introduction of the thunderous drum of karana in the PoP era, and we can all see the direction Live was going at that time.

articbre said:
Actually I feel as if bard run speed is lacking slightly to be completely honest.
I agree with this. Being at the runspeed cap is poop, and Speed of the Wind is not as unheard of a speed as it claims. (But this is really just whining since bards are borderline insane already)
 
iaeolan said:
It's game balance. In most cases before high end gear and melee AAs, instrument dps far exceeds melee dps. Once you add a primary attack it becomes even more skewed and there is no point in having secondary weapons or 2 handed instruments for bards since the optimal choice would clearly be 1 weapon 1 instrument. Moving ahead into the high end game this imbalance would be even greater given the availability of better weapons and instruments and melee/song AAs.

You may want to look into the cloak of the wind quest in south badlands, the wind modifier on it will give you a nice boost to your DD dps.

and btw, bards were only able to dual weild weapons and instruments with the introduction of the thunderous drum of karana in the PoP era, and we can all see the direction Live was going at that time.
I agree with this. Being at the runspeed cap is poop, and Speed of the Wind is not as unheard of a speed as it claims. (But this is really just whining since bards are borderline insane already)
I would like to elablorate on this a little bit to make my point clear, baised on responces I've recieved on this subject from other bards. I feel with selo's without a modifier is pretty nice, you get a nice increase in speed. Once you start moving up in the modifiers though the increase in run speed is barely noticable, if any at all. What I'm suggesting here, is a better scaling for run speed with percussion modifiers.

Because as it stands, when I'm running and trying to get somewhere. There is no chance I'm going to swap out both of my weapons to place my drum on, because the speed increase just isn't noticable. I don't see how this would effect bard balance, just give a reason to use their drum when trying to get places. I also know this is one of the biggest perks to being a bard at almost any level. In fact it was the main reason why I made a bard to begin with, I couldn't stand the slower run speed of other classes.

In conclusion, base selo's is execellent. Modified selos could use adjustment baised on instrument modification (In my opinion).
 
What does the movement speed cap at on SoD?

I personally see a vast improvement when equipping my drum while I run. For me, the point (at the moment) is moot due to me basically just wearing my drum as my dots are my best dps and I solo whenever I actually have time to log on now since finding a group can take a while. Maybe we could lower the base speed of Selo's line of songs, but then have no maximum on run speed (with mods and AAs). However, this is just a suggestion as I believe I already run fast enough with drum and AAs.

As a side note...visibly it may be hard to tell the difference of speeds with a drum on, but next time you run through WBadlands or another large zone, time yourself with and without drum and see how big the difference is. The increase may seem minor, but when running across many zones it all adds up to get places much faster.

Still, I am curious what the run speed maxes at and how much the modifiers play a role in run speed.

Felyn
 
Don't forget though, I have a 1.8 modifier because of my puppet. When putting on my drum from that point (.6 increase) There is no noticeable difference. In my opinion of course
 
Did you have any numbers of what speeds maxed at by chance? Also, do you know how the mods affect run speed? If a 60% mod only affects the speed by say 20%, then it may need to be adjusted, but without any numbers it seems hard for me to tell where we need to go with this.

If you have an all instrument mod of 80%, then equipping a drum may not increase it by much, but it is still an increase. I do agree with you that it is very hard to tell any kind of difference, that is why I suggested to time yourself (wasn't being a pain, was suggesting this as I have never done it).

To be honest, I just don't see run speed being changed as it is already pretty fast, but I would love to see what the numbers are for run speed max and how the mods play a role in those speeds. I wouldn't mind running faster if it is an option...


Felyn
 
i rarely use selos after getting speed of the wind. Losing mana is better to me than swapping instrument.
 
Oh wow....of course I will sound like a moron, but is Speed of the Wind a song and not a buff? That is insane. I just figured it was a short duration indoor speed buff and not a song. Unless you mean you just spend 500mana every minute on this. Please excuse my ignorance, but having a 100% speed song indoors is incredible.

(I thought it was used as an "Oh shit" button).

Felyn
 
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