I never hunted Deep but once, so I'm not sure about the difficulty, but in SG and DN, I had alot of trouble with reds in my 40s, especially the slimes in DN, which would generally wipe the group. Yet they were possible with a little luck.
One more point to consider: yes, melee dps was 2x what live dps was. BUT live gear, around the SoV period, was about 1.5x if not 2x better than WR gear. The Kael / TOV / POG armor all had hp/mana and many stats and effects. It's much easier to get a decent ratio weapon on WR, which is one of the factors which influence the higher dps, as well, but good hp/ac armor is scarce for many slots. Which is fine. It's arbitrary. So don't think I'm saying we need 100hp/mana 60ac for every slot, but... the better gear does factor into live leveling/exp groups. Single groups could solo in planes withouth much of a problem, if they didn't suck. All this is to simply say that a massive dps nerf without the equipment to support longer fights contributes to much more downtime/death/grind/frustration.
One more point to consider: yes, melee dps was 2x what live dps was. BUT live gear, around the SoV period, was about 1.5x if not 2x better than WR gear. The Kael / TOV / POG armor all had hp/mana and many stats and effects. It's much easier to get a decent ratio weapon on WR, which is one of the factors which influence the higher dps, as well, but good hp/ac armor is scarce for many slots. Which is fine. It's arbitrary. So don't think I'm saying we need 100hp/mana 60ac for every slot, but... the better gear does factor into live leveling/exp groups. Single groups could solo in planes withouth much of a problem, if they didn't suck. All this is to simply say that a massive dps nerf without the equipment to support longer fights contributes to much more downtime/death/grind/frustration.