General Bullshit About Today's Patch

I never hunted Deep but once, so I'm not sure about the difficulty, but in SG and DN, I had alot of trouble with reds in my 40s, especially the slimes in DN, which would generally wipe the group. Yet they were possible with a little luck.

One more point to consider: yes, melee dps was 2x what live dps was. BUT live gear, around the SoV period, was about 1.5x if not 2x better than WR gear. The Kael / TOV / POG armor all had hp/mana and many stats and effects. It's much easier to get a decent ratio weapon on WR, which is one of the factors which influence the higher dps, as well, but good hp/ac armor is scarce for many slots. Which is fine. It's arbitrary. So don't think I'm saying we need 100hp/mana 60ac for every slot, but... the better gear does factor into live leveling/exp groups. Single groups could solo in planes withouth much of a problem, if they didn't suck. All this is to simply say that a massive dps nerf without the equipment to support longer fights contributes to much more downtime/death/grind/frustration.
 
Wiz said:
Okay.

The MAIN intention of the patch was to make 60+ mobs harder, AND to make levels matter more for 50+ mobs. Mob levels were tweaked down in accordance, amount required for 1 AA was tweaked down... lots of things were tweaked. Are you telling me that your entire enjoyment of the game comes from killing mobs that are another color than blue when you hit the c button?

The MAIN intention of the patch was to provide us with better tools for varying content challenge. More different layers of difficulcy. A level 51 mob should not be undoable by a group of 51's, but it shouldn't be easily soloable at 51.

That all sounds like good and reasonable ideas to me. I think it sucks that you got hostility from people instead of just constructive criticism/dialogue. That's what poisoned the well in the relationship of the players and Verant IMO. It just promotes a "hunker down" mentality on both sides who see the other as their enemy. Players view the programmers with contempt and hate for "nerfing" them and programmers view the players as greedy ungrateful bastards who quickly forget all the fun they've had.

MMORPGs do funny things to people. I know back on live we had a long-time guildmate (from Quake days) cease talking to us over an argument about whether rogues were good or not! So everyone, try not to take this personally. I really think Wiz has better things to do with his time than plot nerfs and cackle gleefully when people can't kill things like they used to. Clearly he's about 10000x more responsive to his player base than Verant was (after beta).

Sandral
 
I have noticed and commented on this happening. We are all people. Changes affect us all. It seems that both sides are forming up against the other as enemies. We should take the time to appreciate how one another affects the other. :hug:
 
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