Gate necks into wiz/druid ports

Haenir

Dalayan Master
Idea: trade in various gate necks, e.g., athica gate neck, for a wizard/druid group port spell

I've had multiple occasions now where I've grouped with newer folk and a group port of this type would be rather convenient. And after all, wiz/dru are the masters of teleportation magic, no?
 
As much as I'd love to see some cool tweaks like this, I doubt that there is going to be much traction among the devs to change to the current implementation of gate necks. I remember suggesting a Keyring for Gatenecks back in September and pretty much getting confirmation that they are going to stay as they are...
 
The difference between this suggestion and the 'gate-ring' suggestion is that here you would have wizards/druids sacrificing their self-port clicky for a group-port spell. There is already precedent as well with the murk/dreadlands gate clickies.
 
I recognize the difference in the two ideas, and totally dig the suggestion... However, if they team doesn't seem to think it's in the spirit of the items to offer a self-only means of getting them out of inventory spots, I am kind of doubtful they will opt for a group version which also frees up an inventory slot. As for the Ikkisith ports, I think those are treated as a special case due to the content being developed separately from the original gate necks and it not having any regular ports.

Still, I'd love to see something like this happen, if only for convenience sake. Can we get a dev to weigh in on this with the current view?
 
Honestly, gate necks are supposed to be hard to get (mostly), and are designed to encourage conventional travel. So I wouldn't count on this one I'm afraid.
 
The difference between this suggestion and the 'gate-ring' suggestion is that here you would have wizards/druids sacrificing their self-port clicky for a group-port spell. There is already precedent as well with the murk/dreadlands gate clickies.

And this is already horrible enough. Nothing like sitting & watching DFX while members of your group happily shield/spear to where you just managed to train your group & die (not that I ever do that, of course!). Please do not take away my gate necks because someone else hasn't done the quest.
 
I'd trade my gate necks for spells & bagspace, personally. But as taryth stated, don't hold your breath!
 
I think this is a fair idea on the sole condition that Bards get a magic flute similar to the one Link had in The Legend of Zelda (NES). The MoP entrance effect would work for the whirlwind which others could hitch a ride in if they wanted. Aug the flute with gate necks and it'll randomly port or in a sequence or who cares this will never happen. We can dream though.
 
I'd trade my gate necks for spells & bagspace, personally. But as taryth stated, don't hold your breath!

Earning the gate neck was the downside of the gate neck. I see no reason to require players to carry them around. Please god, think of the bag space...and the children...and the children's bag space....

/cm GateNeck Help
-The gate commands will allow you to cast gate necks you have acquired and turned into the Mr. Gate npc. The gate commands are "/cm GateNeck Help", "/cm GateNeck List", "/cm GateNeck #"

/cm GateNeck List
-1 Athica
-2 Sadri
-3 Vale
-4 Underhill
-5 Poopville

/cm GateNeck #
-30 second gate neck cast for the gate neck selected via the number input.
 
You've never seen Daffie's bag space.
I sold something on my shaman via listsold, and it put a bank note in the bag. I picked up the bag on accident, and I had to petition to get the bank note removed so I could get the bag off my cursor... Remember the global motd a few weeks ago about having not having any inventory slots open? That was me being teased about my quest piece hording...

No open inventory slots anywhere... Daffie has like all of 6 open bag slots between his inventory and bank combined...

The bag slot struggle is a very real first world problem.
 
How about adding a money sink, for options....
Give Great Wizard of Ports your port clicker. He will then ask you to give 10.000 pp, to make it in to a soul bound port. 20.000 pp for group/raid ports!

Then you do /cm cast list, to see your castables.
then /cm cast 1, and up comes the spellbar, and away we go.
 
Earning the gate neck was the downside of the gate neck. I see no reason to require players to carry them around. Please god, think of the bag space...and the children...and the children's bag space....

/cm GateNeck Help
-The gate commands will allow you to cast gate necks you have acquired and turned into the Mr. Gate npc. The gate commands are "/cm GateNeck Help", "/cm GateNeck List", "/cm GateNeck #"

/cm GateNeck List
-1 Athica
-2 Sadri
-3 Vale
-4 Underhill
-5 Poopville

/cm GateNeck #
-30 second gate neck cast for the gate neck selected via the number input.


Hehe totally already proposed this in "A Keyring for Gate Necks"
What I'm proposing is a quest that would give you an item that functions as a consolidator for gate necks. This piece could spawn a portal assistant mob which, upon hail, could either accept a gate neck in exchange for a flag - or port you to one of your flagged destinations via a dialogue option (think burning spirit in ToT with turnin functionality). You could only summon or speak to the mob out of combat and the cast time would be around 30 seconds to keep parity with the existing system.

... unfortunately I was told that the gate necks are supposed to take up bag space by design. Don't know if that has any shot of changing anytime soon.
 
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