You could equally ask why bards are only on most of these and not all of these, including frostwrath
When i compare these items i just can't help but think: Poor and lazy item design.
Why is Caex usable by BRD/RNG/ROG, but Frostwrath isn't?
When i compare these items i just can't help but think: Poor and lazy item design.
Why is Caex usable by BRD/RNG/ROG, but Frostwrath isn't?
When i compare these items i just can't help but think: Poor and lazy item design.
Do you realize you just insulted someone who volunteered a big chunk of their time to make content for the game you play? And do you realize comments like this might make them completely lose interest in considering anything you have to say?
Keep your comments constructive and you're much more likely to get what you ask for.
(Disclaimer: I have no idea who designed any of these particular items.)
...
Frostwrath is PAL/SK usable, but is a relatively horrible weapon for knights considering some of the other weapons they can get by tier 8 or 9. Why is it knight usable at all? And why is Caex not?
Caex seems pretty much like the successor to Frostwrath and is, in my opinion, well designed. It isn't usable by PAL/SKs. Bards, rogues and rangers can all use it and utilize the defensive mods on it, why is it such a huge difference when it comes to Frostwrath?
I didn't mean to insult anyone, since i certainly greatly appreciate any and all of the work the devs here do. I'm just pointing out some inconsistencies which make no sense to me.
PAL and SHD can both use Caex. Like I already said...you cannot compare a late tier Sanctum item to an Upper Thaz encounter. They aren't even related, they are just both tanking 1hs weapons with parry mods.
Why is Caex usable by BRD/RNG/ROG, but Frostwrath isn't?
When i compare these items i just can't help but think: Poor and lazy item design.
Frostwrath is only .05 better than the longsword from pofrost, and only .02 better than the anti-magic longsword from ember. Blade of Reckless energy is actually .03 better ratio than Frostwrath, although oddly enough, Flamescar is .04 less than Frostwrath.
Kind of odd that Frostwrath has a better ratio than Flamescar, which takes considerably more effort to get.
So you're saying that Frostwrath needs a nerf because of how close it is to the sword Mountain King drops in comparison to the ToT quest sword, Flamescar?
Frostwrath is the only aggro weapon from any of the tiers that is equippable by a warrior and not by a ranger.
I'd also like to point out that the idea that being WAR-only would be okay but WAR PAL SHD is somehow so incongruous that it must be changed--is a bit odd. It should be remembered than when this item was made, there was no Whirlwind, no Antediluvian Axe, no Evolution. It pretty much was a direct upgrade to Hammer of Warding (tanking-wise, if not ratio-wise), the next best knight weapon that existed at the time, as I seem to recall. I suppose we've always been a little squeamish about class-specific dropped items, except in very rare instances, but I don't think that it must become either class-specific or no-holds-barred just because other weapons have sprung around it in the meantime.
PAL and SHD can both use Caex. Like I already said...you cannot compare a late tier Sanctum item to an Upper Thaz encounter. They aren't even related, they are just both tanking 1hs weapons with parry mods.
Also, Frostwrath is a great tanking weapon for knights at that tier. It isn't great for DPSing, but that isn't a knight's main role anyways.
Any Ranger worth his salt can hold aggro even when in /s 4. Heck, I've even held aggro on raid named while BOWING from near point-blank range. I made Deyranni (may have misspelled that) my red-headed stepchild so often that it kinda became expected that I'd tank her after Sald dropped.
Rangers have a spell book, learn how to use it. Taunt button is for wusses :dance:
Only Sks that spam hate spells and suicidal wizards can keep aggro from a Ranger that wants it. But.... don't gank it if you can't tank it®. AC augs FTW!
Class Addition Requests
Contrary to common belief, there are in fact items that do not correspond to the common class combinations, or that can only be used by one or two similar classes, and are actually supposed to be that way. So unless you have a better argument for why an item should be <my class> usable than "This here other class that shares armor type/casting stat with mine can use it and I can't!" please do not post a request to have your class added to it. If you do post without a good argument for your class to be added to it, the post will be trashcanned.