Silosobi
Dalayan Pious Diety
I was thinking about what the old bonus loot code actually favored guilds doing, and in my experience it really doesn't help encourage guilds to bring new, real players to do new content (which I imagine is the intention). I have actually seen on numerous occasions players be asked to box a character that is not their own to help attain the Diversity Loot Bonus. There is already a natural incentive for class diversity in buff stacking, synergistic abilities, filling different roles, etc.
I suggest we implement a new system that encourages bringing new players, on their own characters, and encourages guilds to do new content. The new system should either entirely replace the old, or give it a far lower chance for bonus loot, so the overall amount of bonus loot entering the game wouldn't change much. I'd guess the numbers I'm suggesting would actually provide less loot in the long term, although it would be more for a guild quickly progressing through content without old ringers (which seems worth encouraging).
Each player has 3 Bravery points for each raid boss. Raids are rewarded bonus loot equal to total raid bravery * 2 (capping at 100% and checked at the BEGINNING of the fight). If an entire raid has never killed a boss before they would 100% receive a bonus loot from it. On their second kill, they have a 72% chance for bonus loot. On their third kill they have a 36% chance for bonus loot. After that, they have no bonus loot chance unless they bring in new players who have not done the fight before.
PROS of new system:
It would encourage bringing new characters to content.
It would encourage guilds to try new/progression content, or just things they skipped before.
Its a more consistent system (diversity bonus kind of screws over the guild that just cant seem to some classes)
It would dissuade the use of old ringers who have done the content many times before.
It more appropriately rewards effort/challenge (bonus loot for the hard/new fights, none for the old easy stuff).
CONS of new system:
It may be hard to code.
If it cant be applied retroactively, it would provide a lot of unintended bonus loots at first.
It would lessen the reward for class diversity.
I suggest we implement a new system that encourages bringing new players, on their own characters, and encourages guilds to do new content. The new system should either entirely replace the old, or give it a far lower chance for bonus loot, so the overall amount of bonus loot entering the game wouldn't change much. I'd guess the numbers I'm suggesting would actually provide less loot in the long term, although it would be more for a guild quickly progressing through content without old ringers (which seems worth encouraging).
Each player has 3 Bravery points for each raid boss. Raids are rewarded bonus loot equal to total raid bravery * 2 (capping at 100% and checked at the BEGINNING of the fight). If an entire raid has never killed a boss before they would 100% receive a bonus loot from it. On their second kill, they have a 72% chance for bonus loot. On their third kill they have a 36% chance for bonus loot. After that, they have no bonus loot chance unless they bring in new players who have not done the fight before.
PROS of new system:
It would encourage bringing new characters to content.
It would encourage guilds to try new/progression content, or just things they skipped before.
Its a more consistent system (diversity bonus kind of screws over the guild that just cant seem to some classes)
It would dissuade the use of old ringers who have done the content many times before.
It more appropriately rewards effort/challenge (bonus loot for the hard/new fights, none for the old easy stuff).
CONS of new system:
It may be hard to code.
If it cant be applied retroactively, it would provide a lot of unintended bonus loots at first.
It would lessen the reward for class diversity.