Fletching Revamp Megathread

Status
Not open for further replies.
Rangers are now the only class that spends money as they DPS. This is a problem.

Wizzies depend on pearls. Clerics, beastlords, and enchanters depend on dots. Magicians can summon pet weaps at the cost of a pearl. No, rangers aren't the only class that depends on money. One quiver will cost 200-300pp for 8dmg arrows, 300pp for with bane. Quivers last a fucking long ass time. Other reagents dont. The highest old world chance on reagent con was 85%, and that was at t7 or so. Rangers get returning shot at 57 (i think, too lazy to check) which is 80% chance to not use an arrow. Hmm, GIANT ASS TIER DIFFERENCE, you aren't using arrows nearly as quickly as some other classes use reagents. Also, if you aren't fighting elementals, go to mistwoods at night and get tons of 6 dmg non magic arrows for free at the merchant in the tower. Yea, they aren't no-rent, you can't use them in most high-tier raid zones, but they free!

Nightmare arrows had +10 base damage. Best arrows in the game now have 8.

99% of raid mobs I run into (perhaps I'm missing out) are Greater Elemental. There is no bane arrows for elementals. So we are forced to use a +4 to a random elemental damage type that can be resisted. With resists rangers are doing at best the same DPS then having +10 arrow. However said +10 dmg arrows were free, also mages could summon +9 dmg arrows they were also free.

I really do not see why fetching wasn't just changed to let you make +10 arrows, nightmare arrows could have been nerfed to 9 dmg, or MOST important why Rangers do not have Endless Quiver, yeah I know "OMG THIS ISNT LIVE!!!1"

Nightmare arrows were also from a t4 item. Also, way too early for such nice arrows. It was an amazing idea for these to get nerfed to 6 dmg. The best arrows in the game actually have 12 dmg. Its 8 damage, and 4 bane damage (bane is unresitable) Also, elemental arrows go up to 12 dmg, again with 8 base, and 4 elemental. Generally disease or poison won't be resisted, and also if your icerend is landing in full all of the time, hey, you're gonna have 12 dmg arrows if you use cold arrows! No, nightmare arrows were not free, you had to raid a perma-camped mob for an item that might not drop. And again, quivers really arent that expensive.

I honestly think endless quiver is stupid, and the 80% chance at not using an arrow is COMPLETELY fair.

I honestly don't get all this fuss and I AM A RANGER. I can honestly say that i prefer the current situation to what was there before. Yay for no longer pray that i may be lucky enough to get the Nightmare Arrows. I can do equivalent damage, all i need to do is pay attention to type while I kill shit.

You know what would be a better suggestion to the complaint that these mobs are greater elementals? Asking for Elemental bane arrows? Or better yet.... think of what type of elemental it is! Maybe bother a Bard (heaven forbid) to use Jaylas and figure out what kind of element it is weak to if its not as simple as the fire v cold situation.

Seriously, the cost per stack now is <<<<<< than the cost per arrow to make back in the day. Can't you at least appreciate that?

I completely agree with you. I love every single thing that was done with the fletching revamp. Fletching before sucked balls, and it was only good if you wanted a consistent use of 8 dmg arrows, which weren't even the best arrows.

Elemental bane arrows are really nice for using over a large amount of time. You don't have to worry about swapping arrows out, OMG, LESS WORK!!!!!!! It's not that hard to figure out what a mob would be resistant to, and if you aren't sure, have the bard JI it.

Having to deal with ammo in any way is a pain. It is also an aspect of the game that only rangers have to deal with. I think doing away with this pain as a whole would make the game more enjoyable to play.

Yea, its a pain, but it optimizes your dps. It doesn't really matter until you get to like tier 9 or so. And you can use the elemental arrows, which may not hit with all the damage, but will usually AVERAGE out to like 11 damage.

If raid zones where made up of a large number of different types then this would be true, however it isn't.

Uh, you just said that you don't have to worry about swapping arrows that much.

How is asking for even more arrows to deal with and carry in you bags better then asking for an arrow you can use in every situation and have more bag space?

Quovers, dude, quivers. Its 1000 arrows in one bag slot. You use a stack, click more. Don't use a stack, keep it for later. If you're worried about bane types, hey, theres only 4 kinds of elemental damage that you can swap out according to resists!!!

In the majority of the places I raid (again, maybe I'm missing out) just because the mob is made out of 100% ice said mob will NOT have low resistance to Fire or the other way around. Mobs in ToT are still very resistance to ice spells.

Its not just fire and ice, theres also disease and poison. Also, when I was boxing bachs in farhag wing of tot, I was seeing that CR was 1 all the time with debuffs. Exposure helps with this, but without it. I think CR would be 2. Whoop-de-doo, you're gonna hit it most of the time, ice arrows would be around 11 dmg then. Still better than nightmare arrows.

yay block of text!!!
 
I know having every type of arrow on you at all times is dumb and perhaps pointless...

Why make a point when you yourself question the validity? Not a good method of rallying support.

Also, rangers are now the only class that spends money as they DPS.

Been this way for the past 5-6 years I have been playing. Nothing new here.

Yes, in some form I think rangers should have endless quiver. They could do this in many different ways.

1) buff the return arrow aa to 100%
2) make an endless quiver tome
3) make an arrow quest that never goes away that you can upgrade via more questing (like the pally/sk vah sword)
4) put a hard to make no drop arrow that will never go away that can be made with max skilled fetching

1) Completely trivializes the entire fletching tradeskill. In fact, #2 does to some lesser extent.

3) I like this idea in a way. Maybe we could make it a quest to flag a specific tradeskill recipe that allows a maxed fletcher to make some sort of 10 damage arrows using only dropable items such as Deep Metal ore, griffon feathers, and ancient treant branches? I see this possibility as a much more likely code-able solution plus it would require absolutely no purchasing.

4) This suggestion as is can most likely not be coded. I am not a programmer, but i do believe that part of the reason that quivers cannot work as a bag in the ammo slot involves the limitations of the client. I could be wrong, its happened before.
 
There is no such thing as Elemental Bane damage arrows Diodimus.

And yea there is no more easy street 10/9dmg arrows. Burning arrows still have 9+2fire damage though so there is that. Its also really annoying toting around a bunch of quivers when inventory space is already very limited when you are lugging around gate necks/clicky rings/and alternate gear.

Also since Fletching is not a wide market TS like the others perhaps the combine/skillup rate could be toned done a smidgen. You can BS us all you want but its a 95% ranger TS and its a quite a big shackle on our legs to get rid of compared to how it was before.
 
Last edited:
Rogues: Nightshade,Concentrated Arsenic,Hemlock,Savage Frenzy,Molten Lead,Black Plague,Freeze Blood, Skysplitter Summoner or Rust one witch ever ones you've manged to get, Lock picks, Trap Kit. Maybe i count wrong but that's 12 things a rogue could potentially have in there bags just to increase there DPS/Utility. Your far form alone in this boat of a bunch of situational things you have to keep in your bags at all times.
 
only problem with that is that none of those things are really required to make your backstab do maximum damage.
 
Also, how about letting players imbue quivers with lets say 3-5 bane damage types. You could have +4 Dragon,Plant and Animal all on one arrow. Or +4 Cold,Construct,Clockwork. Obviously you should only have one elemental bane but since mobs can only be one body type at a time I don't see this being that imbalanced. Since a combined quiver is no longer a container you could place it inside another container etc.

Or you could make quivers have more slots and do the imbuing combine all at once, so you'd have Dragon Meat, bark, and w/e animal shit you put in along with the 5 bundles of arrows
 
Last edited:
There is no such thing as Elemental Bane damage arrows Diodimus.

Learn to read. I said he should suggest it.

Also since Fletching is not a wide market TS like the others perhaps the combine/skillup rate could be toned done a smidgen. You can BS us all you want but its a 95% ranger TS and its a quite a big shackle on our legs to get rid of compared to how it was before.

Hey Driizz, if you want me to make some arrows for ya, just let me know. I'm not quite max fletching, but I'm sure we can work out a reasonable deal. This way you don't have to spend the thousands of plat and time grinding fletching, and you can help pay for my continued skill ups.
 
And yea there is no more easy street 10/9dmg arrows.

because they never should have been easy in the first place, you guys had quite a gift there for a long time.

Hey Driizz, if you want me to make some arrows for ya, just let me know. I'm not quite max fletching, but I'm sure we can work out a reasonable deal. This way you don't have to spend the thousands of plat and time grinding fletching, and you can help pay for my continued skill ups.

i love watching a free market in action.

as far as the thread goes, when you create your character, a few things are accepted by everyone. for example, i am a warrior. i know may aoe agro is non-existant, i know i will never be able to heal myself, i know i will never be able to feign death when shit hits the fan. i accepted this. when you made your ranger, i'm pretty sure you had to know something about buying arrows to create the best dps for yourself, you accepted this. stop whining. also, don't give me that "my dps costs pp blah blah blah" because you knew that would be an issue with your character when you created it.

look at the bright side, you can outrange tons of aoes so you rarely have to buy resist potions. you never have to buy mana potions. you rarely if ever use body by rekaj potions i bet. trust me, there are things with your character that you get to win on, you just don't notice it because they are not part of your normal routine.


Nuvian
 
quote Kedrin:
"Rangers are now the only class that spends money as they DPS"
Not a big deal,I use Archery mostly on bosses.

quote Kedrin:
"Can we trade in our longer range on track tome for an Endless Quiver tome?"
I'd rather have some sort of autofire.
 
Status
Not open for further replies.
Back
Top Bottom