Rangers are now the only class that spends money as they DPS. This is a problem.
Wizzies depend on pearls. Clerics, beastlords, and enchanters depend on dots. Magicians can summon pet weaps at the cost of a pearl. No, rangers aren't the only class that depends on money. One quiver will cost 200-300pp for 8dmg arrows, 300pp for with bane. Quivers last a fucking long ass time. Other reagents dont. The highest old world chance on reagent con was 85%, and that was at t7 or so. Rangers get returning shot at 57 (i think, too lazy to check) which is 80% chance to not use an arrow. Hmm, GIANT ASS TIER DIFFERENCE, you aren't using arrows nearly as quickly as some other classes use reagents. Also, if you aren't fighting elementals, go to mistwoods at night and get tons of 6 dmg non magic arrows for free at the merchant in the tower. Yea, they aren't no-rent, you can't use them in most high-tier raid zones, but they free!
Nightmare arrows had +10 base damage. Best arrows in the game now have 8.
99% of raid mobs I run into (perhaps I'm missing out) are Greater Elemental. There is no bane arrows for elementals. So we are forced to use a +4 to a random elemental damage type that can be resisted. With resists rangers are doing at best the same DPS then having +10 arrow. However said +10 dmg arrows were free, also mages could summon +9 dmg arrows they were also free.
I really do not see why fetching wasn't just changed to let you make +10 arrows, nightmare arrows could have been nerfed to 9 dmg, or MOST important why Rangers do not have Endless Quiver, yeah I know "OMG THIS ISNT LIVE!!!1"
Nightmare arrows were also from a t4 item. Also, way too early for such nice arrows. It was an amazing idea for these to get nerfed to 6 dmg. The best arrows in the game actually have 12 dmg. Its 8 damage, and 4 bane damage (bane is unresitable) Also, elemental arrows go up to 12 dmg, again with 8 base, and 4 elemental. Generally disease or poison won't be resisted, and also if your icerend is landing in full all of the time, hey, you're gonna have 12 dmg arrows if you use cold arrows! No, nightmare arrows were not free, you had to raid a perma-camped mob for an item that might not drop. And again, quivers really arent that expensive.
I honestly think endless quiver is stupid, and the 80% chance at not using an arrow is COMPLETELY fair.
I honestly don't get all this fuss and I AM A RANGER. I can honestly say that i prefer the current situation to what was there before. Yay for no longer pray that i may be lucky enough to get the Nightmare Arrows. I can do equivalent damage, all i need to do is pay attention to type while I kill shit.
You know what would be a better suggestion to the complaint that these mobs are greater elementals? Asking for Elemental bane arrows? Or better yet.... think of what type of elemental it is! Maybe bother a Bard (heaven forbid) to use Jaylas and figure out what kind of element it is weak to if its not as simple as the fire v cold situation.
Seriously, the cost per stack now is <<<<<< than the cost per arrow to make back in the day. Can't you at least appreciate that?
I completely agree with you. I love every single thing that was done with the fletching revamp. Fletching before sucked balls, and it was only good if you wanted a consistent use of 8 dmg arrows, which weren't even the best arrows.
Elemental bane arrows are really nice for using over a large amount of time. You don't have to worry about swapping arrows out, OMG, LESS WORK!!!!!!! It's not that hard to figure out what a mob would be resistant to, and if you aren't sure, have the bard JI it.
Having to deal with ammo in any way is a pain. It is also an aspect of the game that only rangers have to deal with. I think doing away with this pain as a whole would make the game more enjoyable to play.
Yea, its a pain, but it optimizes your dps. It doesn't really matter until you get to like tier 9 or so. And you can use the elemental arrows, which may not hit with all the damage, but will usually AVERAGE out to like 11 damage.
If raid zones where made up of a large number of different types then this would be true, however it isn't.
Uh, you just said that you don't have to worry about swapping arrows that much.
How is asking for even more arrows to deal with and carry in you bags better then asking for an arrow you can use in every situation and have more bag space?
Quovers, dude, quivers. Its 1000 arrows in one bag slot. You use a stack, click more. Don't use a stack, keep it for later. If you're worried about bane types, hey, theres only 4 kinds of elemental damage that you can swap out according to resists!!!
In the majority of the places I raid (again, maybe I'm missing out) just because the mob is made out of 100% ice said mob will NOT have low resistance to Fire or the other way around. Mobs in ToT are still very resistance to ice spells.
Its not just fire and ice, theres also disease and poison. Also, when I was boxing bachs in farhag wing of tot, I was seeing that CR was 1 all the time with debuffs. Exposure helps with this, but without it. I think CR would be 2. Whoop-de-doo, you're gonna hit it most of the time, ice arrows would be around 11 dmg then. Still better than nightmare arrows.
yay block of text!!!