Farmers

yerlin

Dalayan Beginner
I have a suggestion for SoD that I believe would make it more enjoyable to play.
I have had alot of trouble fully enjoying the game because I find things always "camped"
by people who are ridiculously high for the mob. They dont "need" the item. The whole time they run around
the zone killing all the names so they can sell the items for money.
It wouldnt normally bother me, but I keep running into this problem alot.
I dont know, to me it seems kind of lame and obviously having common respect for your fellow players
is the solution, but since people cant handle that I was suggesting that perhaps there could be a
level restriction on getting loot from mobs. meaning they could kill the creature, but not get its loot, if they are -
so many levels to high for it.
 
that would pretty much kill the economy

to me, the economy in this game works in levels:

Level 1: low levels, who farm plat and vendor trash

Level 2: mid to high levels, who farm named mobs and sell the items to the level 1's

Level 3: high end, who farm the top droppable gear and sell it to level 2

Level 4: end game, who save all their plat and sink it into charms

if you remove level 2, it becomes difficult for lower levels to get gear because they cant farm it themselves, and it makes it harder for level 3 to sell their gear
 
antihelei said:
that would pretty much kill the economy

to me, the economy in this game works in levels:

Level 1: low levels, who farm plat and vendor trash

Level 2: mid to high levels, who farm named mobs and sell the items to the level 1's

Level 3: high end, who farm the top droppable gear and sell it to level 2

Level 4: end game, who save all their plat and sink it into charms

if you remove level 2, it becomes difficult for lower levels to get gear because they cant farm it themselves, and it makes it harder for level 3 to sell their gear

You're missing an important point though.

The game is designed so that you can get along with gear you can acquire through quests and hunting at your current level. In other words, a level 20 will get along just fine with stuff a level 20 or, at best, a group of level 20s can get their hands on. They do not need in any way, shape or form the help of level 40s or drops from mobs that are 20 levels over their own to perform. Unfortunately, in an economy where items never "leave", most people become spoiled by it. It's one of the things that ultimately drove me away from Commercial Game.
 
Oualawouzou said:
You're missing an important point though.

The game is designed so that you can get along with gear you can acquire through quests and hunting at your current level. In other words, a level 20 will get along just fine with stuff a level 20 or, at best, a group of level 20s can get their hands on. They do not need in any way, shape or form the help of level 40s or drops from mobs that are 20 levels over their own to perform. Unfortunately, in an economy where items never "leave", most people become spoiled by it. It's one of the things that ultimately drove me away from Commercial Game.


The game is also designed so that you can save money and buy better gear than what you can obtain through personal or group efforts. And since the current game we play is so accustomed to this system, it would be unwise to turn the economy on its head because people are upset with farmers.
 
I believe there is a difference between design and usage. The game certainly wasn't designed with farming in mind. That you would sell your stuff once you've out-grown it or because you don't have a use for it (looting an item that isn't for your race/class, as an example), sure. Going back to an all-deep-greenie zone to farm items for hours on end and flood the economy with items, no.
 
a low lvl complaining about high lvls farming named mobs? go and farm tradeskill Items so you can sell them for high price to high lvls so that they can do tradeskill items and sell them to you for cheap. At high end there is not much of a way on getting cash, most likely since the relics, that were the big cash, are out high lvl players need to get cash to get their charms. At high end finding named mobs of our lvl that drops good things are kinda rare and most require a raid, like the non tier raid mobs such as the gorilla and lavascale who drop tradable gear. So lvl 65 have to farm the lower lvl mobs. And thats how the economy works somewhat. Also noticed a jump of cash from 40 to 50 lvl mobs they drop good cash and gems(like miellechB,dragon necropolis and deadfang spire), and when you go to places a lvl 65 will go hunt like kedge or fire grotto the mobs dont drop any cash and the places that drop cash the jump is not there so they are dropping similar cash amount lvl 40ish-59ish drop and to top that the mobs have more HP and take longer to kill thus making it less profitable.
 
I have had alot of trouble fully enjoying the game because I find things always "camped"
by people who are ridiculously high for the mob. They dont "need" the item. The whole time they run around
the zone killing all the names so they can sell the items for money.
It wouldnt normally bother me, but I keep running into this problem alot.

have you tried simply asking them if you can have the camp? people never bother to actually ASK me.. they just assume that i'm an asshole because i'm *GASP* farming cash, and i must be a horrible person who would never ever consider letting a group of people (who are actually the levels intended for the zone) have my camp.

seriously, just ask politely.. if they say no then move onto a different zone, theres usually about 4+ zones per level range.. some might not have phat lewts but atleast you'll be doing something.
 
Lakshaa i agree with you....but...

i think what yerlin is referring to is people who chrux up the zones.
( sorry chrux but you are now a verb, no offense i like you )

I agree and I also feel this is a dilemma on SoD. Its not very common but when i do encounter people farming like that i get upset also.

For instance it would be hard to get the self-invis shoulders from mielB with a certain individual camping it for over 48 hours w/o sleeping. Then this person returns 8 hours later to continue farming. ( yes that happened to me 3 days in a row ... same necro...guess who) Anyways it can be frustrating if you desire that item and your group of 6 willing and able people are left w/ their virtual wangs in their respective hands by a 65 necro getting spell money

1 solution ( if client restrictions allow this =p) would be to make all lore items nodrop after the 4th or 6th time u own it, or prevent you from looting it again somehow.

another solution would be an item looting restriction, preventing a player from looting items from a green mob ( i think trisk + friends are still light blue @ 65 however ) - i do see this solution being a problem if you choose to do a starfall quest after lvl 60, but at that point nobody wants their starfall items most likely.

btw i hear alan greenspan is available if we need our economy managed
 
Is this entirely on Chrux? Seriously, I don't recall anything being farmed *that much* but you guys bitch and moan like no other and it's always him that gets mentioned.
 
bitching? moaning? these are opinions... and im not exxagerating about chrux being awake 48 hours+ farming that thing either

FYI - this is a suggestion forum

and obviously chrux is not the only person who does this, and i DO like chrux ( but i dont like-like him )

NOW.... if a npc named jesus made me go into exp-debt i might start bitching *cough* rab *cough* lol
 
/agree w/rab. For one it would be ridiculously easy to get around that in the first place. Two I'm pretty sure had this been instituted it would not solve the particular problem you're referring to as if I was Chrux and somethin like this got started I would still farm it out of pure spite. Then again I am pretty hateful. Also there really is no way in hell he can cover the entire zone if someone was very determined to get it first. Even timed right he's bound to lose the engage half the time. I think the hilarious thing is most people just see him in the zone...and leave. Which I think is hilarious. Also I haven't seen him farming for 48 hours anytime lately (before the jailtime even) and I'm pretty sure when me robb cari and company were there for like 6-7 hours that one night he was not there at all. I'm pretty sure that was before the sentencing as well.

Not to mention there would be other problems if this were implemented, such as the fact a whole buttload of content would need to be redesigned. For example for the amice... you get faction by handing in stuff. The low headbands first... then the tomb kings crown...then the master headbands. If you could only hand in the mhb's as everything else dropped nothing...there'd be no one really doing the quest.

Also as far as I recall...there are no "camps" on this server at all. You want the mob, engage it first and you have it. Not to say there's any shortage of places to level even at the mid levels, tho there are a few difficult spots. So what someone doesn't "need" the item. They probably "need" the $$ the item can provide them with by selling it. I farmed the hell out of paw a couple of days ago. Why? Faction. I stopped in BB too even when I got tired of paw. Why? Ears for faction. The selections that would actually be higher than lblue for me options for this? Everchill orc ears.... Don't know about you but I sure as hell am not soloing there any time soon. Right past the 4 entrance mobs the 57 earth pet got owned in about eh I'd say 30 seconds by a single orc. Yeah so I'm kind of ranting now. Gonna stop this. In closing I think this is a terrible idea w/the exception of certain places upon introduction to the game. Like for instance when they did it w/warpstone when it was brand new for like a week or 2. That was good, gave people a chance to check out the zone before farmage. Now it isn't like that which is good. Not to mention as previously discussed this would nerf the economy and probably more than a few people would just quit out of never ever having a shot in hell of getting any $$ for something they'd want outside of a group.

The real problem probably lies in where you're going for loot. Lemme guess hg's in osm? Damm near permacamped by lots and lots of people at once, heck one time I saw 3 groups fighting over the hg's. Ig's also frequently camped...in fact...if it has giant in its name you should probably check before you go. Why? Giants drops $...people like $$. Everyone knows giants drop $$$. Oh wait meilb? you mean Super Mielmart? Yeah, just about everyone past level 10 knows miel drops good loot. A is good..B is better. Thus mielb is going to be pretty frequently camped regardless of level. Hit a different zone for a change to check on stuff. Heck the vampires in warpstone for example. In the 50's greater cecuvians are still dblue to me..and almost owned chrux when he stepped into them the first time (same w/myself...that room has crazy adds). You could probably go straight from mid 20's to 50's in warpstone alone.. What about Ebadlands? Good outside xp for 30ish. Maybe even y'know kingspass...or yaralith...or how about kaladim... or firstruins? (which incidentally has a hell of a level range). There are tons of places to go. Once you start exploring you can find pretty good loot wherever you go. Miel just has a high well known concentration. Paw isn't bad either. Y'know there are like 5+ named there last I checked? Very rarely if ever do I find them camped. Point is there are always lots of places to go. Once something gets popularized (like the bandit heads have been lately) theres always other alternatives for the week, after which it will probably calm down a bit. Just keep checking it in the meantime. You just find another place and do that instead, its not like there are any lack of places to go. Nor is there some amazing tremendous amount of players that makes this such a problem. It's not like the auction channel is constantly spamming my screen with all these items flooding into the game. Heck at night? the game is usually almost empty. During the day even I don't see a massive amount of convo and auc's going on. Also to my knowledge there has never been more than 450 people on the server at the same time. So that's like 10 people in each zone...maybe. Chances are half of them are made up of guilds raiding so thats about 20-30/group if its a big raid. Not to mention tons of xp groups that I doubt are touching the low level areas.
 
rab said:
Is this entirely on Chrux? Seriously, I don't recall anything being farmed *that much* but you guys bitch and moan like no other and it's always him that gets mentioned.

Well in all seriousness he personally ensures that no group going to mielb will ever get any good loot.
 
I am never one that treads into the 'doom and gloom' boat whenever I see a really dumb opinion...but there's always a first time for everything.

This economy will die, if trivial loot code is put into effect. *That's what you're suggesting*

In original EQ, as it is in SoD, the gear you get for killing monsters at your level is NOT 'good enough' for your current level, especialy for melees. Even as my necro, I bought EVERY PIECE OF GEAR with exceptions of my 2 no drops, from level 1 to current level 63. All of my gear came from mobs I could not kill at the time. You remove the ability of people to farm items, you make for MUCH more poorly geared level 60+'s.



Oh, and how do you suggest a levle 63 necro with no raiding prospects make cash?
 
In original EQ, as it is in SoD, the gear you get for killing monsters at your level is NOT 'good enough' for your current level, especialy for melees.

Sorry, but: bullcrap. I made it to 54 on Live without ever buying any piece of equipment. Everything on my person was quested or looted by myself and I even managed to tank when need be (as a Ranger!) in the LDoN era. I fully intend to play the same way on SoD and from what little I've seen so far (both in-game and browsing the forums and wikis for hunting and quest ideas), it'll work even better.

As far as collecting spell money goes: you'd be amazed how much cash you can scrape up if you do not spend it on gear.
 
quote from Wiz
Well in all seriousness he personally ensures that no group going to mielb will ever get any good loot.

while this is true, And I myself been farming that zone that they are complaining about. One thing I know for sure is that when I go to hunt for exp in a group the least thing in my mind is loot. The one thing I learned is that Lvl up so you can farm stuff easy most of the times those "groups" they can't even hold the camps right and they wipe thus leaving the named mob open for taking when It is taken and they return from their corpse run they start bitching and complaining and harrasing the people farming items in that zone, thus this people are no "god's little angels" either they go there for loot as well and thus greed. To be clear on this subject it is noone's fault and should not be viewed, lets just close this because we can just be pointing fingers and get nowhere.

BTW Wiz already did something about this, and that something is called adepts, if you guys want loot at low lvl go freaking kill adepts, instead of /ooc huntfang is up, form your own damn raid If you already have a group just find another group and bingo 2 groups is all you need.(I'm aware that forming pick up raids is hard and takes time, I did it all the time and anyone in this server with patience and the will to do it can too)
 
Oualawouzou said:
In original EQ, as it is in SoD, the gear you get for killing monsters at your level is NOT 'good enough' for your current level, especialy for melees.

Sorry, but: bullcrap. I made it to 54 on Live without ever buying any piece of equipment. Everything on my person was quested or looted by myself and I even managed to tank when need be (as a Ranger!) in the LDoN era. I fully intend to play the same way on SoD and from what little I've seen so far (both in-game and browsing the forums and wikis for hunting and quest ideas), it'll work even better.

As far as collecting spell money goes: you'd be amazed how much cash you can scrape up if you do not spend it on gear.

Just leave LDoN out of it. That didn't resemble EQ in any shape, form or fashion. And yes, I did a LOT of LDoN missions myself. When I quit my ranger was still wearing these which were only available from doing LDoN missions:

Incorporeal Greaves of the Specter (Augmented)
MAGIC ITEM LORE ITEM NO DROP
Slot: LEGS
AC: 38
DEX: +10 STA: +10 CHA: +10 WIS: +6
HP: +125 MANA: +80 ENDUR: +80 SV DISEASE: +13
SV MAGIC: +13
Attack: +20
Recommended level of 65.
WT: 6.0 Size: LARGE
Class: RNG ROG BER
Race: ALL
Slot 1, type 2: Peerless Gem of Deftness (+10 dex aug)
Slot 2, type 2: Glowing Sapphire of Courage (+40 hp aug)
Slot 3, type 3: Pristine Limestone of Hatred (+20 atk aug)

The gods and PoTime had been amazingly stingy with us regarding chain leg patterns :( . In fact, I was only 20ish or so more wins from maxing out the augment on my charm. I had already maxed it in 3 of the camps.

LDoNs had from 1 to 5 (but usually max of 3) named per mission which always dropped an item of some sort in addition to providing points that could be used to buy equipment, augments and even LDoN-only spells. The introduction of LDoN ended the "camp rare spawn to get equipment" era more or less. Instanced dungeons allowed you to be self-sufficient in a way that had never been seen before.

If you want to see what trivial loot code (greenies drop nothing but trash and coin even if they are named) does to an economy, talk to some people that play on Firiona Vie. Ask them about their bazaar prices. The last I heard, prices were running about double compared to the other servers.
 
I'm well aware of the TLC. But if everything sells for double the price, wouldn't it cancel itself out? What you buy costs more, but what you sell sells for more...

But since I purposefully stay out of the economy, Bazaar-related arguments won't do much to convince me. :p

With that said, I'm not certain TLC is the solution though. The way I see it, this is a mentality problem, not a game mechanics one.
 
Oualawouzou said:
In original EQ, as it is in SoD, the gear you get for killing monsters at your level is NOT 'good enough' for your current level, especialy for melees.

Sorry, but: bullcrap. I made it to 54 on Live without ever buying any piece of equipment. Everything on my person was quested or looted by myself and I even managed to tank when need be (as a Ranger!) in the LDoN era. I fully intend to play the same way on SoD and from what little I've seen so far (both in-game and browsing the forums and wikis for hunting and quest ideas), it'll work even better.

As far as collecting spell money goes: you'd be amazed how much cash you can scrape up if you do not spend it on gear.

I agree with Oua 100% here. I am proud to say I wore the armor I looted from the gnolls I killed, and used the weapons they dropped, too. It's entirely possible here, and it was entirely possible in Live, where I did the same. The major difference is in live, with the way the bazaar ruined the economy, you could get HOT items for so little that in the end it was quite feasible to save up cash and gear yourself up that way. I definitely see the deflation of valuable items into what is essentially "vendor trash" prices as ruining the economy.

Laksha said:
while this is true, And I myself been farming that zone that they are complaining about. One thing I know for sure is that when I go to hunt for exp in a group the least thing in my mind is loot. The one thing I learned is that Lvl up so you can farm stuff easy most of the times those "groups" they can't even hold the camps right and they wipe thus leaving the named mob open for taking when It is taken and they return from their corpse run they start bitching and complaining and harrasing the people farming items in that zone, thus this people are no "god's little angels" either they go there for loot as well and thus greed. To be clear on this subject it is noone's fault and should not be viewed, lets just close this because we can just be pointing fingers and get nowhere.

BTW Wiz already did something about this, and that something is called adepts, if you guys want loot at low lvl go freaking kill adepts, instead of /ooc huntfang is up, form your own damn raid If you already have a group just find another group and bingo 2 groups is all you need.(I'm aware that forming pick up raids is hard and takes time, I did it all the time and anyone in this server with patience and the will to do it can too)

I disagree Laksha, and I am sure I am not the only one. I often, when picking exp targets, look for places that can give me good loot as well. Perhaps this is because I like to be able to kill the mobs that drop my loot. I don't know about these "other" groups you put in quotes as if they aren't "real" groups, but I have often been able to get good upgrades this way, and led many a group to success. Yes, I go there for the exp. Yes, I go there for the loot. However, if I'm using it, not selling it, I call that "need before greed" and I would never ever fault any exp group for seeking after named targets to help gear up their chars. I don't call that greed, I call that a worthy challenge.

I think it's incredibly dickish as a higher level to breeze by an exp group headed in the nameds direction, drop the named, then turn around and tell them they couldn't have done it anyhow.

You mentioned Adepts, but as someone who has personally led a number of adept pickup raids, I can say that the process is anything but easy, and very time consuming, as you've stated. In some level ranges and at certain times, the average number of players on the server isn't enough to even support an adept raid. Thanks to the recent travel changes, some targets may be considered too much trouble to even get to. Telling people they can't kill mobs that give them exp and loot because you need the cash, and pointing to adepts, is really awful.

This is really about mentality more than anything else. Perhaps a mentality of entitlement, either because of your higher level or twinked out or something else, but still wrong.

Unfortunately, there are very few methods of dealing with such problems. Trivial Loot code isn't ideal, as some others have pointed out. Making more rules upon rules really makes it difficult for the GMs to do their job because they have to be busy policing the playground, so to speak: and that's not fair to them.

So, to close, I'll quote the rules:

rules said:
Hold your ground and you shall lose it
We do not recognize camps in any shape or form. "Rights" to a mob in the eyes of the staff belongs to whoever engaged it first. Anything beyond this very simple rule is for players to settle.

rules said:
Adjust your behaviour
Show proper conduct in dealing with other players. Deliberate . . ., griefing, . . . or otherwise being a prick to other players will result in severe repercussions to yourself. We try to maintain a friendly attitude and have no place for the socially lacking.

It seems to me that *some* players (and I am not pointing fingers at anyone in particular) really toe the line here. Careful you don't get burned!
 
And telling people who just happened to be high enough level that a certain mob has turned green to them that they can never get loot off of it is unfair too. At the very least people could just cart a lv 1 invised toon around w/them 2boxing as a mule. Wouldn't help much would it? Not to mention the fact that I personally like to go back and explore zones I never did when I was the level for them. See what I can find y'know? This would pretty much ruin any want to go exploring for pretty much anyone as there would be absolutely 0 benefit to do so.
 
vistachiri said:
And telling people who just happened to be high enough level that a certain mob has turned green to them that they can never get loot off of it is unfair too. At the very least people could just cart a lv 1 invised toon around w/them 2boxing as a mule. Wouldn't help much would it? Not to mention the fact that I personally like to go back and explore zones I never did when I was the level for them. See what I can find y'know? This would pretty much ruin any want to go exploring for pretty much anyone as there would be absolutely 0 benefit to do so.

I never said, or even implied that. I enjoy exploring content I didn't get to see at lower levels just as much as the next person. The world is big enough that it really is impossible to see all the content at a single level before you outlevel it. I only think it's jerkish when there's a group there that CAN get exp, they ARE getting exp, and they are aiming for a named mob that they have a chance of doing, and the high level farmer breezes by them to kill the named for cash.

There are LOTS of places to go, you don't have to compete with an existing group that is also getting experience and aiming for the same target.

The point being, don't be a jerk.
 
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