Oualawouzou said:
In original EQ, as it is in SoD, the gear you get for killing monsters at your level is NOT 'good enough' for your current level, especialy for melees.
Sorry, but: bullcrap. I made it to 54 on Live without ever buying any piece of equipment. Everything on my person was quested or looted by myself and I even managed to tank when need be (as a Ranger!) in the LDoN era. I fully intend to play the same way on SoD and from what little I've seen so far (both in-game and browsing the forums and wikis for hunting and quest ideas), it'll work even better.
As far as collecting spell money goes: you'd be amazed how much cash you can scrape up if you do not spend it on gear.
I agree with Oua 100% here. I am proud to say I wore the armor I looted from the gnolls I killed, and used the weapons they dropped, too. It's entirely possible here, and it was entirely possible in Live, where I did the same. The major difference is in live, with the way the bazaar ruined the economy, you could get HOT items for so little that in the end it was quite feasible to save up cash and gear yourself up that way. I definitely see the deflation of valuable items into what is essentially "vendor trash" prices as ruining the economy.
Laksha said:
while this is true, And I myself been farming that zone that they are complaining about. One thing I know for sure is that when I go to hunt for exp in a group the least thing in my mind is loot. The one thing I learned is that Lvl up so you can farm stuff easy most of the times those "groups" they can't even hold the camps right and they wipe thus leaving the named mob open for taking when It is taken and they return from their corpse run they start bitching and complaining and harrasing the people farming items in that zone, thus this people are no "god's little angels" either they go there for loot as well and thus greed. To be clear on this subject it is noone's fault and should not be viewed, lets just close this because we can just be pointing fingers and get nowhere.
BTW Wiz already did something about this, and that something is called adepts, if you guys want loot at low lvl go freaking kill adepts, instead of /ooc huntfang is up, form your own damn raid If you already have a group just find another group and bingo 2 groups is all you need.(I'm aware that forming pick up raids is hard and takes time, I did it all the time and anyone in this server with patience and the will to do it can too)
I disagree Laksha, and I am sure I am not the only one. I often, when picking exp targets, look for places that can give me good loot as well. Perhaps this is because I like to be able to kill the mobs that drop my loot. I don't know about these "other" groups you put in quotes as if they aren't "real" groups, but I have often been able to get good upgrades this way, and led many a group to success. Yes, I go there for the exp. Yes, I go there for the loot. However, if I'm using it, not selling it, I call that "need before greed" and I would never ever fault any exp group for seeking after named targets to help gear up their chars. I don't call that greed, I call that a worthy challenge.
I think it's incredibly dickish as a higher level to breeze by an exp group headed in the nameds direction, drop the named, then turn around and tell them they couldn't have done it anyhow.
You mentioned Adepts, but as someone who has personally led a number of adept pickup raids, I can say that the process is anything but easy, and very time consuming, as you've stated. In some level ranges and at certain times, the average number of players on the server isn't enough to even support an adept raid. Thanks to the recent travel changes, some targets may be considered too much trouble to even get to. Telling people they can't kill mobs that give them exp and loot because you need the cash, and pointing to adepts, is really awful.
This is really about mentality more than anything else. Perhaps a mentality of entitlement, either because of your higher level or twinked out or something else, but still wrong.
Unfortunately, there are very few methods of dealing with such problems. Trivial Loot code isn't ideal, as some others have pointed out. Making more rules upon rules really makes it difficult for the GMs to do their job because they have to be busy policing the playground, so to speak: and that's not fair to them.
So, to close, I'll quote the rules:
rules said:
Hold your ground and you shall lose it
We do not recognize camps in any shape or form. "Rights" to a mob in the eyes of the staff belongs to whoever engaged it first. Anything beyond this very simple rule is for players to settle.
rules said:
Adjust your behaviour
Show proper conduct in dealing with other players. Deliberate . . ., griefing, . . . or otherwise being a prick to other players will result in severe repercussions to yourself. We try to maintain a friendly attitude and have no place for the socially lacking.
It seems to me that *some* players (and I am not pointing fingers at anyone in particular) really toe the line here. Careful you don't get burned!