time should not be factored in because there is a multitude of bosses/amount of time clearing. it is more than fair, too fair tbh.
hes probably one of the people that got invited to a few pugs to score shit he wouldnt have a chance to with his guild. there there banji, dont get too upset, your friend JD is there to save you
I disagree we don't' need farhags, but we have to kill them and watch crap rot just to do the well. So if I have to spend another hours killing worthless crap would piss me off. so if they are going to beef up farhags fine. than let us do the well with farhags up, No other wings are like that.
being "required" to kill all of the farhags before you can enter the eternal well is retarded. why would there even be a port to the back of the well if you aren't supposed to be able to bypass them if you so choose.
Yeah well I agree with buffing farfags up... but if the clear is gonna take 4-5 hours, wouldn't it be better to put Well on another Wing ?
about 4 hrs is what the clear usually took us when we were breaking into that content so imo thats fine for 5 nameds in 1 wing
Or just take out Ferdolen and Perildec, problem solved. The other 3 nameds are still good enough to make Farhags desirable.
How can anyone actually suggest removing raid content entirely, especially at the most competitive tier level? This isn't the loltrollingHURRR forum.
Not every mob is meant to be a challenge honestly. Back when I first started doing ToT, a certain mob in that wing was considered a 'gatekeeper' for the loot dispenser it blocked. If I remember correctly, and I very well may not (its been over a year I think) the difficulty alternated more or less between easy and hard with one in there being a fucking giant pain in the ass and a couple having the potential to be so as well.
I see a lot of "this shit is easy" floating around and in some cases its applicable but in others its simply due to outgearing shit or having a workable strat that you either learned or was handed to you. Expecting everything to be hard AFTER figuring out a strat is silly. Some encounters should remain difficult but hardly all and not even most.
Removing any of the easier mobs is fucking stupid, pull your heads from your asses.
Pair up the hard ones with an easier one for spawn timers so the pop together even if killed apart...or something.
Pretty much this, in fact exactly this.
Also getting shitloads of fire resists on all the ToT loot you've gotten up to that point certainly doesn't hurt taking an ae without flinching.