Exquisite Crystalline Orb

dongsy

Dalayan Beginner
I feel this has been far overdue, but since thinkmeats apparently came around and nerfed the shit out of the other few items~ we may as well make a thread about this one.

This item is far too good of a reward for the difficulty of the quest


Lets go down the requirements to complete this quest:

  • Do 4 tmaps, assuming you get very lucky.
  • Complete the turn-in for the original shield
  • Begin the vah (Get crops->Go to swamp-> Get crystal from green con zerglings in warpstone->get plates from undercaverns)
  • Go experience in 5 zones for a decent amount of time(Mielech C->Sorcs->Lasanth->Sirens->Everchill)
  • Hail a cat, Wait for it to depop, Hail the cat again
  • 3 final treasure maps

You may have done something else originally other then hail the cat but either way it was too trivial to remember.

What do you get from this:
Code:
[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: SECONDARY
AC: 45
Focus Effect: Healing Increment VII
Effect: Flowing Thought III (Worn)
STR: +10 STA: +10 WIS: +10 INT: +10 CHA: +20 HP: +95 MANA: +95
Weight: 1.0 Size: Tiny
Class: CLR DRU SHM
Race: ALL

An irreplaceable offhand for all 3 of the above classes. The worst parts involved in this quest are just getting lucky on the tmaps, the rest of them you can spend a bit of time on (Specifically that cat in sorcs lab)but nothing of it is actually very hard. The only part remotely close to hard is taking a very bad group into the firegrotto or rust tmap points and dieing miserably. The total amount of time you will spend on it will vary obviously but a decent group could easily plough through the majority of this if not all of it in a day.


Where this is problematic:



The focus:
You do not get heal increment seven until you either have a decent guild to kill lower thaz, or crush the hellhound emperor. Perhaps one of the newer zones(Entropy,Mercy,Fire) has a HI7 piece but I've yet to see it and its still a long distance from doing this quest. The majority of heal 6 gear comes from tier 3+ raids ignoring the original shield.
Edit: Pofire has a heal inc 7 piece, from one of the final encounters!!!!! :toot:

The stats:
The stats crush every fucking offhand you will see in the near future. Yes the pure mana is low however FT3 is insane on top of that and the focus. The rest of the non healer stats aren't too chump either (20 cha).


Other healer offhands that pale in comparison:
I am failing to find the exact ones I want on the wiki and will have to scour through later. But off the top of my head:
Comercy Shield from the water elemental woman
The shield from the guard mephit in pofire(both of these are on the wiki but it sure as hell wont give me links to them)
shield of the persistent from valora
I can also go down listing all the junk all the way down to stormkeep but it is around 6 am so forget it.





What this comes down to:
A item that has less difficulty in obtaining it then killing parcelan(The entry level raid mob of choice) is basically the dominant king of healer offhands until you find a new piece of heal 7 to switch it out for a slight mana gain. It takes one group to acquire an item that trivializes all of those other poor offhands gained through actual raiding.

The quests other rewards are disgusting, but this one takes the cake.
 
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its a good balanced item for the time required to get it. 10 hours of tmaps and im not even close for my healerbot.

I don't understand what part of a item that has no actual difficulty in acquiring it outside persistent effort/luck with tmaps(Not even very difficult ones at that) being vastly superior to anything you see in the next 5 tiers of raiding is "balanced".

The ONLY reason anyone wouldn't have this at entry level raiding is either they are slacking or they feel shield of freeport offers them more.

Maybe there was some thought about healing inc 7 being to sparse on the lower tiers , even if that were a case this item is still too good.


The only points of actual difficulty in this quest are:
Your group sucks and:
Dies to lurking lava
Dies to earth terror(lol)
Dies in rust due to some gnome being kos to all 3 factions and being dumb.
Or your paladin could ae-blind the group at spawn and everyone dies a horrible blind related burning death.
 
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It's not irreplacable. There ARE better shields to replace it. Probably not till Upper thazish tier, but it will eventually be replaced.

HI VII can be had in IP as well.

It takes far more effort in man hours to obtain this than ANY piece of raid gear. Yes it's 1groupable, but that 1 group puts in a huge number of hours compared to going in and raiding for a few hours for any piece of raid gear.

IThe ONLY reason anyone wouldn't have this at entry level raiding is either they are slacking or they feel shield of freeport offers them more.

So, by your own admission, Shield of Freeport can be considered better, which can be done duo.

I don't see it as horribly out of line considering the time investment required.
 
I think the OP should have outlined this reward with the other rewards (stats and all). Compared to everything else, this shield does seem to be better than the other rewards, but honestly, all of them but the earring are ridiculously good (and even the earring is really good, just not ridiculous).

A lot of the times lower tiered items are just better than higher tiered items. This is why a lot of our Sanctum geared casters still use IP loot, or some of our melee still use Thaz loot. It is not something I agree with personally, but that is the way it is here.
 
Dongsy, you don't seem to understand that the Exquisite rewards are not just rewards for the part of the quest you have to do to upgrade them, no more than the final reward of the vah quest is only a reward for that final step.

The basic idea for these tmap pieces was to extend the livelyhood of the tmap quest item into higher tiers such that players skipping most of the lower tiers would still have a reason to complete the quest. If this item is dominating too many tiers ahead, then it may need a change, but it seems to obsolesce around cmal 4.2 and that doesn't strike me as too bad.

edit: And what's with all the bawwing about luck v tmaps? Is there some non-luck-based mechanic for obtaining rare drops in general that I'm unaware of?
 
First off sorry for posting didn't know how to post anywhere else. I loaded SoD fine, my prob is when I get to The Dream I talk to the Guide and when I say "Very well, what should I do?" He buff's me then it turn's into a dot or something and it keeps killing me, spawn, die, spawn, die etc.. Anyone plz help thanx and sorry for the worng thread. ([email protected])
 
First off sorry for posting didn't know how to post anywhere else. I loaded SoD fine, my prob is when I get to The Dream I talk to the Guide and when I say "Very well, what should I do?" He buff's me then it turn's into a dot or something and it keeps killing me, spawn, die, spawn, die etc.. Anyone plz help thanx and sorry for the worng thread. ([email protected])

I replied to your PM regarding this, hit me again if you continue to have issues.
 
There are similar pieces for different classes at lower tiers actually. One could easily point to ft3 on the mage shield from misery for example. Any aura of balance item, etc. The healing increment 7 seems more an afterthought, and in many of the cases where I've seen it worn, redundant. It's regular mana is low, part of the tradeoff for it. As well as having no aug slot. A 120 mana aura of balance shield with an aug slot would pretty much actually kick it's ass (again, healing increment appears on like 20,000 pieces of gear). Something that wouldn't really be offtier so to speak.

Tbh compared to the caster one, which is a ft3 wrist, it's a little less powerful.

Also with those maps, while a few very hightiered characters can bang them out in no time flat, done at a low tier they'd require what amounts to at least 2 groups.
 
irreplacable shield? lol thats funny shit. Theres plenty of shields that make this look like garbo
 
I still laugh at this thread, then want to choke anyone that claims they got all 4 tmap pieces in less then 10 maps.

Personally I look forward to getting this shield on the druid due to the fact that I had horrid fucking luck with rare raid drops and on endurance encounters I swap in the god awful FT3 no stats P.O.S. from tornment.
 
Tier 1-3 raiding guilds cannot one group VD maps, nor can they one group the Vah maps (well, Rust & HHK, maybe, FG, not so much). So your argument is worthless. Most Tier 1-3 raiding guilds, which is where you're saying this item is over powered, RAID VD maps. I know, I had to raid them when we were still doing Gnok, Parc, etc. Two groups minimum.

Not to mention the time sink involved in all of this. You're talking about getting this done with one group of Tier 4+, yeah, that's possible. One group of Tier 1's? Ain't happening.
 
Exquisite rewards are not just rewards for the part of the quest you have to do to upgrade them, no more than the final reward of the vah quest is only a reward for that final step.

Interesting, so this reward is compared to a upper thaz peice and is obtainable by people 5 teirs below...

However the absolute FINAL reward is MUCH harder to get and not NEARLY as significantly better than the gear you would have should you be able to complete the quest?

Simplified:
You teir 3-5, you get teir 8 item.
You teir 8-9, You put in 10 times more work, including work of a raid, you get teir 10 item.

This really DOESNT seem to be consistent when comparing them on this basis. Because of this I support either nerfing this item, or better yet doing the right thing and making the final reward better.. hint hint by making it archetype specific (MUCH LIKE THE EXQUISITE ITEMS ARE).

When looking at the time spent vs reward, I think this item is just fine and dandy. It's a bitch to get, and its nice to have. A similiar item would be the lifeward or MQ aug, pretty pro items to have, they're just a pita to get.
 
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I think Dongsy is looking at this from many tiers above where you're intended to do the quest and judging the difficulty from that perspective.
 
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All of these t-map quest rewards are much better than similar items you would be able to get by raiding with the minimum gear required to complete the quest, including the pre-vah rewards. It's the hallmark of these quests that you are rewarded very well for a solid investment of time. I don't really think that a few items that fall outside of the normal flow of progression changes the game much nor do I think that every item should be stuck into a rigid item power progression path.
 
This shield has been around for a while now. Does anyone know the exact moment at which it became too powerful and ruined the game? You'd think people would be happy for once that a quest results in an item you don't immediately bag or bank by the time you can do it. I also think Dongsy is looking at this from many tiers above where you're intended to do the quest and judging the difficulty from that perspective.

I think it is nice when players (knowing they will be harassed) point out that an item/quest/reward might be too overpowered for the difficulty of obtaining it. Even if they are wrong (not saying he is in this case), it still makes for an interesting discussion. As opposed to a player asking for an item to get better and 90% of the people agreeing with them for the sake of advancing their own character.
 
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I've always felt this item to be pretty appropriate due to the poor itemization of Healing increment 7, especially for clerics.
 
Assuming this was the case I would agree but the tone of his post really makes me question if the entire thing was founded in a wish to improve the server/balance or just pettiness (especially in regards to the comment about the other recent nerfs, which were a long time coming and deserved).

The shield has been available for quite a time now and offers an HI7 alternative with a more time/less players trade-off. I suppose I just can't understand the mentality behind asking for this when it's such a minor thing to take issue with and would possibly fly in the face of the people who have obtained this item (which is definitely not easy as a non-established player/group of players) all on the off chance that it might not completely mesh with some rigid itemization structure.
 
A lot of players spend a lot of time doing tmaps hoping for the quest pieces.
The Vah quest to upgrade these pieces was a very nice bonus.
If the OP had posted the stats of the other quest rewards it would have added to their claim.
In just the last few days I have spent roughly 22 hours doing Tmaps and I have only 1 quest piece to show for it.
You can tell me that this quest is too easy and the item is overpowered but first you go finish it or link me your compleated one and tell us how long it took you.
Also as previously mentioned if your character is overgeared for the intended target of this quest then it doesnt mean the item is broken.
It simply means your overgeared for the maps and you could get the item easier then a new 65 players character.
 
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