luciferblack
Dalayan Elder
I swore there was a thread regarding this, but maybe it was just part of another thread... if it's out there and someone has a link, I'd appreciate it.
Anyway, I was thinking about the reasons for EXP locking and how at 51 you can do it without just mindlessly grinding with no reward (turn on 100% AA's). Could it be changed so that using EXP lock below 51 allows you to still gain experience on your expable items? The person is still putting in the work to play their character and better them, but they get a return on locking in order to play with friends or experience content (exp locked zones or adepts).
I know it's been suggested to allow someone to "pool" their frozen experience, but i don't really agree with this. However, if that's an easy enough option, I'd say make it an option for people who want it. You could always put in a cap of X amount of experience you can accumulate (or levels? maybe 2 levels at a time?) and then if their pool is full, as the player kills something, they get a message telling them they can't accumulate any more until they level up.
I feel like this would make it less terrible for those people who want to slowly progress through the game and enjoy all the content that's been made available at the lower levels.
As an aside - I am not currently doing this, but would consider starting from scratch if it was possible to lock experience, but still get some benefit from it. The game has a lot of grinding as it is and making no noticeable progress because you don't want to out-level friends or content sorta stinks. With all the expable items at lower levels, I feel this would be a great incentive.
Thanks for considering.
Anyway, I was thinking about the reasons for EXP locking and how at 51 you can do it without just mindlessly grinding with no reward (turn on 100% AA's). Could it be changed so that using EXP lock below 51 allows you to still gain experience on your expable items? The person is still putting in the work to play their character and better them, but they get a return on locking in order to play with friends or experience content (exp locked zones or adepts).
I know it's been suggested to allow someone to "pool" their frozen experience, but i don't really agree with this. However, if that's an easy enough option, I'd say make it an option for people who want it. You could always put in a cap of X amount of experience you can accumulate (or levels? maybe 2 levels at a time?) and then if their pool is full, as the player kills something, they get a message telling them they can't accumulate any more until they level up.
I feel like this would make it less terrible for those people who want to slowly progress through the game and enjoy all the content that's been made available at the lower levels.
As an aside - I am not currently doing this, but would consider starting from scratch if it was possible to lock experience, but still get some benefit from it. The game has a lot of grinding as it is and making no noticeable progress because you don't want to out-level friends or content sorta stinks. With all the expable items at lower levels, I feel this would be a great incentive.
Thanks for considering.