You've obviously never played a high level nec, Hasrett. Necro versatility was killed after level 50 (ruins of kunark). Pre-kunark you could main heal a group, could act as the main mezzer, or the pet could main tank. All these great things you talk about were sooo 1999. Mobs got significantly harder, and no spell upgrades were issued. the mez is 18 second duration (was a serverside tick on live, for 24 seconds) and was capped at 55, not sure on here. pets got a significant power decrease and could no longer really tank, and fear was capped at 55 for all those fear lovers.
Dude, there is LITTLE utility in a high level nec. You can FD and you can use a high cost res. Root and snare is not rare, many classes get both. Fear is also not rare, enc cler paladin sk all get it. Can't heal for anything, can't mez worth a damn, pet DPS is horrible. The role of a high level nec is DPS and recovery from a wipe. The role of wizards is DPS and movement (porting). That's why it's always been even on live. Notice the similarity and power between recovery from a wipe and porting?
I thought SoD encouraged grouping, anyways? Yeah, the solo game is a great reason to have the class suck everywhere else, good point! BTW, wizards solo quite well, always have. You can kill a mob in 15 seconds with rapid rending and then go back to internet porn while medding.
Hostyle - great idea. Let's allow the mana twitch spell to critical since there's nothing else worth casting on a raid. Let me throw out an arbitrary damage number, for the hell of it. On live, with a raid of 50 people or so, a nec would do 6%+ of the total mobs health by himself. There was a recast delay on 'twitch,' and it only gave 100 mana. So it takes about 30 seconds per Cheal you gave said cleric, out of 6 clerics. Which would you rather have? That's the reason only idiots used necs for twitchers on live.
here, CR is 475 mana, live was CH 400 mana. Transfer ratio (assuming it's the same) is 3:1 on the best twitch. 300 mana spent, 100 given. On an entire mana bar, you're looking at 2000 mana gained, including lich into that, at most? so 4 CRs for one of 3 clerics in a rot, plus extra mod rod time, which might get another CR in there. Pretty big difference there, grats on only needing 5 spells. FD, res, twitch, the other twitch, and lich. You too can master the necro class in 5 easy spells!
SKs got a spell called zev bite that gave 100 mana every once in a while, and would group with clerics. In omens of war, all mobs in the expansion were given one point of mana so necs could mind wrack them (200 mana given to everyone in group iirc), to keep twitching from happening, and keep the utility there.