Evening the scales: Criticals for necros/enchanters/etc

I know that, but 10% is better than 0%.

And it just so happens we give that 10% to the classes that gave up utility for the raw damage/healing. Deal with it.

Not all dots have an initial DD. Hell, most don't.

You do have a couple DoTs that have an initial DDs. Your high damage poison DoT has it. And when you get the right AAs your life taps will critically hit and critically heal you.

That lifetap starts at level 44.

Mage earth elementals get root at level 4.

Notice the level discrepancy?

Mage focus around their pets, which is why they have better pets than necros. Go look at the mage AAs and see.

Can't FD off any aggro. Tell that to my corpse which went from faking it to needing a res when the mob kept pounding me after a FD.

Yes you can, your doing something wrong. Or there is a DoT on you, or the mob was already casting on you before you FDed. Don't throw your faulty playing as a valid arguement to prove a point.

I don't know what you mean by power regen.

Oh, you didn't know necros get a self huge mana regen buff? What level are you again?

We can solo well, but you can't solo as well as if you had fear. Try putting this fear thing into context. How would you casters feel if your root didn't work in 90% of zones?

Did you forget necros have root too?
 
Shurley - On a serious note. Necro's are very good, they have a pet, dot's, life taps, FD, fear, snare, SICK mana regen, mana conversions, mez, and finally root... lemme tell you that opens a lot of options for solo'ing.

Something personally I do think necro's could use is critical twitching, when you give ur mana to someone else. This would make necro's much more useful in end raiding and probably entice more ppl to roll as necro. But definitly they rock for solo'ing, I see no need for changes there.
 
Hostyle said:
Shurley - On a serious note. Necro's are very good, they have a pet, dot's, life taps, FD, fear, snare, SICK mana regen, mana conversions, mez, and finally root... lemme tell you that opens a lot of options for solo'ing.

Something personally I do think necro's could use is critical twitching, when you give ur mana to someone else. This would make necro's much more useful in end raiding and probably entice more ppl to roll as necro. But definitly they rock for solo'ing, I see no need for changes there.
I dont think people yearn to be just a mana battery for high end raiding.
 
Kjia and Maimai said:
I'd like some exp group curses with no recast delay like one that gives a +2% chance to critical hit etc. but would need to be balanced for raids I guess...

It's also important to question whether the increased damage from a curse-style crithit effect would warrent the cost vs just casting a nuke (or your new relic nuke, ya bastid *shakes fist* ). Boon and channeler are good because they're cast in the pregame show; once people throw down, it'd be tough to do a non-raidy curse that doesn't end up being an ass-backward nuke anyways.
 
There is a reason all these people talk about what occurs at lvl 65 with a bunch of AAs. Whatever you can do at level 49 is only a fraction of what you can do at level 65 with a bunch of AAs. If changes are made to how a class is at level 49, those changes ripple down through the levels to the end. If you don't like the way you are now, level up, you'll get better.

I have to agree with you on one point: there is no fear in most zones, that sucks. Wiz doesn't have the manpower or the manpower with the knowhow to implement fear in more zones than he's already got. But as someone already pointed out, maybe you should adapt, maybe you should group. If you don't like getting pounded on my mobs, put a tank in the way. I love grouping with necros.

KAS

that's enough rant for now.
 
FD not working getting blaimed on ME?! I"m sorry to bring up an old and offhand comment but I hate to burst yoru bubble but half the time it doens't work and no i'm not snared/mezzed/debuffed/whatever. Here I am minding my own business trying to farm paw when a corrupt cent/bird/whatever starts pounding on my head. I FD, then STILL get pounded on till i get sent back to my bind point.

This really REALLY irritates me.
 
Zombu, I don't get what you're complaining about. Necros are already one of the best solo classes. Are you asking for Wizard DPS while not having to worry about aggro because of your pet and getting better mana regen than any other class? That's nuts, man.

Necros are currently one of the strongest classes in terms of versatility and soloability. If you're asking for pet crits because of consistency with the warrior thing, that's fine. You might even be able to talk the devs into making that change, in exchange for a comparable sacrifice in spell damage, pet tanking ability, or whatever. If you're just asking for a DPS upgrade, you're freaking nuts. I suspect you that you can outdamage a shaman and paladin together, and you can most definitely solo better than either one individually at level 49.

My paladin doesn't get crits against most mobs, warriors do. Should I be complaining? I also don't tank as well, or have as strong of defensive styles. Oh, but wait, I can hold aggro really well on most mobs. And I can heal myself. See the tradeoff there? I'm a little weaker in some areas, stronger in others. Necros are the same. Wizards don't have pets or dots or lich, but they can crit on some big spells.

It sounds to me like you just want necros to be the absolute best class. There's something called balance, my friend. Necros are already better than most other classes in a lot of ways... you have no room to complain.
 
Also, I want to point out that the same thing holds true at 39 or 49 or 60 as at 65--you're stronger in some areas than in others. Those aren't going to be the same areas as all other classes.

Some people actually like having distinction between classes, you know... makes the gameplay experience different when you're a necro than when you're a wizard =)

At 49 you can solo better than I could. At 20 you could solo better than I could. At 65 you'll be able to solo better than I'll be able to. All of that holds true for soloing better than monks, or clerics, or wizards, or warriors, or SKs, or many others. I haven't played many caster classes here, but I suspect you can also solo better than druids, and at least as well as mages and bsts. Bards pre-tweak, I'm not sure about, but that's a whole different matter.

Seriously, you're not exactly getting the shaft.
 
You've obviously never played a high level nec, Hasrett. Necro versatility was killed after level 50 (ruins of kunark). Pre-kunark you could main heal a group, could act as the main mezzer, or the pet could main tank. All these great things you talk about were sooo 1999. Mobs got significantly harder, and no spell upgrades were issued. the mez is 18 second duration (was a serverside tick on live, for 24 seconds) and was capped at 55, not sure on here. pets got a significant power decrease and could no longer really tank, and fear was capped at 55 for all those fear lovers.

Dude, there is LITTLE utility in a high level nec. You can FD and you can use a high cost res. Root and snare is not rare, many classes get both. Fear is also not rare, enc cler paladin sk all get it. Can't heal for anything, can't mez worth a damn, pet DPS is horrible. The role of a high level nec is DPS and recovery from a wipe. The role of wizards is DPS and movement (porting). That's why it's always been even on live. Notice the similarity and power between recovery from a wipe and porting?

I thought SoD encouraged grouping, anyways? Yeah, the solo game is a great reason to have the class suck everywhere else, good point! BTW, wizards solo quite well, always have. You can kill a mob in 15 seconds with rapid rending and then go back to internet porn while medding.


Hostyle - great idea. Let's allow the mana twitch spell to critical since there's nothing else worth casting on a raid. Let me throw out an arbitrary damage number, for the hell of it. On live, with a raid of 50 people or so, a nec would do 6%+ of the total mobs health by himself. There was a recast delay on 'twitch,' and it only gave 100 mana. So it takes about 30 seconds per Cheal you gave said cleric, out of 6 clerics. Which would you rather have? That's the reason only idiots used necs for twitchers on live.

here, CR is 475 mana, live was CH 400 mana. Transfer ratio (assuming it's the same) is 3:1 on the best twitch. 300 mana spent, 100 given. On an entire mana bar, you're looking at 2000 mana gained, including lich into that, at most? so 4 CRs for one of 3 clerics in a rot, plus extra mod rod time, which might get another CR in there. Pretty big difference there, grats on only needing 5 spells. FD, res, twitch, the other twitch, and lich. You too can master the necro class in 5 easy spells!

SKs got a spell called zev bite that gave 100 mana every once in a while, and would group with clerics. In omens of war, all mobs in the expansion were given one point of mana so necs could mind wrack them (200 mana given to everyone in group iirc), to keep twitching from happening, and keep the utility there.
 
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