Thinkmeats said:
Zombu buddy I loves you but you should really wait until you hit 65 before suggesting sweeping balance changes. Not that the opinions of 65s are more valid than lower levels'--they aren't--but that, empyrically speaking, a whopping two out of your 47 posts are in forums not named "Suggestions & Requests". Making so many requests so often will dilute your ability to request in the future--you know that phrase "pick your battles"? If it's an issue, someone else will pick up the torch. If you're the only necro asking for this stuff then you should probably not be posting about it. Wait and see, talk to other necros to find out how they deal with issues; adapt yourself first and only try to adapt the game second.
Well, I frequent here because the other forums are dead and I have no tradeskills to ask about, but I am thinking about taking up tailoring.
I understand what you're saying to an extent, but I do think there is a bit of too much focus placed on "at 65, XYZ happens". What about 1-49? Are the problems found at those places null and void?
Well, I'm not trying to champion any causes. Sometimes my suggestions are totally ignored, and sometimes they are actually used. I suggested a 2x damage 50% duration on a spell that Wiz agreed was messed up. If anything, my biggest complaint about the necro class is the lack of fear. Yes, I know I can root (albeit at level 34, which is a long time between any other caster). Yes, I know I can snare (albeit I'm using the same snare at 48 that I used at 29). Yes, I know I can run away and med while my pet tanks, but you know what works a lot better than that? Your pet beating the Hell out of a mob while your dots slowly peck away at it while the mob runs away in fear so he isn't even fighting back.
Guess what? Can't do that here.
People keep saying "aggro kiting", but the simple fact of the matter is aggro kiting is no where near as mana/time efficient as fear kiting.
If a mob is feared, I can med with impunity. If he is still aggro at me, I have to keep running away.
If a mob is feared, my pet can bash away with no worries. If he is aggro at me, he might very well go aggro on my pet next.
Since I can't fear, I have to rely on spells that are totally and utterly misbalanced in regards to level. I hated that on live, a 20 level gap between dooming/cascading darkness and boil/ignite blood, as well as getting root at 34 when everyone else gets it much earlier (as early as level 4), and getting the next root upgrade in the 50s. But when I had fear, I never rooted, and when I had fear, damage duration didn't matter that much, since I could in essence keep the mob from actually fighting back.
No fear absolutely cripples necromancers due to a horrible gap when you get certain spells at certain levels.