Eternal stones request

I never thought there was a problem with those stones. Looking back on the drop rate I estimate it was probally average of 30% of the time one droped. If you only go there 3 or 4 times then yes your going to think it sucks because your not seeing any stones. Complaining about the bottle neck to a quest that yields a great item and asking that it be changed just doesnt seem like something the dev's should care about. Your stating that your clearing a lower tier zone for other guilds and because of that are killing the named mobs. one, how much of that loot is rotting? two, why do you care if your clearing trash for a quest and another guild comes in behind you. Either they can kill the trash and boss or they cant. You removing the trash isnt going to help them kill the bosses.
Ok sure you asked that it be left at the same drop rate and moved to another zone, ValorB, that isnt so bad but once again there are several guilds that raid ValorB so that means your guild would be "clearing trash in a raid zone for other guilds." Either way I think your post is stupid. How many stones did exodus have rot or get looted by who knows who before the guild found out what they were for? Actually that last part was when you had stoped playing for exodus for whatever reason and before you came back. The guild had a lot of stones go somewhere, sucks that people either deleted them or they got looted by now inactive people in the guild.
I have no clue how hard IS is but I hear its freaking insane, yes the healer clicky (only know I know anything about) would be a very nice item to have in there. However if you cant do an encounter because you dont have 1 item then you shouldnt be there. I might be speaking out my ass on this last part but I dont recall SoD being designed where you MUST HAVE itemXYZ to beat encounter A.
Other guilds managed to do the quest just fine, dont dumb it down because the newest kid on the block wants to complain. Change the spawn timer back, put the loot back to orininal drop rate and keep on trucking.
 
Drop rate used to be much higher than it is now, from my experience. Also your post makes no sense, write it so i can understand what you're saying.
 
Just throwing this out there as an option, but what about putting a small chance of ED TMaps to drop them in chests. I know higher tier guilds are beyond it, but they usually have ED Maps rotting with nothing to do with them anymore, and they are designed around the IP Tier.
 
Other guilds managed to do the quest just fine, dont dumb it down because the newest kid on the block wants to complain. Change the spawn timer back, put the loot back to orininal drop rate and keep on trucking.
The whole point was to not dick over lower end guilds while at the same time not leaving nameds up on a silver platter with no clear.
 
Not to derail the other thread more, I think Jose's idea of putting a stone on The Reborn Malath sounds nice. He's been up basically forever now and nothing I've seen in Emberflow so far seems the right type to drop a stone part.. Maybe Kralaw Builders or what did you have in mind?
 
I figured it could be added to the demon wing, or later DE wings. Might have to change some quest dialogue, but it's a better option than screwing over other guilds.
 
I figured it could be added to the demon wing, or later DE wings. Might have to change some quest dialogue, but it's a better option than screwing over other guilds.

4.2 seems like the best choice flavour wise. I don't know of any golem type mobs in emberflow.
 
But it's not going to fix the backgearing problem, just move it somewhere else. I honestly regret saying it since you guys don't seem to grasp this issue.

the difference is: by clearing out IP everytime it's up we are causing a vacuum for progressing guilds in possible peerless drops, archaic/ritual drops, and (lo and behold) ip stones for themselves. cmal 4.2 is a gearing destination but it isn't a raid destination.

I think it's a good quest, you progress you get drops, you progress you get drops. Thing is: even if we get to the point in the future when we are done with ip stones, wouldn't the next guild that broke into ToT have to start backgearing for them since we always farmed them, continuing the vacuum?

Also wold, sorry about shitting up the other thread but I, and others I think, thought that your post was directed squarely at exodus, causing the post-storm of why we are backgearing in IP all over again.
 
So now the optimal classes for 4.2 have an option for eternal stones? Everyone else looks where?
 
I think it's a good quest, you progress you get drops, you progress you get drops. Thing is: even if we get to the point in the future when we are done with ip stones, wouldn't the next guild that broke into ToT have to start backgearing for them since we always farmed them, continuing the vacuum?

Also wold, sorry about shitting up the other thread but I, and others I think, thought that your post was directed squarely at exodus, causing the post-storm of why we are backgearing in IP all over again.

numinous has broke into tot, killed the first 2 named. and have never seen any of the first 3 ip named up on our raid nites.

Doesnt exodus still farm tot wings? i think the post-storm was about how you kill tot wings still which makes pr have to drop down to look for mobs ie valorb, thaz, which makes rev drop down from upper thaz to lower thaz?, which makes bane stay farming ip forever. which makes cw and numi killing the scraps .. and everything raidable is dead by thursday.
i think the point was if exo would stick to generals and the blue robe dude in thaz it would open up some targets for others? grow some b**ls and zone to sanctum b4 more your peeps leave.
as this post has nothing to do this eternal stones post.. neither does the randomized raid targets post have anything to do with eternal stones.
 
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numinous has broke into tot, killed the first 2 named. and have never seen any of the first 3 ip named up on our raid nites.

Doesnt exodus still farm tot wings? i think the post-storm was about how you kill tot wings still which makes pr have to drop down to look for mobs ie valorb, thaz, which makes rev drop down from upper thaz to lower thaz?, which makes bane stay farming ip forever. which makes cw and numi killing the scraps .. and everything raidable is dead by thursday.
i think the point was if exo would stick to generals and the blue robe dude in thaz it would open up some targets for others? grow some b**ls and zone to sanctum b4 more your peeps leave.
as this post has nothing to do this eternal stones post.. neither does the randomized raid targets post have anything to do with eternal stones.

ToT is a wide tier spanning zone. Actually, none of this post makes any sense. Since when is rev doing UT? Since when has PR done anything in ToT besides lobby?



Farming only generals and Thaz would be damn nice, but is not possible. Exodus raids a lot and downs a lot of targets, sue us. We have been to sanctum and have balls thank you. Grow some balls yourself and start being assertive with targets.
 
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ToT is a wide tier spanning zone. Actually, none of this post makes any sense. Since when is rev doing UT? Since when has PR done anything in ToT besides lobby?

if you read the post then u'd understand why PR hasnt done anything besides lobby and why rev isnt in UT.
 
if you read the post then u'd understand why PR hasnt done anything besides lobby and why rev isnt in UT.

I do in fact think all of this is related, here's why (as I've said already): exodus comes and clears out all the trash in IP, that's like 1-2 hours of clearing that could very well be 3-4 hours for another guild assuming they take time to (a) take out bosses, (b) distribute loot, (c) do splits/offtanks (d) wipe and recover. Let's say a guild wants to take out yashira for example-that's a long clear where they have to do all of the (b),(c),(d).

On a raid, often times the main restriction is time-people have to leave eventually. By clearing IP, we are saving other guild's time.

Also, Iae: I think, ultimately, we are looking for an alternative place to look for IP stone so that guilds raid IP as intended.
 
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Guy, we leave up a lot of stuff. We raid like 3 hours 5 days a week. We dont kill any content PR/reve are doing. We stick to mephars, farhags, generals and IP stones.
 
ToT mobs in all wings we have raided recently have been up for more than a day after they spawn for more than just once. Not to mention some people are still lacking certain quest pieces and flags. We haven't done birds and below in weeks and none of the UT.

When you recruit new people, you have to gear them. Unless if they were previously in a much better guild, of course. Get familiar with the situation before you point fingers. We might have won the big blue guy by now if not like 5 very well geared people quit/moved/got a new job/got liver cyrosis/played Live or whatever (not like we were any close to winning even when they still played), and if we weren't bicoastal guild consisting of 12 real people who 2box and don't have 8 hours daily free to wipe on new content that is way easier for singleboxers. If you actually have to figure out your own strategy and don't have a tank/bard/cleric/enc/whatever from higher tier guild that also serves you the strategies on plate (unlike other guilds), it can get lengthy and depressing.

If we actually wanted to cockblock others, we'd make sure UT and Birds in ToT would never be up, but *gasp* we raided that because we actually needed the loot (and still need some of it). You know, cause raiding something for the XYth time is so much fun. And don't tell me a 7k hp paladin can tank Sanctum without getting any old gear first.

We could either gear what we're missing and stagnate until we're ready (or burn out) or get an outsider to help us, which won't happen.


EDIT: I love how everyone mentions Exo doing ValorB or Birds or IP names or whatever, and the guilds that actually kill that are laughing in the back - because we haven't done those in weeks.
 
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You can do 4.2 with a less than optimal crew pretty easily. It's even doable with a 4.1 group.

Once you start getting the gear, and have a crew that knows the strat, yes. But people that don't know what's going on are going to wipe without the optimal setup.
 
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