Eternal stones request

I think I found the best way to address your one major salient point (That you are clearing for other guilds) while still keeping the difficulty.

As of this post eternal statues are on a much quicker respawn - meaning Prison raids will more than be able to clear the entire thing before respawns in one sitting but guilds will be less likely to farm the stones and make the spawn/named get out of synch.

To counter this the drop rates of the stones have also been reduced. Meaning you now have more chances to get the stones and can worry less about doing others work for them.
Are we sure this is working as intended? Cause after 4 complete clears of IP (as in killing every single statue in the zone, so a total of 64 statues), we still have to see our 1st post-change stone to drop.
 
I think you guys are missing the point. Woldaff already stated that this part is supposed to be a bottleneck. It is NOT supposed to be an easy farm. Having a mob drop the stone every time would make that mob perma camped, and therefore never killed by a lower tiered guild. It would also make the quest a lot easier. You guys asked for trash to have a quicker respawn, and it happened, but at the price of the stone being more rare. When Steel cleared, we had several clears of no stones at all, so having the drop rate decrease makes your two or so clears of no stones pretty reasonable. Really, it was fine how it was, and now I think it is harder, because it wasn't the spawn rate that was bad, but rather the willingness to go farm mobs over and over. Now you have to farm more mobs of the same difficulty and now the lower tiered guilds have to kill the statues (hard trash) even more now because of the change.

You put yourself in a situation where you now have to farm harder to get the result you would have gotten previously from farming less mobs. If you are not taking advantage of the increased spawn rate, then you are just making the quest harder.

Again, this part is supposed to be a huge time sink. Having something drop it 100% of the time would be a horrible idea. Good luck with the farm.
 
We're clearing IP for lower tier guilds still, even with decreased spawn time. So this isnt working as intended. Also, i didnt ask for what happened. I asked for stones to be added elsewhere. Problem here is that we wont skip any IP names now and lower tier guilds wont have any chance at IP before we've gotten our stones.
 
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stones

pretty sure bane has had ip named on lock for 2 months or so.. so your def not clearing them for that much of a low lvl guild.
 
pretty sure bane has had ip named on lock for 2 months or so.. so your def not clearing them for that much of a low lvl guild.
We cleared everything buy deyranni and ghar the other night by choice. It's deffo not on lock down


Unless the spawntime is decreased to <6hrs, we will still be clearing for other guilds so it seems a different solution is in order.
 
make a new world spawn cash item mob.

have it always drop a stone like crusher.

there will be competition for it, just like crusher.

return IP back to normal.

probblem solved.

if you want to be lazy you can just make it share a spawn point with crusher.

if you want to be really lazy you can just make crusher randomly drop one or the other.

or you can just make OP statues drop stones.

There really are a plethora of fixes for this.

The bottleneck would have been appropriate had the stones always dropped in inner prison, but since they haven't you are simply putting more work on the group of people who the quest is intended for, and making it easier for up and coming guilds to complete the quest.

Raiding trivial back content for random drops so you can proceed in your current content isn't fun. For anyone.
 
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probblem solved.

There has to be a real problem to be able to solve it.

The bottleneck would have been appropriate had the stones always dropped in inner prison, but since they haven't you are simply putting more work on the group of people who the quest is intended for, and making it easier for up and coming guilds to complete the quest.

Been there, done that, shit happens. Would you rather there be no new quests?

Raiding trivial back content for random drops so you can proceed in your current content isn't fun. For anyone.

It's a quest, and has nothing to do with progression; you can do without it. If you don't want the item then don't do the quest, it's pretty simple.
 
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Stones used to drop much more than they do now, but the drop rate got lowered and spawn rate increased so we wouldnt be clearing for lower tier guilds, which we are doing.

What Cinn said: Raiding trivial back content for random drops so you can proceed in your current content isn't fun. For anyone.
 
Without posting any spoilers, Ill tell you now - the real bottleneck lies elsewhere. This should be a RELATIVELY easy part. But if 64 statues = 0 drops, then there seems to be an issue, IMO.

Yes, there is more than one bottleneck to this quest. Steel and Ruin did this quest just fine and were more than happy with the rewards that came along with the quest.

Finster brought up good points and then, of course, they are "shot down" with a "witty" comment by another player (very Chillville of him, go figure). There is nothing wrong with this quest, and there never was. It is fine as is. Not every member should get these quest items as they are supposed to be VERY HARD to obtain. If you want to go back and do back content to advance, then do it. Just like archaics, sometimes you have to do back content for whatever reason. Other guilds ahead of you did not have the pleasure of getting our stones while working through IP, so I do not see how that is a valid point.

Again, making a mob drop the stone every time would take away a lot to this quest.
 
Its pretty stupid killing a named that its 100% rot, and yeah u can bring alts, that weak your force a lot, delay it even more and generate an insane amount of inecessary drama between guildies, since everyone want his one in...
You do know that you can have a raid of 17 alts and 1 tank, camp the 17 alts out, and log the 17 mains back in and the alts get loot, right?
1 grouping trash there will allow u to pull how many statues 4? I highly doubt Steel can manage to do 2 pulls and even less 2 golems pulls with 1 group...u kinda need 2 groups+ for statues
And yes, IP trash is 90% one groupable. Sald could tank 2 statues.

I think that the bottleneck is fine. It's suppose to you know...slow you down. And you don't need them for progression, they are just nice to have.
 
You do know that you can have a raid of 17 alts and 1 tank, camp the 17 alts out, and log the 17 mains back in and the alts get loot, right?

I've never understood why this is allowed. It defeats the purpose of people outside the raid not being able to loot no drop items.
 
You do know that you can have a raid of 17 alts and 1 tank, camp the 17 alts out, and log the 17 mains back in and the alts get loot, right?
And yes, IP trash is 90% one groupable. Sald could tank 2 statues.

I also didn't know that you were allowed to use a 34 man raid anywhere in sod
 
Uh, most of the ToT quest items are pretty much must have, especially if you're going to step foot into Sanctum. A free 1700 point group HoT clicky with a 3 minute recast on all your healers (or whatever class you want to have them, they are clickable from inventory) is a huge boon, not to mention the only bow DPS upgrade for rangers since IP (that's also insane DPS) and the best agro/DPS 1 handers in the game.


No, not needed for Sanctum at all guys.

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You do know that you can have a raid of 17 alts and 1 tank, camp the 17 alts out, and log the 17 mains back in and the alts get loot, right?
And yes, IP trash is 90% one groupable. Sald could tank 2 statues.

And you guys gave Forsaken shit for out-of-group looting in 4-2. Wow.
 
No, not needed for Sanctum at all guys.

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And you guys gave Forsaken shit for out-of-group looting in 4-2. Wow.

Seferon is the only person I ever knew who thought it good strategy to use an ashpyre in sanctum. ((:) I will also add I believe most of the shit forsaken took is because people weren't allowed to gear their alts up the same way, feel free to raid camp your alts and play healers outside of the raid for gongoerth rots though ! I hear he drops a nice sword.

As a matter of non derailment I have to agree with anyone who has said to leave the bottleneck alone. I wouldn't even agree that the stones are a bottleneck - the pieces are *hard* to get from ToT and after farming the damn zone for 200 billion hours most anyone in Steel that doesn't have their ToT weapon knows what the real bottleneck is. This is kind of a nitpicky request I really am suprised it was changed so quickly.

My personal opinion is that the weapons aren't even that great and the ashpyre clicky was kind of lax, I know I harassed woldaff to change it more than once - at least allow it to crit. The weapons are just more gas on the fire of sick items you rake in at ToT tier making anything easier to get is kind of just blah.
 
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