Endless Quiver/Archery Mastery 3

Whine whine whine, you guys are luck you HAVE endless quiver.

You don't know what it was like, back in the day man. Summoning 10 stacks of arrows from your bracer before you could do a god damned thing?!?! ditching out 500pp in like 3 hours of raiding, because if a guild officer found you using summoned arrows on a boss mob, he'd take a broom stick too you...

I'm just glad luclin came around.
 
Wiz said:
A 3 dmg arrow ranger did around the same damage as a equally equipped monk.
quote]

now this is where I have a problem with this change.

Why are we constantly compared to monks in dmg output as opposed to being compared to rogues. Afterall, we are sustained high level damage.

A monk has so much more versatility than a ranger.

-They tank far better.
-They have mend.
-They have FD, splitting , pulling, get of trouble instantly in any situation.
-They have unique skills that not only deal damage but now also have built-in procs and which are also improved with aa's.
-They have an incredible lineup of styles.

A ranger has a mediocre lineup of spells, which are utterly redundant when either of his/her parent class is in the same situation or group.

Their styles are so-so at best. Flurry is nice but sustainable for very very short periods.

melee damage is no better than a warrior's so bows are really their primary skill.

When you consider this you have to realise that they should exceed monks in damage and come close to rogues, who also benefit from more abilities than rangers do. (Evade, sneak, styles).


I just dont see the point of playing a ranger anymore when a monk can do everything you do and more for half the effort.

Yes you say we have the option of doing more damage for a price but seriously think about it - what ranger is actually going to be dumping 400pp/trash mob or carrying enough supplies of 4 or 5 dmg arrows to make it worthwhile while xp'ing?

Yes the option is there, but it so expensive and so cumbersome and so impracticle that most rangers will give up.
 
I'm not trying to take sides here. But rangers dont have to take rampage on raids, or steal agro (rare), rangers dont need resist gear as much, rangers solo alot better thank monks, or rogues. they have quick heals, which is nice, even if they aren't as good as pally healing. Rogues and monks have no buffs, you do, and they have to deal damage up close, making them a pain for priest classes for healing against AE mobs, rampage, etc, etc.

A ranger has a mediocre lineup of spells, which are utterly redundant when either of his/her parent class is in the same situation or group.
At least they have spells. I think that if you can cast buffs/spells, you should not out dps classes that have no access to self buffing. Rangers also get a raid buff that is very wanted. Heals are never redundant, and since they have lower end druid spells, it even makes them that much more useful in groups because if there IS no druid, they can at least comphensate by adding lower end druid buffs, as well as your own line of buffs. And if there IS a druid you have your own line of spells that the group can benifit from (CoTP).
 
Raherin said:
But rangers dont have to take rampage on raids, or steal agro (rare)

Neither do rogues or monks :? split tanks usually take rampage unless a rogue or monk have engaged before its due and if they're stealing aggro then they're not playing their class effectively. Either of which has really nothing to do with rogues vs rangers vs monks...


rangers solo alot better than monks

True in some situations, false in others. And in WR we all know hardly any monk or melee for that fact solo's - they all have priest classes to duo with which when combined wih their superior melee abilities makes them far better at grinding solo or duo'ing than a ranger.



Rogues and monks have no buffs, you do, and they have to deal damage up close, making them a pain for priest classes for healing against AE mobs, rampage, etc, etc

Again here we're talking about unrelated things - range of attack has nothing to do with dmg output or at least shouldn't. Thats like saying one int caster should have crap nukes because they use bolts which have further range, then another int caster who uses instant dd at a shorter range. It just isnt a justification...


At least they have spells. I think that if you can cast buffs/spells, you should not out dps classes that have no access to self buffing.

I think you're forgetting that their abilities are like-spells for them which present far more utility for them as their abilities are perfectly matched for their class, unlike ranger who is useless if a druid or any buff /priest class is in the group. His spells (abilities) become redundant. He is left as a pure dmg dealer at that point if you can understand what im trying to say.

Monks abilities in particular are full of effects and capabilities which augment their overall capability regardless of any other class being around. This is an immense bonus.



Rangers also get a raid buff that is very wanted. And if there IS a druid you have your own line of spells that the group can benifit from (CoTP).

1 buff Vs the utility of monks / rogues....hm fair trade....
 
Ok then, try being a non-tanking warrior and see how much fun that is.

You can shield and uh, throw some really bad dps.


Range of attack does make a difference. AE/Rampage/Flurry mobs are pains. I'm a shaman, and I have to spam heal monks and rogues on raids against these types of mobs. I could be using my mana to deal damage, but thats not quite possible with these situations. So I know first hand that I am not healing rangers and I am having to spam heal rogues and monks and warriors on raids. Rangers have a huge benifit because they don't need to get resist/hps gear, you may have one useful buff, but so does pally, and do SKs even get a raid buff to cast? Having a 500point quick heal is also nice, wether you think so or not. (especially with healing crit chance)

I think that rangers lose some of their dps because they have the comfort of attacking with complete safety. I've spoken to a few rangers and some even told me that they solo better than regular xp groups, and that only really good high end xp groups compete with their soloing xp. If you find some low dark blue cons you can straight kill for almost free mana. Snare/Kite.

You can't always comrair stuff to DCers, they cheat. And not everyone on this server DCs.

I am not talking about level 50 under rangers btw. I'm speaking about level 60+ with AAs.
 
I find this quite funny... You want rangers to do Rogue DPS *from any direction* with a ranged weapon.

Tell me, good sir - Just what reason would there be to actually play a rogue on WR if this were the case? Corpse dragging? Get real.
 
sp4mm said:
I find this quite funny... You want rangers to do Rogue DPS *from any direction* with a ranged weapon.

Tell me, good sir - Just what reason would there be to actually play a rogue on WR if this were the case? Corpse dragging? Get real.


I didn't say they should *do* rogue dps, that was your conclusion not mine.

I was simply stating that when you consider the abilities and utility of other high dps melees, it doesnt quite balance that rangers need to have the very best bow in the game with 60+ aa's just to *match* a monk's damage output.

As for what reason to play a rogue? apart from the seemingly endless benefits they have here....fun factor ? uniqueness? because you dont want to play a cleric ? Who knows, who cares.
 
some dude said:
Why are we constantly compared to monks in dmg output as opposed to being compared to rogues. Afterall, we are sustained high level damage.

That's probably why he thought you wanted to be compared to Rogues and not Monks.

You keep trying to take away the focus that rangers perform RANGED dps. This doesn't matter, you say? Check Gonret's DPS during a raid some time. He's near the top, and there is NO WAY he can die to an AE. He is no burden to healers. He doesn't have to run away to avoid a 5k ae for 20 seconds (meanwhile, the melees are losing 20 seconds of 150dps). This counts for nothing? He is constant ranged dps. No other class can duplicate this.
 
Elitra... shhhH!!!! ;)

While its good for us to stay out of the range of attack and AoE's/etc on raids, it also means that we are out of range for bard songs. Also, since we're talking about high end rangers here, most high end rogue's monks have really good resists, PLUS theres almost always a bard on raids to make the melee's near immune to any AoE's. I know this isnt much but I'm trying to give all perspectives on the issue. Oh yeah, one last thing on this range issue: its both a blessing and a curse. Let me bring my recent text of a ToV raid:
"omg guys look how awesome I am, I'm out of the AoE and I can barely even see it and still hit it"
"Wow rangers are super duper cool"
"what the..."
/t guild_cleric_03 can i get a rez please? its by the wanderer....

As for our soloing abilities, I was just excited when I told you all of that and while *some* of it is true, I exaggerated a little :roll: . While I can do some decent soloing, its sub-par to the 'average' xp group, I was referring to those exp groups where everyone keeps dying, attacking the wrong things, and people are just stupid... yeah thats it.
 
Makes sense, one thing,

PLUS theres almost always a bard on raids to make the melee's near immune to any AoE's

No way :(

Play a druid/shaman/cleric to some AE/rampage/flurry mobs for a little while. There is a huge amount of pad healing involved =\

i even have to pad heal some of the best rogues and monks on the server....oh and the odd ranger that melees =p
 
rabe said:
some dude said:
Why are we constantly compared to monks in dmg output as opposed to being compared to rogues. Afterall, we are sustained high level damage.

That's probably why he thought you wanted to be compared to Rogues and not Monks.

You keep trying to take away the focus that rangers perform RANGED dps. This doesn't matter, you say? Check Gonret's DPS during a raid some time. He's near the top, and there is NO WAY he can die to an AE. He is no burden to healers. He doesn't have to run away to avoid a 5k ae for 20 seconds (meanwhile, the melees are losing 20 seconds of 150dps). This counts for nothing? He is constant ranged dps. No other class can duplicate this.

Rangers with all their bow AAs and a King bow go far, far beyond monk DPS.
 
melwin said:
rabe said:
some dude said:
Why are we constantly compared to monks in dmg output as opposed to being compared to rogues. Afterall, we are sustained high level damage.

That's probably why he thought you wanted to be compared to Rogues and not Monks.

You keep trying to take away the focus that rangers perform RANGED dps. This doesn't matter, you say? Check Gonret's DPS during a raid some time. He's near the top, and there is NO WAY he can die to an AE. He is no burden to healers. He doesn't have to run away to avoid a 5k ae for 20 seconds (meanwhile, the melees are losing 20 seconds of 150dps). This counts for nothing? He is constant ranged dps. No other class can duplicate this.

Rangers with all their bow AAs and a King bow go far, far beyond monk DPS.

Actually, no, this is only true if they're shooting away a lot of money. A monk with EQ-able arrows will do monk DPS.
 
Wiz said:
melwin said:
rabe said:
some dude said:
Why are we constantly compared to monks in dmg output as opposed to being compared to rogues. Afterall, we are sustained high level damage.

That's probably why he thought you wanted to be compared to Rogues and not Monks.

You keep trying to take away the focus that rangers perform RANGED dps. This doesn't matter, you say? Check Gonret's DPS during a raid some time. He's near the top, and there is NO WAY he can die to an AE. He is no burden to healers. He doesn't have to run away to avoid a 5k ae for 20 seconds (meanwhile, the melees are losing 20 seconds of 150dps). This counts for nothing? He is constant ranged dps. No other class can duplicate this.

Rangers with all their bow AAs and a King bow go far, far beyond monk DPS.

Actually, no, this is only true if they're shooting away a lot of money. A monk with EQ-able arrows will do monk DPS.

Sweet! Monks get bows now! ;)
 
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