End Game Pulling

:psyduck:

It is pretty obvious that Im not suggesting more mobs should be splittable due to the difficulty of multi-trash encounters or multi-trash pulls.
 
Jun said:
:psyduck:

It is pretty obvious that Im not suggesting more mobs should be splittable due to the difficulty of multi-trash encounters or multi-trash pulls.

No, you are sneakily implying it though. You want more split intensive pulls in end game, knowing full well that that there arent many splits in the end game. The two options to solve this are 1.) making current hard pulls splittable, so Mallas is right or 2.) Adding more mobs to current raids which is a pain in the ass for everyone cause god damnit now we have to split shit AND do 3 pulls...

So which one is it?
 
You are suggesting more monk splittable encounters for shits and giggles then?? or just out of boredom on raids? I dont get it tbh.

If its boredom..please consider the 17 other peeps in a raid that have to sit on thier asses while monks/shadowmonks split.

Frankly I am a fan of the multi mob/unsplittable encounters much moreso then the "park your ass here and wait till split" encounters. Much more challenging to handle for a raidforce as opposed to one players luck/skill splitting mobs and spoon feeding them to a raid.
 
How am I sneakily impying it? Honestly, reread my post, and stop shitting up my thread. Im not asking wardwyrms/sep/cod be changed, Im suggesting more pulling in future content be monk intensive. Im only using the sep/cod pulls as examples of highly unsplittable zones.
 
Tomil said:
No, you are sneakily implying it though. You want more split intensive pulls in end game, knowing full well that that there arent many splits in the end game. The two options to solve this are 1.) making current hard pulls splittable, so Mallas is right or 2.) Adding more mobs to current raids which is a pain in the ass for everyone cause god damnit now we have to split shit AND do 3 pulls...

So which one is it?

3. When more zones are put in, please note that splitting is a useful thing to have in zones, as it makes monks desirable beyond a DPS class and emergency tank class.

What you did here shows that you're either an idiot or an asshole. Which one is it?
 
Syl, not for shits and giggles, to add more usefullness to monks in the current 18 man setup.

A good way to add this may be to make the mobs mezzable (but tough to maintain) OR splittable. That way, like you said Syl, if youre sitting around waiting for a monk who cant get the split done, you could opt to risk some deaths pulling both and trying to mez.
 
rab said:
3. When more zones are put in, please note that splitting is a useful thing to have in zones, as it makes monks desirable beyond a DPS class and emergency tank class.

What you did here shows that you're either an idiot or an asshole. Which one is it?

He never brought up adding new zones with cool splitting opportunities. I'd be alright with that. i based my answer on..

jun said:
It would be a good way to balance some harder multi-pulls with even a chance of being able to split the mobs
 
i think from what i read from Jun is.. make monks more useful AND make the 3 pulls splitable cause they are too hard.

monks are damn useful already.  there aren't 50 3 pulls in Sep or CoD or IP or OP.  there are i think at most 10 in Sep (if you do them all), CoD maybe about the same (i don't count the summoner as a 3 pull but if you want to ok) and there are only 2 pulls in IP (minus the 3 pull which you just ahve to deal with cause its a progression fight).

Wasn't sneakily implied just eluded to with the making stuff splitable.  Cause if you make ANYTHING in CoD and IP and Sep splitable it adds more time to raids.. but also makes them MUCH easier. 

I understand you may get bored.. but healers are usually imo the most bored (having played a warrior on live).  we sit around and hit heal and duck.  thats it  :p tho there is a art to that as with all classes.

But the unsplittable pulls are to challenge you and see if your ready to move on.. especially in the case of the 2 statue pulls and the 3 pull in prison. PLenty you can single pull or split. But i would say half the fights are doubles for the reason of challenge
 
Try splitting without 2 monks maybe? That's where I find the most enjoyment in being a monk. monk / insert fd class pull teams are boring and trivial. Zhak and Myrmidon #1 pull team, Podge gets an honorable mention.
 
I am suggesting changes for future content. Sorry, I shouldve made this more apparent in the original post.
 
I think Jun is just asking for more 3+ pulls of caster mobs that nuke for 2000 unresistable to split :toot: /sarcasm off

Seriously, I agree with Jun tho, this only a few pulls post sepulcher that actually require splitting, most of it a warrior can pull, currently monks and SKs in Ruin primarily just run the mob (then stand and DPS) to Duma and FD, then he tags.. Even in CoD, Duma just pulls most of them himself. Im not sure how easy it will be to make the pulling game any more complicated than the PoA or PoT pulls.
 
Zhak said:
Try splitting without 2 monks maybe? That's where I find the most enjoyment in being a monk. monk / insert fd class pull teams are boring and trivial. Zhak and Myrmidon #1 pull team, Podge gets an honorable mention.

Currently my pulling consists of bring a mob close enough for Sald to tag, not sure where you got two monk pulling from my post, as Steel only uses one monk on every raid.

edit: unless you meant the poair thing, in which case yea we use monk + sk.
 
volvov2 said:
Im not sure how easy it will be to make the pulling game any more complicated than the PoA or PoT pulls.

If pathing in newer content is added ( Examples are how Cata/Sepulcher currently are) mobs could be on identical walk back timers and require manipulating the pathing to split them. This is a good way of making non-casting mobs difficult splits.
 
Jun said:
I am suggesting changes for future content.  Sorry, I shouldve made this more apparent in the original post.

I took this into consideration for Thazeran's. Not every single pull is splittable there, since some pulls are hard linked, but I'm sure Zhak or Jose can tell you that there's a lot more stuff splittable there than in the previous 3 tiers worth of zones.

It will definitely be more like this from now on for zones I design too.
 
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