Bonk84 said:the only problem i see with WR now and traveling is there is a lot of dead zones. places like oasis and the wastes of tarvl (sorry for spelling, old north and south ro) are completly dead due to freeport being an undead city with the threat of instant death looming around every corner with little merchant support. another zone thats pretty dead is frosthorn coast due to lack of boat traveling to it which would be a nice addition and will open up velious travel. i hate having to run from newport to centaur hills to bb, to everfrost, to faen woods, to stormkeep, to east wastes to frosthorn to tower for a torment raid when im late and there's no porter around, its an absurdly long run in my opinion that takes well over 20 minutes. please add in a boat system to frosthorn, i'd love to see the old icebreaker run again =D
zones like darkwoods or red sun mountains are great xp zones but no one travels to them because they are afraid to travel on foot. every time i run through darkwoods checking on my named spawns, the Adept dragon is always up (hear that newbies!! pharm him!). i wish there was some way the WR staff could use the old small wizard spires for traveling around to open up some of these areas, sorta like a train station depot which you have to pay to travel to. post a few translocators at the top of each spire that would just be used for a point to point jump to the closest small spire for a heafy price of a few plat each jump. just a few thoughts.
Putting a boat where it was in EQLive from NRo to velious doesn't make much sense here though. In EQLive Velious was to the south, but here it's to the north connected to everfrost and all that. So I don't know how that would be done.. Unless it goes a really roundabout route.