Let me be a little more concise in my description...this was the purveying wisdom throughout all of the monk boards for a time...though I'm not saying it was correct. The devs here know the code and we didn't lol.
1. Primary hand was the controlling factor. Weapon delay dictated how fast that hand would swing. Primary swings based soley on delay speed.
2. Secondary hand worked by two mechanics:
a) when primary hand would swing, there was a check to see if the secondary hand was ready to swing (this is affected by delay), but it was still not independant.
b) if the check passed and secondary was ready to swing, there is a Dual-Wielding skill check to see if it actually swings.
So,
Melwin/Wiz I just want to make sure I understand. The secondary hand swings completely independant of what the primary does, but there is still a DW skill check that dictates if it will even try to hit. The only reason why the parses come out like they do is the reason that Wiz stated.
Thanks for clarifying
lol Liam, the monk only guild (only one EQ had I believe) was Coalition of Fists. I was an officer for them until the mid-20's and then moved on for a more balanced experience. It was a great guild in its original inception as the monk class was full of lore back then and people were trying to figure out how to play them best. You ended up with a big melting pot of stamina/agility/dex/str based monks and got to see how each performed. Of course the games dynamics made the best choice change as well.