Dual Wielding in SoD

Chron0x

Dalayan Beginner
I keep hearing dual wielding in SoD is fairly different than on live but I don't understand exactly how or what the differences are. I've heard delay or attack or something on your second weapon doesn't make a difference but I'm not sure. If anyone could please elaborate on the way dual wielding works and what stats i should be looking at for my 2nd weapon it would be greatly appreciated.
 
Your secondary weapon attacks in exactly the same way as your primary weapon, but checks your dual-wield skill on each swing. A failure of this check will cause you to skip that round of attacks with the secondary weapon.
 
I'm sorry, but what do you mean by "check"? Also so what stats should i be looking at for my 2nd weapon and what stats should i be ignoring for the 2nd weapon If any? Right now i have a piercing weapon for my primary and slashing for my secondary but i only see piercing for my attacks.
 
I'm sorry, but what do you mean by "check"? Also so what stats should i be looking at for my 2nd weapon and what stats should i be ignoring for the 2nd weapon If any? Right now i have a piercing weapon for my primary and slashing for my secondary but i only see piercing for my attacks.

Explanation of the dual wield skill check: Each time you would attack with your secondary weapon there is a chance you will fail to do so. This is a random occurrence based on your dual wield skill. If your skill is low you will fail often which is probably why you have not seen an attack by your secondary weapon.

Do not ignore any stats on weapons for your secondary hand; they have the same effect that they would when used in your primary hand.

As for what to look for in a secondary weapon, use the same criteria you would when selecting a primary weapon. Use the weapon with the best damage to delay ratio in your primary hand.
 
Here's an example scenario:
  • Equipment
    • Primary hand: 10 damage 21 delay piercing
    • Secondary hand: 4 damage 10 delay 1hs
  • Events occurring during a battle
    • Every 21 units of time you perform a piercing attack for 10 base damage with your primary weapon.
    • Concurrently with the attacks from your primary hand, every 10 units of time you attempt to perform an attack with your secondary weapon. There are one of two outcomes of this attempt:
      • You fail to perform the attack.
      • You perform a slashing attack for 4 base damage with your secondary weapon. The chance of achieving this outcome is tied to your dual wield skill.

I hope that excessive explanation entertained you rather than confusing you further.
 
No no i got it now lol, its just I heard different people try to explain the the dual wielding thing and got confused as to what exactly is different about dual wielding in SoD. Yeah that was an excessive explaination lol. Yeah i see my slashing now and all is well. Thanks
 
As there is no mention of warrior primary hand bonus in this old thread, would it be correct to assume that mechanic does not exist in SoD?

(In the original game warriors got +damage added to every primary hand hit, so that a short delay weapon could be better in a warrior's primary hand than a weapon with a better ratio).
 
Damage bonus's of that sort ^^ have been completely removed from SoD. For all general purposes, a better ratio weapon will always do more dps than a worse ratio weapon (for all classes.)
 
yeah i kinda miss seeing those super large delay weapons with a bonus damage of 54 lol wep being 15damage 85 delay then a bonus of like 38
 
The main difference (or at least used to be) is that on SoD the offhand is completely independent of the mainhand whereas supposedly they are (were?) linked on live in some way which made high delay weapons crappy in offhand.

I honestly don't remember the specifics but it was something like that.
 
So, if I under stand this correctly a high dmg offhand will be best in offhand and a low delay best in primary?

Fast rounds in primary = more checks for offhand.
Since offhand relies on primary checks and not its delay to fire only the dmg matters for offhand not the delay?
 
So, if I under stand this correctly a high dmg offhand will be best in offhand and a low delay best in primary?

Fast rounds in primary = more checks for offhand.
Since offhand relies on primary checks and not its delay to fire only the dmg matters for offhand not the delay?

No, absolutely incorrect. :dumbsad:
 
Damage bonus's of that sort ^^ have been completely removed from SoD. For all general purposes, a better ratio weapon will always do more dps than a worse ratio weapon (for all classes.)

Although 2h weapons do have a "damage bonus" and cannot be compared by their ratio to one handed weapons.
 
Although 2h weapons do have a "damage bonus" and cannot be compared by their ratio to one handed weapons.

You can certainly compare two-handed weapons to one-handed ones based on ratio. The two-hander damage bonus in SoD scales with weapon damage. We don't know the exact damage multiplier for two-handers so it's not possible to estimate with precision the difference in DPS between weapons of close ratios, but it's no more a problem than not being able to guess how much DPS procs contribute.
 
You can certainly compare two-handed weapons to one-handed ones based on ratio. The two-hander damage bonus in SoD scales with weapon damage. We don't know the exact damage multiplier for two-handers so it's not possible to estimate with precision the difference in DPS between weapons of close ratios, but it's no more a problem than not being able to guess how much DPS procs contribute.

What I mean is that two 12/24 1h weapons are not equivalent to a 24/24 2h weapon. You need more information than the ratio to make a real comparison.
 
True, the same could be said about comparison between two sets of one-handed weapons, but I wouldn't phrase it like this:
Although 2h weapons do have a "damage bonus" and cannot be compared by their ratio to one handed weapons.

I think newbies reading this post might think that two-handed weapons have a damage formula so significantly different that it can't be compared to two one-handers at all. A ratio comparison can be used, but players need to be mindful of other factors.
 
True, the same could be said about comparison between two sets of one-handed weapons, but I wouldn't phrase it like this:

No, you can compare two one-handed weapons directly by dividing the damage by the delay and comparing that number to other one-handed weapons.

ex: 12/24 = .5
23/45 = .51

And so the 23/45 weapon is better.

However, a 12/24 2h will do more damage than a 12/24 1h.
 
So, if I under stand this correctly a high dmg offhand will be best in offhand and a low delay best in primary?

Fast rounds in primary = more checks for offhand.
Since offhand relies on primary checks and not its delay to fire only the dmg matters for offhand not the delay?

Rule of thumb: if you want to maximize DPS, put your best weapon (DPS-wise) in your main hand, and your second best in offhand.

That's it.
 
No, you can compare two one-handed weapons directly by dividing the damage by the delay and comparing that number to other one-handed weapons.

ex: 12/24 = .5
23/45 = .51

And so the 23/45 weapon is better.

However, a 12/24 2h will do more damage than a 12/24 1h.

In an extremely trivial case you can compare just the ratios of two weapons. In a realistic situation you must consider stats, elemental damage, effects and particularly procs on the items in question to make a comparison. You may not be able to know the exact effect each of these have on DPS, so you use ratio as a baseline and try to estimate the impact of other factors. If you are comparing two-handers to one-handers the damage bonus is one of the factors you need to consider.
 
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