As a druid I can completely agree that druids in 6man and raids don't really serve a purpose besides diversity. We cant heal as well as clerics and we don't have the mana regen to keep up with shamans. Like most people have been saying. we have archaic.
If you look at the spells the other healing classes got:
Clerics: Raid heal (high mana cost but heals everyone) and murk beads(enough said)
Shaman: spiritual attuning, bear form
Druids - shape of the wild (mostly useless cause outdoor only), new pet(again mostly worthless because #1 we cant "hold" them, #2 they dont have many more hps then old pet=they die fast=mostly worthless unless soloing or in a casual xp group) their best function is as a rune.
Cascading vim- yes it heals for more overall hps(base w/o aas/focus effects) but it is mostly worthless because it is over written by cler/sham hots. And the ridiculous amount of mana it takes to cast.
Even paladins got a better ghot.
quote:
"Druids cannot match the healing power and speed of clerics"
Yeah,Druids are NOT Clerics.
Its always the same old story,player sees all the *great* utilities Druids get,level him up
to notice that his healing power is *slightly* less than a Cleric and go to the boards whining
how Druids "suck" in the endgame.
I like it how those requests totally ignore the lack of almost any utility or dps of Clerics
throughout their career,making it much harder to level them up.
PS Clerics can put out quite a bit dps. Hammer, yaulp6, divine rage....plus they are less squishy then druids. On more then one occasion I have seen clerics tear stuff up. they may lack dps early on but in endgame they can put out a fair amount.
We are not asking to me made into clerics. Yes druids are okay in some groups, but when you are raiding and doing high end 6man stuff then completely lack anything that is worth while.
Yes we have the best ds in the game Who cares. Toll or crown+pots+shoulder clicky=ds.
plus mage ds isnt that much weaker then dru and it has resists.
My thoughts:
1. a.Reduce the mana cost of Vim
b. add something to vim that makes it more beneficial to cast. maybe something like a "mana heal"
c. remove the hot, reduce the mana cost to 725ish and make it heal for 2500ish
My reasoning for these numbers are that they wont make druids better then clerics, but it makes their ability to heal not suck so much. Since our mana regen isn't as good as clerics it makes sense for out heals to cost slightly less.
2. Reduce the 10min cool down on druid ch maybe to 3-5 mins (its fast casting and can ch a target.) making it more useful on raid and in tight spots where tanks are getting wrecked.
3. Give us quick heal (2 sec cast time and heals for 2kish) (again not as good as a cleric but a step closer)
4. A short duration buff that does something cool for the group. something that will make people want to take druids with them instead of opting for a cleric(who has healing power) and a sham (who can slow and had the mana stamina to keep up.
5. Make shape of the wild more similar to mask of the hunter - remove outdoor only, maybe add another mana regen or 2 and keep the spell crit (maybe even bump it up a bit?) and atk speed)
even it it means losing the movement speed and illusion, it would help to balance the dps and lack of mana regen that druids have.