Druid vs Mage DS

Slagar

Dalayan Adventurer
Druid Relic DS:

Duration: 600 ticks (60 minutes)
Slot 1: Damage Shield of 45

Mage Relic DS:

Duration: 1800 ticks (180 minutes)
Slot 1: Damage Shield of 43
Slot 2: Increase Resist Fire by 40

I guess I don't play a tank, (or a mage or druid for that matter, so really this is all just opining) but as I understand it, the relic druid DS almost never gets used if the mage relic DS is available. Even if you aren't planning to do anything that does fire damage, you're probably still going to stick with the mage DS just on the off chance that something will do fire damage to you in the next 3+duration inc hours. The fact that the mage DS has triple the duration and an extremely useful resist buff makes the druid DS kind of a ridiculous concept. Also, the FR buff makes the spell basically indispensable for all classes in any situation where FR will be important, whereas the druid DS is really only has a use for tanks, and for the occasional situation where the rest of the raid/group will be taking melee hits. And even for the tank, the spell damage mitigation that comes from +40 FR (to say nothing of the longer duration) makes the +2 damage per hit on the druid spell seem pretty pointless.

It seems to me that a few things ought to be changed to make them more balanced:

1) Make the durations identical. I am not sure what reason there is for the mage spell to have so much more duration than the druid. I suppose mages don't get the spell-casting reinforcement AAs that druids get, but doesn't the fact that priests get the AAs and casters don't mean that priests are supposed to have longer duration buffs? I'm not sure if it would be better to make both spells last 3 hours or make them both last 1 hour, or maybe split the difference and make them both last 2 hours. Really the important thing balancing wise is that they have the same base duration.

2) (more importantly) Give the druid DS some kind of secondary effect, like the mage DS. I'm not sure what exactly would be balanced, but maybe something like a chance to proc a small self-heal when hit. Kind of like a BP proc. Or maybe even just a HP regen or AC component. Something that would give the spell some situational utility that would give people a reason to use it over the mage's stacking-friendly FR buff.

It might be the case that a secondary effect like the ones mentioned here would make the druid DS preferable for tanks, whereas the mage DS will remain situationally useful for everyone else. That seems kind of reasonable; at least on raids the druid DS will get put to good use, and groups deciding what kind of buff-bot to load for a DS will be more likely to prefer the druid DS for it's benefits to the tank in cases where the FR on the mage DS is unlikely to be useful for anyone else.

If both spells had their own useful secondary effects, I think it would also be perfectly reasonable to equalize the damage of the two spells. I'm not sure whether it would be better to increase the mage spells damage or decrease the druids, but either way it's only 2 points of damage, so it's really not that important.
 
either way it's only 2 points of damage, so it's really not that important.

Not really. That 2 damage can really add up over twenty or thirty seconds of tanking a mob, especially if the group doesn't have slow.

I think it should also be mentioned that the mage DS FR bonus gives a little extra incentive to solicit buffing assistance from a mage and maybe hopefully bring a mage along to exp. Druids have a shit ton of utility to bring groups already outside of their DS, and can give an even bigger FR bonus through shroud of seasons (50, and also 50sv cold) which stacks with their DS AND mage DS.

I'm all for adding another benefit to druid DS tho, like maybe +1 damage reduction or minus % dmg from humanoids or something more intelligent and balanced than i can think of.
 
Save DR/PR on druid DS would be cool but otherwise they are fine. Druids have plenty of other desirable buffs to bring to a group/raid. And Druid DS works perfectly fine if a mage is not there to do their DS.
 
Playing both 65 mage and druid, I find the damage shields just fine. Maybe druid DS will become more desirable when druids finish their class tomes!
 
As much as I hate agreeing with a Driizz idea, lol, I've actually thought before also that maybe dr/pr on it would make sense.
 
Playing both 65 mage and druid, I find the damage shields just fine. Maybe druid DS will become more desirable when druids finish their class tomes!

Ditto.

Also, any raid that just goes with mage DS and doesn't use the 2 situationally is just lazy. As for groups, if they have a druid in them they're usually better off just going with druid DS for the extra damage in most cases as the FR won't make that much of a difference in a group setting (there are, of course, exceptions like specific encounters or EF groups).
 
Mage DS shouldn't last any longer then Druid DS. Guilds shouldnt be given a free FR pass though they don't have an active mage. Zones requiring FR shouldn't be made easier though you left the mage in Athica.

Druid Ds doesn't need a resist component. There is already Niklothar and DMF for Dr and Poison. Those are really more then enough for all the content in game.
 
Mage DS shouldn't last any longer then Druid DS. Guilds shouldnt be given a free FR pass though they don't have an active mage. Zones requiring FR shouldn't be made easier though you left the mage in Athica.

For those that weren't around way back then, the Mage DS duration was increased so that Soulbond would be somewhat useful for a mage beyond their self-buff. Right or wrong, that's why it was done.
 
Save DR/PR on druid DS would be cool but otherwise they are fine. Druids have plenty of other desirable buffs to bring to a group/raid. And Druid DS works perfectly fine if a mage is not there to do their DS.

Niklothar has DR/PR. DMF has PR. They stack. I'd rather not see either of those conflict with a DS.

Want to make Druid DS as desirable as Mage DS? Make it have an equal duration, so the choice comes to Extra FR or Extra Damage. When we're buffing for XP, unless we have a Druid in the party we always go with Mage DS just because it lasts longer.

Edit: Burning SB could be an issue for some folks as well, if this change was made, since SB is going to go to WoN over damage shield and "oh we need another druid so just load nappy" isn't going to be an option for everyone.
 
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It seems to me that a few things ought to be changed to make them more balanced:

*sigh*

Here we go again...

If Druids need to be any more "balanced" they should make their DS do LESS damage than
the Mage's one and give it the duration and target type of Swift like the Wind.
 
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If you wanted to add something to the druid DS I suggest adding a very small sta regen that will stack with acumen and the druid regen.
 
I didn't think about dmf when I mentioned dr/pr as a possible add. I'd say dr since there's sos and niklo for the base fr/cr and dr/pr and mage ds has fire extra and dmf has poison extra, but that still leaves cold out in the...well...defeats the logic of any need there. I will say though that the only reason I ever really go with druid ds is because we only have it available for whatever reason or we're definitely not hitting something fire based and the druid is actually gonna be there for ds refresh. If the druid ds duration was even maybe 2 hours or so, maybe it would become more of an option. (then again a small add on might make it attractive to those that aren't planning on taking hits...)
 
I didn't think about dmf when I mentioned dr/pr as a possible add. I'd say dr since there's sos and niklo for the base fr/cr and dr/pr and mage ds has fire extra and dmf has poison extra, but that still leaves cold out in the...well...defeats the logic of any need there.

Cold makes a whole lot more sense for a druid than disease from a class domain perspective.
 
Want to make Druid DS as desirable as Mage DS? Make it have an equal duration, so the choice comes to Extra FR or Extra Damage. When we're buffing for XP, unless we have a Druid in the party we always go with Mage DS just because it lasts longer.
True
 
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