druid spells(particularly 65 rain stop spell)

khador

Dalayan Adventurer
after looking over the spells, looking which i really should buy and whatnot, i found that none of the level 65 spells(droppables) are really that needed if at all=/ and rather than being like oh we need better spells at 65.. thats not really the case.. im just noticing that we have the self stop rain spell line... this line seems to prove no real use at all... and i was curious if maybe this line is being considered changed to something that could be useful, if even situational... currently, pawning the spell to a vendor sounds better than memming the spell=/
looking over the others who get things at 65... i notice necro gets a targetable mezz, clerics get a increase heal, chanters get giantkin + glory of enthan, bards(not sure if these count but they kick some cool songs), magicians i see nothing great really heh sorry guys=/, wizards get new 5 mana nukes and whatnot.. of course it helps also to look at the levels before that to see what progression spells have made over the last 5 levels rather than just 1..

but if i may make a suggestion.. maybe look into making the self rain stop spell at 65 into a smaller version of the relic(admins could pick something more balanced than i can) that does not stack with the relic, kind of a stepping stone to the relic. im also open to other ideas about it.. i just figured id try to see if this line is even being considered to be made into something possibley useful=/ i do suppose leaving in the early stage of it would be kinda a small perk as the class... but i dont really see much need for multiple spells for stopping rain, not to mention when it really doesnt help any=/ im also not sure on the reagent costs, i think its like 1 pearl for the first?

looking for both player and admin/mod input.
 
Yeah, the rain line of spells sucks, but every class has them. I have had a lvl 65 Druid for a while now and never bought the thing. Just deal with it druids are alrdy teh pwn on so much else we don't need the extra 65 spell....just vendor the bad boy and be glad you don't heal like a shaman :psyduck:
 
I'm just confused as to why we have three versions of it. Really. As far as I can tell Cull Storm, Call to Tarhansar, and Call to Shojar are all the exact same spell.
However, Spineskin and Disposement are both useful. Disposement is a great spell when you're fighting elementals (Tmaps, LL camp), and Spineskin is a huge AC buff and a huge DS. Call to Shojar.. stops rain. Like the level 57 and level 61 spells before it.
 
I gotta say i have used disposment 1 time on a tmap and Wrath of the Sky is just as effective. I personaly have disdain for the ele-dd line of spells, gimme all the storm calls you want but no more ele-dds!
 
druids are pretty good, im not saying they arent.. i just hate to look at the spell list and see the list of 65 spells being complete waste as far as the droppables go.. and thought maybe id look into the possibilities of creating a lower version of something(only things higher are relics rituals and archaics). they get a decent nuke at 64.. no need to up their nuking until relic... they get WoN which ups glades. they get a new heal, which replaces their revitalize which they get at 63... and they also get a new group ds, while great i believe mages beat them there, mages need something right? heh. figured the next thing to look at if anything is maybe a stepping stone upto their dot as their last was at 61, while not to far down the road, it would be a nice option. of course as mentioned other ideas that wouldnt overpower them as much as a new dot would be great to hear. im not really looking to get a spell that will help like a dot but just prove to be usefull at some points in grouping/soloing. adding something specifically useful for raiding is a bit much. just looking for something for the casual guy. and i am not looking to get rid of the rain line. it kinda makes sense as being a druid.. but a level 65 spell?=/ and before someone else says it.. im well aware they could just delete the spell and be like "dont complain"... id rather look at possibilities and fail than to just sit and "deal with it".. theres things that really havent really been given thought, and i am not sure if this was one or not.. admins coudl decide that the spell lines stupid and delete the whole thing no replacement.. they could decide to alter it something else, what i am not sure thats kinda what im asking.
im tired and kinda rambling=/ done for now.

o also, shamans can heal far longer than druids... and their heal really isnt that bad. and they have their own special utility.. both classes rock.

while typing there was 2 replies=/ the ele dd line just sucks.. its not better than our nuke line=/ i think it may be less aggro? atleast with the ele dd though it gives us a use for bane....=/ where as storms are just.. nothing=/
 
As far as the ele-dd goes i am sure some druids use the hell out of them for their own reasons, i just happen to be one of those that doen't.

_IF_ they were to replace the rain line the only thing i could seem them replace it w/ is a new DoT, we get our last one (sept for the relic) at 61 . I don't see it happening but if it was to be replaced this is what i would think would be the new spell. Maybe a 230 DoT or somthing, old one is 200 and the one before that is 170 iirc. I havn't been able to play in a week so i might be wrong on the second one. I would like to see them do this but i am not gona hold my breathe on it.
 
Eh, I know it's 200 in game so these numbers on this parser are off, I'd assume, but Crawling swarm is 178/tick; and there is an upgrade to it. It's Doomswarm, a druid relic, which parses at 220/tick. So I don't see us getting much of an upgrade there. Plus that'd benefit druids more than maybe a replacement to a rain line should. Disposement is a good spell. I "use the hell out of it." You can't cast Wrath indoors.

A couple lines that don't extend and maybe should are animal charms, new pet, pet haste, strength buffs, single target snares/roots, Fire Dots, PBAE nukes, and AoE Rains. I'd say all would be viable replacements to the stop rain 65. I don't see druids getting anything terribly useful in replacement though, which narrows it down a bit. Possibly a pet buff? Or new strength buff? I'd die if a non-damage druid root were implemented. Or maybe a strong single target snare?

There are a lot of possibilities, but the fact is that there are also a lot more pressing class issues. Druids are pretty solid, at the moment.
 
Lol, i never bought ANY of the upgrades to the rain stopper past the lv56 one. And even that one i use highly rarely to never...

Also, the lv65 self DS plain ROCKS ok... nothing wrong with our lv65 non-relics besides rain stopper.
 
Has anyone ever even seen this spell i might not have been looking hard enough but I've never seen it for sale, never seen it drop on a raid. That being said I hate this spell line but putting another spell there that actually does something might be a bit over powered. I'd still love to see our 62 targeted ae / stun be changed but this I think is a non issue.
 
i dont recal seeing it myself. and its not a matter of it being an issue.. its just something i wanted to comment on. nor is it something that we REALLY need changed or whatnot.. its basically nothing. i just thought id explore the possibilities. i mean hey, necros really dont need that ae leach changed.. they arent required to get it.. but they talk about it anyway... yea its not great but hell, atleast its useful.. plz.. instead of posting oh this doesnt matter dont post.. or druids are teh pwn wtfzor stop bitching or whatever.. just post some thoughts on what it could be. i dont really care if its actually changed.. i just think gettin some ideas going would be cool.
thx slippers for the input. i personally thought doomswarm did more dmg than that. but then again ive not really used dots without afflic 4 in a while=/ im use to winged death doing 176.

beittil, the 65 self skins pretty decent.. but really isnt a spell u need to go and buy... its not going to make you anybetter.. but its a cool spell.. this is the kind of benefit id like to see from a spell that replaced the rain stopper if it got replaced though.. something thats cool and beneficial in a way.. but really wont add a ton of power..
 
Just a little heads up 20ds and a lot of ac(parser says 200 in game its like 59) is a definitely beneficial spell if you ds tank anything. I play a 65 druid with a lot of time grouped and raiding I think that I can speak very well on what druids do and don't need. I do feel we need a continuation of the 51 fire debuff/dot I don't think we will ever get it. Complaining about a spell that shows up on lists and in a parser but that doesn't drop in game(almost positive) is a non issue feel free to keep talking about the spells. There are a couple that just make no since but the talking about a spell that isn't in the game is kinda stupid.
 
robopirateninja said:
Turn it into a start rain spell.

an interesting thought. would be kinda cool.. and even if the third doesnt really exist maybe make the second start it.. as id guess starting would be harder? im not sure.

and seferon, druids are poor tanks eitherway, ive played a druid to 65. during raids.. groups.. solo... i know druids rather well, as well.. the self skins nothing to get giddy about.. unless your soloing lbs ds killing them, the spells not a big help.. the ac makes so little difference when mobs are smacking u around for 120-200 dmg(this would be db group mobs) or 500+(these would be the raid mobs). yes, the fire line would be great to have another step up... but i do have to agree i dont really forsee that one happening.. i think even if it was changed to group resist magic thatd be cool.. lol=/ not that itd be useful in a lot of situations.. but who knows...
 
nerfdruids.jpg


:psyduck:
 
Cinn said:

Best picture of all time! Welcome to my work desktop!


obv aisling in de illusion.

khador said:
an interesting thought. would be kinda cool.. and even if the third doesnt really exist maybe make the second start it.. as id guess starting would be harder? im not sure.

and seferon, druids are poor tanks eitherway, ive played a druid to 65. during raids.. groups.. solo... i know druids rather well, as well.. the self skins nothing to get giddy about.. unless your soloing lbs ds killing them, the spells not a big help.. the ac makes so little difference when mobs are smacking u around for 120-200 dmg(this would be db group mobs) or 500+(these would be the raid mobs). yes, the fire line would be great to have another step up... but i do have to agree i dont really forsee that one happening.. i think even if it was changed to group resist magic thatd be cool.. lol=/ not that itd be useful in a lot of situations.. but who knows...

As I've played them as well fairly extensively, having leveled imeriaz myself, raid/group/2boxed druids fairly extensively (several of different tiers off the top of my head sainey(during the first few tiers up to ndhk trivving), tornalin, imeriaz), I'd have to say..yeaaah it is. In various situations as well. Granted it may not be anything to write home about on raids. But for groups/solo/boxing you might as well toss a small graphic of a big widebrimmed purple hat with a green feather and yellow ribbon on the spell icon. Not only do you get the ac increase, but something many tend to forget...ds kills things faster! :D

Point of it? Less dmg b/c of higher ac + killing things faster when they happen to be hitting the druid already => sometimes saves the druid. You probably have around as much chance of seeing a benefit out of it as seeing one out of deathpact. But deathpact doesn't make you happy about it the entire time b/c your ac just jumped. In terms of soloing? I have alts. I still keep a mantle of the forest on aisling that I could use the hell out of on another character, why? This exact spell line. I can't possibly count how many times I've been at around 1-15% health where having just high enough of a ds saved my ass. Granted not as big of a benefit to druids b/c they can heal themselves. But still it's a pretty powerful spell. At around 200 damage with 4khps (which is veeeeerrrry easy to hit buffed) you're going to get whacked min 20 times before you die. Even at 5 damage, hey it's an extra 100. Also keep in mind you're going to be healing yourself of course at that point. Granted, is it the be all end all of druid droppable spells? Probably not. But it's a hell of alot better than most classes get, and stacks with lots of things. Something quite a few classes selfbuffs do not.

Examples? Shield of the magi=> adds, mr and hps. Stacking problems make it veeerrry unused. Transon's phantasmal guard also suffers from similar problems. Around the same in utility as the druid selfbuffs, but rarely if ever used because of the stacking problems.


Oh and yeah the ele dd line sucks. Druids share it with mages, and it's pretty much mostly unused on both. I imagine imeriaz would be able to squeeze a bit more use out of it than aisling though. The only time it ever really seemed useful at all on aisling is when she had bane enhancement around 4ish. With Di 4 it did slightly (and I stress slightly) more damage than the other nuke she was primarily using. Cost more mana though, and has a recast (other than the typical fizzle recast), so wasn't worth loading 99.9% of the time. The destroy component is pretty much totally useless, as it has a max level of 44. Druids may get more use indoors out of it if in an area where another of their types of damage is highly resisted, but magic isn't. But I doubt it gets very much use.
 
vistachiri said:
Best picture of all time! Welcome to my work desktop!


obv aisling in de illusion.

As I've played them as well fairly extensively, having leveled imeriaz myself, raid/group/2boxed druids fairly extensively (several of different tiers off the top of my head sainey(during the first few tiers up to ndhk trivving), tornalin, imeriaz), I'd have to say..yeaaah it is. In various situations as well. Granted it may not be anything to write home about on raids. But for groups/solo/boxing you might as well toss a small graphic of a big widebrimmed purple hat with a green feather and yellow ribbon on the spell icon. Not only do you get the ac increase, but something many tend to forget...ds kills things faster! :D

Point of it? Less dmg b/c of higher ac + killing things faster when they happen to be hitting the druid already => sometimes saves the druid. You probably have around as much chance of seeing a benefit out of it as seeing one out of deathpact. But deathpact doesn't make you happy about it the entire time b/c your ac just jumped. In terms of soloing? I have alts. I still keep a mantle of the forest on aisling that I could use the hell out of on another character, why? This exact spell line. I can't possibly count how many times I've been at around 1-15% health where having just high enough of a ds saved my ass. Granted not as big of a benefit to druids b/c they can heal themselves. But still it's a pretty powerful spell. At around 200 damage with 4khps (which is veeeeerrrry easy to hit buffed) you're going to get whacked min 20 times before you die. Even at 5 damage, hey it's an extra 100. Also keep in mind you're going to be healing yourself of course at that point. Granted, is it the be all end all of druid droppable spells? Probably not. But it's a hell of alot better than most classes get, and stacks with lots of things. Something quite a few classes selfbuffs do not.

Examples? Shield of the magi=> adds, mr and hps. Stacking problems make it veeerrry unused. Transon's phantasmal guard also suffers from similar problems. Around the same in utility as the druid selfbuffs, but rarely if ever used because of the stacking problems.


Oh and yeah the ele dd line sucks. Druids share it with mages, and it's pretty much mostly unused on both. I imagine imeriaz would be able to squeeze a bit more use out of it than aisling though. The only time it ever really seemed useful at all on aisling is when she had bane enhancement around 4ish. With Di 4 it did slightly (and I stress slightly) more damage than the other nuke she was primarily using. Cost more mana though, and has a recast (other than the typical fizzle recast), so wasn't worth loading 99.9% of the time. The destroy component is pretty much totally useless, as it has a max level of 44. Druids may get more use indoors out of it if in an area where another of their types of damage is highly resisted, but magic isn't. But I doubt it gets very much use.

the mantle of the forest isnt a bad mantle.. the clicky, yea useful to a melee, is really not that great for a druid.... im not sure if its because im not raid geared or whatnot, but during my time ive noticed if my druid has aggro even from a lb he is dropping in hp fast.. id have to burn 50% or so mana just to keep him alive long enough to kill a lb with ds.. and i use this line on my rog because it stacks and adds ac and he tends to tank. although im not sure if you realize this isnt even the line im actually talking about.. i said this line was kinda cool and whatnot and had its uses.. just not like zomg i must go buy this spell so i can have it asap kinda thing.. its not going to make a druid any better to go out and buy it... and thats not a problem.

a lot of people look at this thread as me bitching and complaining about how druids suck or some shit.. open up your mind a bit.. i saw a pointless spell with 3 tiers to it.. and wonderered wtf it had 3 tiers for. obv the third doesnt even appear to drop so we probably dont even have that spell anyway or the drops maybe broke.. dont know.. dont really care. i just thought id explore the possibilities of what else it could be. again, instead of posting shit about how druids need a nerf or how good they are.. keep to the topic maybe.

as for the ele dd.. its our bane line.. it sucks but o well..
 
khador said:
the mantle of the forest isnt a bad mantle.. the clicky, yea useful to a melee, is really not that great for a druid.... im not sure if its because im not raid geared or whatnot, but during my time ive noticed if my druid has aggro even from a lb he is dropping in hp fast.. id have to burn 50% or so mana just to keep him alive long enough to kill a lb with ds.. and i use this line on my rog because it stacks and adds ac and he tends to tank. although im not sure if you realize this isnt even the line im actually talking about.. i said this line was kinda cool and whatnot and had its uses.. just not like zomg i must go buy this spell so i can have it asap kinda thing.. its not going to make a druid any better to go out and buy it... and thats not a problem.

I'm guessing again reading over the posts yet again that you were referencing that line (in a particular post, not in the thread as a whole), not as the stop rain spell (ie the cull storm line) that the thread was originally about. Point is, it is zomg good (not the rain spell) 20ds? on a selfbuff. Bringing druid relic ds + that selfbuff up to around 65 points. Add a bard playing both ds songs. Gratz you're over 100, throw in a tmap ring for 5 more. 20 ds + ac? That's going to make a druid a hell of alot better for when they do have to take a hit for whatever reason, which everyone eventually does, no matter the class.

khador said:
a lot of people look at this thread as me bitching and complaining about how druids suck or some shit.. open up your mind a bit.. i saw a pointless spell with 3 tiers to it.. and wonderered wtf it had 3 tiers for. obv the third doesnt even appear to drop so we probably dont even have that spell anyway or the drops maybe broke.. dont know.. dont really care. i just thought id explore the possibilities of what else it could be. again, instead of posting shit about how druids need a nerf or how good they are.. keep to the topic maybe.

It's a flavor spell. Chanters get minor illusion, is it handy? Not particularly, is it cool sometimes, yes. Druids get to stop rain. The real question as to which there should still be an answer is why an already overpowered class should get a flavor spell removed in favor of yet another useful spell, increasing it's power even more. If anything it should simply make more sense. Stop the rain with one, start with another.
 
That cartoon rocks.

This thread should make one of the two stop rain spells start rain instead.

Then it should be locked. :(
 
vistachiri said:
I'm guessing again reading over the posts yet again that you were referencing that line (in a particular post, not in the thread as a whole), not as the stop rain spell (ie the cull storm line) that the thread was originally about. Point is, it is zomg good (not the rain spell) 20ds? on a selfbuff. Bringing druid relic ds + that selfbuff up to around 65 points. Add a bard playing both ds songs. Gratz you're over 100, throw in a tmap ring for 5 more. 20 ds + ac? That's going to make a druid a hell of alot better for when they do have to take a hit for whatever reason, which everyone eventually does, no matter the class.

It's a flavor spell. Chanters get minor illusion, is it handy? Not particularly, is it cool sometimes, yes. Druids get to stop rain. The real question as to which there should still be an answer is why an already overpowered class should get a flavor spell removed in favor of yet another useful spell, increasing it's power even more. If anything it should simply make more sense. Stop the rain with one, start with another.

the only times i referenced it was when it was brought up.. the self skins just fine as it is. i stated that while its useful its not a spell thats a must go out and buy.. that doesnt mean much really. so its not a dot or a nuke or a heal. woopty.. a class would be boring if all they got were the solid spells they needed. nothing more. for the majority of the thread ive questioned why we need 3 rain stops and its been noted that the 3rd may not even exist.. as for a dot. it was just something that came to mind. i personally like the idea of start rain being the second.. which kind of makes sense. if u can stop it.. why not be able to start it? im just not sure if thats something that can be done. im not well educated on what can and can not be programmed.
i have no problem with flavor spells that can be interesting or fun.. but wth is the point of 2 spells doing the same exact thing? again im not asking for something to add dps or something im just tossing out ideas. and i asked for some also.. as stated, i thought a group magic resist, the same as the single cast but group, would be cool also. not like itd help much as the other is low cast time low mana cost.. just saves from clicking it on 6 different people.. if ur doing it for more than that then you should look into finding a chanter heh...
and the ds 100 thing.. first.. not everyone has relics. second. usually bards play other songs vs just ds songs.. yes, the normal ds u get by 65 isnt half bad.. you can stack it up to do some good bit.. but i find it to be a waste of putting ds on myself all the time with how little i get aggro... maybe im just to careful with my aggro and dont get it.. ill have to try being more reckless and nuking like mad...

That cartoon rocks.

This thread should make one of the two stop rain spells start rain instead.

Then it should be locked.

im not really looking to get anything actually changed. its more to see what else it could be and if admins think it is just fine or if it should possibley be something else. this is a discussion thread. if people are getting all bent out of shape because im talking about how i think itd be nice if a druid spell, which i dont even think is in the game anymore, should be something different even if useless, please just ignore the thread in general. just want to see what creative ideas come about.
and yea the cartoon is funny.
 
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