druid spells(particularly 65 rain stop spell)

I completely agree with Vistachiri, having brought a druid and mage up to 440 AAs both.
I don't see any spells druids are missing in comparison to other classes or just as a continuation of previous spell-lines, it would make them out of balance in either way, the accusations of them being too powerful are probably not drawn out of the air.
A start rain sounds okay to me, though. Even though I'm not exactly sure if the weather changes are still in effect (newb gm represent!).
This is a personal opinion and doesn't represent gm opinion, anyway.
 
khador said:
the only times i referenced it was when it was brought up.. the self skins just fine as it is. i stated that while its useful its not a spell thats a must go out and buy.. that doesnt mean much really. so its not a dot or a nuke or a heal. woopty.. a class would be boring if all they got were the solid spells they needed. nothing more. for the majority of the thread ive questioned why we need 3 rain stops and its been noted that the 3rd may not even exist.. as for a dot. it was just something that came to mind. i personally like the idea of start rain being the second.. which kind of makes sense. if u can stop it.. why not be able to start it? im just not sure if thats something that can be done. im not well educated on what can and can not be programmed.
i have no problem with flavor spells that can be interesting or fun.. but wth is the point of 2 spells doing the same exact thing? again im not asking for something to add dps or something im just tossing out ideas. and i asked for some also.. as stated, i thought a group magic resist, the same as the single cast but group, would be cool also. not like itd help much as the other is low cast time low mana cost.. just saves from clicking it on 6 different people.. if ur doing it for more than that then you should look into finding a chanter heh...
and the ds 100 thing.. first.. not everyone has relics. second. usually bards play other songs vs just ds songs.. yes, the normal ds u get by 65 isnt half bad.. you can stack it up to do some good bit.. but i find it to be a waste of putting ds on myself all the time with how little i get aggro... maybe im just to careful with my aggro and dont get it.. ill have to try being more reckless and nuking like mad...

im not really looking to get anything actually changed. its more to see what else it could be and if admins think it is just fine or if it should possibley be something else. this is a discussion thread. if people are getting all bent out of shape because im talking about how i think itd be nice if a druid spell, which i dont even think is in the game anymore, should be something different even if useless, please just ignore the thread in general. just want to see what creative ideas come about.
and yea the cartoon is funny.

That was my point though. Any change/upgrade to that particular spell line other than as a flavor aspect makes druids even more powerful in any one of a number of areas. Something certainly not needed. No it generally doesn't make sense that there are 3 versions of a spell that do exactly the same thing. From what I garnered your point about the selfbuff seemed to be "well it's meh" whereas it's actually a quite powerful buff, especially when you aren't mainhealing, which is fairly common for druids not to do prior to a bit of raiding or gearing out quite a bit. If there's a cleric in your group. Nuke. . If you nuke as a druid and go for any considerable kind of dps (which if you're not healing...well you should be, hell our druids end up nuking on raids a good portion of the time) you will have something come and beat on you eventually. I've seen druids take aggro from pretty much everything other than a foelock bugged warrior (or magepet :D, 80% haste + buggy frequently repeating hateproc ftw!)

As for the aforementioned 100+ ds. It depends very highly on where you're going and the group makeup what bards play. Say one takes a fairly beefy melee heavy group into mielc (The particular group I[m recalling being ranger/pal/rogue/bard/mage/druid). Based on the general strength of the mobs in this area, the pally penchant for ae aggro etc, pull 9. If the pally is kicking up some ae aggro spells the druid is bustin out heals and the mage is doing their job and raining the hell out of everything in sight, things go down even faster with the bard rockin out with the ds stacking songs (pot4 and blademaster iiirc, neither of which are relics, hihi honderik bot, neither of which is a bad choice for this area/makeup). Things will drop in seconds, though you are bound to get one or two by healing constantly. Wash, rinse, repeat. A ds might not seem like the most useful thing in the world to a nontank class but I reiterate. Having a large ds has saved my ass so many times on both. It also makes me wish fireelemental form had something more useful than atk on it. Like ac. But I digress.

Well if the third actually exists, and weather changes are in I see no reason why they shouldnt have a start/stop snow either. Though perhaps the stop rain spell just does the opposite of what the current weather is (ie it is raining => cast stop rain=> stops=> cast again=> starts). In which case one would only need 1 spell to start and stop snow.
 
as far as the group situations go, in my time ive usually been pretty decent about keeping aggro off myself.. but when it comes to me having aggro, i usually am in a situation where a ds would of course do dmg, but would not keep the mob from killing me if something didnt take it away or i burned a lot of mana healing myself. generally people regain aggro pretty quick, this could be that im just lucky and play with good tanks, tbh generally im dcing and my rog gets it pretty quick(backstab sure does piss things off you know) but i have had some situations where ive been lucky to have a tank get it off quick. perhaps when i get to 65 and use the 65 selfbuff and im doing say tmaps or something with some lower end mobs not smacking me around for 150-200 itd be much easier to keep up mana wise... but i feel at just short of 4500 mana at level 60, im not lacking gear or anything.. not to mention my defense skill and dodge skill are both up there in numbers.. druids just are not that good of tanks... yes the skill is most definately useful, especially when compared to stop rain haha, but its not the one you get a smile on your face when you get it.. something like revitalize or wrath of the skies... that makes a druid a bit happier. atleast i was happy when i bought those 2=/ of course i dont expect this to be something to great or useful. infact a "flavor" spell would be great to have. gives something to do when your bored.. i actually personally like the thought of snow... thats actually something i think id want to use if the reagent isnt to expensive hehe.. to make it snow in snp would be awesome=)
and as i have never used stop rain im not sure if the spell currently can start it. i have the 56 spell but not the low or higher.
and its not a matter of if they are missing something compared to other classes.. its that im a druid and i got bored and curious.. i cant go about making a mage topic being like so whats the deal here when i have no idea whats going on with mages.. my highest mage was like 25....

also on the third/snow idea.. i think itd be really kinda good if thats what it could be... as snow would be harder to summon up, thus being the highest level... and harder to find.

again, i dont expect things to change.. and i dont care if it got changed to a useful spell.. but one that we would ACTUALLY cast would be cool.. this is of course assuming its even in the game.. or if the second was changed to it..

as far as druids being all powerful and whatnot.. yes. we are a strong class.. but theres classes that do things better than us for the most part.. mages do ds. wizards do nukes.. necros got dots... clerics got heals.. we are very close on the heals.. and the ds we get rocks almost as much.. wizards of course are way the hell above us on nukes.. and we fall way behind on dots.. druids are a great class.. they are at the higher end in most the areas. i am well aware of this.. i just cannot make a thread about classes lacking because i dont have said class. rog is my other class and well, wtf is could i possibley post a thread about a rog? they are fucking sweet=) i love my rog.
 
vistachiri said:
Well if the third actually exists, and weather changes are in I see no reason why they shouldnt have a start/stop snow either. Though perhaps the stop rain spell just does the opposite of what the current weather is (ie it is raining => cast stop rain=> stops=> cast again=> starts). In which case one would only need 1 spell to start and stop snow.

Go Go Snow in Oasis, lawl. I think with the implementation of the new planes the powers that be will have many other things on their plate. If they get around to it a snow or no regeant version of the spell (I think they both use regenats) would be the shit, though I wouldn't use it even then, unless it reduced lag or somthing. I am gona get back to watching William Shatner make a fool of himself on the S.S. Enterprise, god bless recycled tv.
 
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