Dreams of Marlow

Spiritplx

Dalayan Elder
This song needs to be looked at. There is no resist adjust on it, making it almost useless. There are times bards can use this song to lock down a mob before the enchanter (or necro) can get to it, but it is just too unreliable. With a pretty hefty charisma (over 305 unbuffed) I constantly get resisted even while buffed when I use this song. About 99% of the time I have ancient mez loaded, but for the rare times I need to mez something that is 62 or 63. If it wouldn't be stepping on enchanters toes, I would really like to see some sort of resist adjust on this spell. Even if it was something small like -25, it would really help with making this song more worthwhile.

Another suggestion (although this would most likely be too powerful), would be to make this song unresistable but only last for 1 tick. This way we could pulse it to lock down something level 62 or 63, but could not mez more than one at a time (effectively/reliably).
 
I agree with Felyn , Dreams of marlow is a horrible mezz song that never sticks on the mob when you need it , It ends up with the bard tanking the add ( like the 2 gaurds outside of cmal 3.2 at summoners room or deeper catacombs where ancient mezz is to low). But in current status its so sad ( yes i tried to use the non interupted stance 4 also.....)
and even with over 305 chaa =/.

Like how many times havent i been in a fight where you start the fight by mezzing the add and the mt engages the non mezzed mob so your mob gets (a) resisted or (b) you get it mezzed ( omfg its mezzed !) . If u got (b) the mezz lasts 1 tic and the mob start beating the crap out of you. Then you start to remezz it with or without (a) dodgestance or (b) the uninterupted song stance 4 , you fail for 3 times in avarage and then get off 1 mezz that lasts 1 or 2 tics and hes back whacking your ass.
 
I agree generally that Dreams could really use something more substantial. I would not be interested in the "unresistable" solution because it gives no reward for better charisma from gear - aka no improvement for bettering your character (aka theoretically, with high enough charisma, I *should* be able to lock down two mobs with it).

Also, not to derail, but this could tie in: many many many of our songs are not affected by instrument mods - mezzing songs being one of them. (hence the reason that generally, perc and singing mods are the only really useful ones to pursue in the raid game.) If instrument mods affected more songs they would be more valuable. In this case, if instrument mods could affect the resist adjust (normal resist adjust -25, adjust with singing mastery AA -35, adjust with instrument mastery AAs + Flute of the Fribbit it would rise to -72.5. I don't think it's unreasonable, but the whole system could use this kind of an overhaul which might include tweaks.

Implementing something like this could not only fix the mod problem for this song but also the problem of instruments being useful for only 1-2 situational songs.
 
I totally agree with this song being downright useless. I can normally get 2 mobs mezzed with it after they resist the mez like 5 times in a row but then I just have to tell my group "Hey remember one of these dudes is coming after me once he resists this mez like 2 more times." The song is totally unreliable. Yes we have the ability to mez lv 62-64 mobs with it but the plain fact is that in any situation where you'd need to use this mez the mobs are going to hit like trucks and be beating on the bard 90% of the time. And Granted this is with my charisma being at or over 305.

So Basically, You get more resists than you have the song actually land and even so It breaks shortly after because you get resisted a good many more times. This song makes it take entirely too long to lock down the add/adds you'll be needing this mez for and you can't keep them locked if you do manage to land the mez once.
 
I know most of the bards know this song is pretty lackluster, but what would you do to make it better? Add in suggestions on how it could be improved, or even how it could be changed. Allielyn's idea of having the mods affect mez songs is a good one. More suggestions like that are good, or just expand on the ideas already stated and say why they would be good/bad. Confirmation of this song sucking is not really needed. ;)
 
Spiritplx said:
I know most of the bards know this song is pretty lackluster, but what would you do to make it better? Add in suggestions on how it could be improved, or even how it could be changed. Allielyn's idea of having the mods affect mez songs is a good one. More suggestions like that are good, or just expand on the ideas already stated and say why they would be good/bad. Confirmation of this song sucking is not really needed. ;)

Well not all the dev's are bards so I'd say yes, the more bards who confirm this the better. And there is no reason to restate the same idea Allie already said when it is obviously a good idea.
 
This song sucks.

Ive been wondering if the tiny pushback it has might make it more resistable?
Because it really seems to be resisted more then a 0 resist mod should.

ontop of the crappy resist rate - mobs that high in level tend to have huge mez mitigation.
So even if this song landed 100% of the time i cant really see someone using it to CC 2 - lvl 64 mobs without taking a beating.
 
Rouean_Onrielas said:
Well not all the dev's are bards so I'd say yes, the more bards who confirm this the better. And there is no reason to restate the same idea Allie already said when it is obviously a good idea.

I guess what I was trying to say was, make more suggestions on how to improve the song instead of just agreeing it sucks. I obviously appreciate the support, but would love to hear other ideas on how it could be improved. Sorry if it came off as me being an ass.
 
I kinda like allie said make it work better with instrument mods or like kick in singing mastery aa ( as it is kinda usless atm ) to work better with mezz.

or just add some kind of reasonable negative resist to the song i dont think any of the bards wants it to be awsome to lock down 2-3 mobs but atm its just a pita to mezz 1 mob with it.
 
I think its this way because Encs are supposed to be the only ones that should be able to mez that high? I myself never use dreams of marlow because even IF I were fighting a 62+ mob, it wouldnt be reliable enough to use.
 
Enchanters can mez the PANTS off of a bard. Even if this spell were upgraded, Enchies still would be able to lock down a) more mobs, b) higher level mobs, and c) do so reliably. Increasing the ability to land Dreams of Marlow would take away no utility from Enchanters, nor would it make bards anywhere near as good at CC.

The fact that Felyn was willing to give up any multi-mob lockdown (irresistable but one mob only) in order to make the spell More Useful should tell anybody reading just how Not Very Useful this spell is. (Even if I don't agree with that particular idea.)
 
smadcatc said:
I think its this way because Encs are supposed to be the only ones that should be able to mez that high? I myself never use dreams of marlow because even IF I were fighting a 62+ mob, it wouldnt be reliable enough to use.
If this were the intention, then the level restriction of <62 would be in place.
This would make another problem of the song being COMPLETELY useless as opposed to SLIGHTLY useless because of Ancient
 
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